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Sona Battleship WIP
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Queball

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Post Posted: 05-23-2005 08:10 PM Post subject: Sona Battleship WIP

Depending on how much time I have due to my new job - this is another ship in the works.......

It's gonna be very Poly heavy though - at least 14K as it's already at 9.5K even after optimisation. It's also going to need some large maps but at least the whole thing can be mirrored.


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Post Posted: 05-23-2005 08:11 PM Post subject:

WOW OMG thats LOOKING GREAT!!!!!


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Post Posted: 05-23-2005 08:13 PM Post subject:

Dude i think Nebula likes her lol,
Im looking forward to seeing this one progress, this and the repulse.


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Post Posted: 05-23-2005 08:19 PM Post subject:

lol yah these ships look really cool


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Post Posted: 05-23-2005 09:03 PM Post subject:

Damn Q, how do you do it, lol.

You keep making ships that I need Wink


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Post Posted: 05-23-2005 11:18 PM Post subject:

Q is infected with that ultra poly virus i got sometime ago.. hehehe

Awesome model Q.

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Post Posted: 05-23-2005 11:24 PM Post subject:

Sheesh.. what have I done? LOL Looks incredible. Grin But really, with all the "piano wire" detailing those things have, they're just begging for high poly models. Smile


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Post Posted: 05-23-2005 11:49 PM Post subject:

Cool.


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Post Posted: 05-24-2005 12:48 AM Post subject:

Finally a decent So'na ship !

Thanks, Queball.


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Post Posted: 05-24-2005 01:28 AM Post subject:

Zambie Zan wrote:
Finally a decent So'na ship !

Thanks, Queball.

Decent? DECENT??? It's borderline, a masterpiece. Now we need a canon Briar Patch system, and a Riker maneuver script and we can re-enact Insurrection Grin


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Post Posted: 05-24-2005 01:38 AM Post subject:

Darkthunder wrote:
Zambie Zan wrote:
Finally a decent So'na ship !

Thanks, Queball.

Decent? DECENT??? It's borderline, a masterpiece. Now we need a canon Briar Patch system, and a Riker maneuver script and we can re-enact Insurrection Grin


You dont need a Riker maneuver script its called go at the ship and when it turns away you start with the firing, I do it all the time.


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Post Posted: 05-24-2005 02:24 AM Post subject:

outstanding as always, Q!!


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Post Posted: 05-24-2005 06:11 AM Post subject:

COOL MAN


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Post Posted: 05-24-2005 06:27 AM Post subject:

hey i think there's only ever been one mod of thise ship...nice to see a new on in progress...it looks remakably good


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Post Posted: 05-24-2005 08:54 AM Post subject:

Fascinating piece of work there Q Grin


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Post Posted: 05-24-2005 09:33 AM Post subject:

simply stunning, man...


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Post Posted: 05-24-2005 01:11 PM Post subject:

Amazing work. Grin


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Post Posted: 05-24-2005 02:21 PM Post subject:

not too bad is it


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Post Posted: 05-24-2005 06:15 PM Post subject:

Mark wrote:
not too bad is it


Heh heh Mr. Green

Thanks all....and yeah the piano wire would look crap as a texture, and as you rightly said CG....all these high poly models are your fault Wink


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Post Posted: 05-24-2005 06:35 PM Post subject:

Queball wrote:
Mark wrote:
not too bad is it


Heh heh Mr. Green

Thanks all....and yeah the piano wire would look crap as a texture, and as you rightly said CG....all these high poly models are your fault Wink


could bump mapping be done in bc? i'd say a lot of us know how many polies it saves in doom 3.


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Post Posted: 05-24-2005 06:44 PM Post subject:

captain_obvious wrote:
could bump mapping be done in bc? i'd say a lot of us know how many polies it saves in doom 3.


Nope.

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Post Posted: 05-24-2005 07:16 PM Post subject:

LC Amaral wrote:
captain_obvious wrote:
could bump mapping be done in bc? i'd say a lot of us know how many polies it saves in doom 3.


Nope.

LC


Lol, an appropriate name for an obvious question with a resulting obvious answer.........


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Post Posted: 05-24-2005 07:23 PM Post subject:

LC Amaral wrote:
captain_obvious wrote:
could bump mapping be done in bc? i'd say a lot of us know how many polies it saves in doom 3.


Nope.

LC


Gotta love the responce LC, straight and to the point.


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Post Posted: 05-24-2005 07:36 PM Post subject:

LOL yah LC has a great way of responding


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Post Posted: 05-24-2005 08:19 PM Post subject:

To be sincere, i was going to say "obivously not." but i considered that offensive to our friend.

So, letīs get back on topic?

LC

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Post Posted: 05-24-2005 09:49 PM Post subject:

Yeah sorry i about not saying much in my last post I just wanted to make a fast one, I ahve to say, i like the idea of a Son'a battle ship, will it have the Subspace weapons?


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Post Posted: 05-25-2005 02:19 AM Post subject:

If I recall correctly, there were 2 So'na ships?

anyways, love the detail on this ship, definitely a compliment for the CG Sovvie

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Post Posted: 05-25-2005 02:39 AM Post subject:

yea i believe there were two son'a ships seen...this one was the pair that chased the Enterprise right?


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Post Posted: 05-25-2005 06:56 AM Post subject:

Impressive!


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Post Posted: 05-25-2005 08:16 AM Post subject:

there was the collector, the scout ship, shuttles (that launched those tag things on the planet) and the battleship that Q's doing now

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