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Models needed list.....all modelers look inside!
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Raven Night

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Post Posted: 01-15-2004 11:12 PM Post subject: Models needed list.....all modelers look inside!

Here is the current list of concepts I would like to see become models. Some are already in the works......if you are working on a model, please indicate so in this thread so I can add your name and the status of the model. If you look at the Infinity, you will see an example of what I will place next to the name of each ship.

More ships may be added later, and others may drop off the list. Please note that CGI work is appointed by me, so you have to indicate the desire to make one of the CGI models needed. They require extreme patience, as it is important to make them exactly as needed, meaning that you will have to be willing to work with me closely and be prepared for frequent changes and adjustments.

If I missed anyone, please let me know in this thread.

There are alot of models in the works, so make your dibs now. I have nothing against two or more people working on the same ship in competition. It is advised, however, that the rolls for the ships needed in que be filled first before more than one person works on a ship.

Bridges may or may not be made for the vessels indicated. It is likely that one bridge will be slightly modified for other ships in that race. As a general rule, there should be three classes of bridges in each race; Light, Medium and Heavy. Certain Dreadnoughts or Light Cruisers may require special bridges.

In case you were unaware, the payment rules and levels are as follows.

To be paid directly you must be 18 or older, and be willing to accept paypal payments. You will not be compensated for your work until the model is finished. Once payment is recieved you can release the product to us for distribution. We will not release the product, nor ask for delivery for release until you have received your compensation.

We pay 30 dollars for a model and 15 dollars for a texture set. CGI work can reach compensation levels that range from 100 to 500 dollars, depending on the quality of the mesh, it's intended use and time invested. CGI payment will not occur until a game version is also produced and is ready for release. Approved kitbashes are compensated as if they are new vessels.

Models become property of Nightsoft for free distribution only.....We will not distribute a contracted and compensated model for purposes of profit without providing proper compensation to the modeler. Compensation levels vary, but can be equal to 10 percent of the profit margin derived from the sale of the product, or the profit level relative to the product's participation in said product.

You are allowed to distribute the product as you wish, with two points of understanding......you will not gain profit from the model, nor will you distribute the product without our standard GPL licence included in the Readme.

All further modifications of the design are the property of Nightsoft regardless of who makes the design change or kitbash. Nightsoft reserves all rights in this matter, and can change the details of the agreement at any time without notice.

If you are under 18, you must have permission from a parent or guardian to work on this project, and they must receive the funds on your behalf. You are not allowed to provide any product free of charge to this project, nor are you expected to do so. All products to be included in BC2 must be Nightsoft property, and therefore must be compensated. There are no exceptions.

Federation

Scorpion - Lord Bile - Completed
Scorpion-A - Lord Bile - Completed
Scorpion-B (CGI)
Scorpion-B - Executioner_DE - 80 Percent
Scorpion-B (Bridge) - Viper - 90 Percent
Manta
Furious - Moonraker - Completed
Furious (Bridge)
Concord - Moonraker - Completed
Concord (Bridge)
Odin (CGI)
Odin
Odin (Bridge)
Osprey
Viper - Executioner_DE - 0 Percent
Hurricane - Executioner_DE - 20 Percent
Hurricane (Bridge)
Corvair
Corvair (Bridge)
Exodus - Cpt. LC Amaral - 0 Percent
Armstrong
Armstrong (Bridge)
Mikasha - Moonraker - 0 Percent
Mikasha (Bridge)
Sofia
Hornet - Executioner_DE - 0 Percent
Hornet (Bridge)
Matador (CGI) - Armondikov - 80 Percent
Matador - David999 - Done (mesh)
Matador (Bridge)
Catalpa
Catalpa (Bridge)
Infinity (CGI) - Armondikov - 70 Percent
Infinity - DaViD999 - 65 percent
Infinity (Bridge)
Douglass (CGI)
Douglass - Moonraker - 0 Percent
Douglass (Bridge)
Nebuchadnezzar (CGI) - Armondikov - 70 Percent
Nebuchadnezzar - Executioner_DE - 90 Percent
Nebuchadnezzar (Bridge)
Boston (CGI)
Boston - Executioner_DE - 30 Percent
Boston (Bridge)
Galaxy Refit (CGI)
Galaxy Refit
Firedrake
Firedrake (Bridge)
Monitor
Monitor (Bridge)
Sahara

Klingons

Nethak (CGI)
Nethak - Mindblip - Completed
Nethak (Bridge)
Brel2
Brel2 (Bridge)
Kvort2
Kvort2 (Bridge)
Noh Quv
E-4, D-5, D-7, C-9 - Scotchy - 2 Percent
E-4, D-5, D-7, C-9 (Bridge)
Charghwl Qu
Charghwl Qu (Kahless version) (CGI)
Charghwl Qu (Kahless version)
Charghwl Qu (Kahless version) (Bridge)
Qeylls betleh v (CGI)
Qeylls betleh v
Qeylls betleh v (Bridge)
Qeylls tlq (CGI)
Qeylls tlq
Qeylls tlq (Bridge)
noh mupwl
Tiq vo qul
Vajka
Qoj eth
noh pln a
Qu hga vek
Baq
Qudak
Kojur
Mach Qlon
cha Bip
hosyoj (CGI) - Armondikov - 80 Percent
hosyoj - Armondikov - 80 Percent
Quv joq hegh
Vo toq - Cpt. LC Amaral - 0 Percent
Kabaraq
Hiv sus
Lir
Desire for Blood

Romulan

VVorath - Mindblip - Completed
DDmad - Mindblip - Completed
DVethex - Mindblip - Completed
Vdan - Mindblip - Completed
Vdan (Bridge)
Pkor
DDmar
Dvaran
Dxorac
D-7 Refits - Scotchy - 0 Percent
Vkarex - Scotchy - 10 Percent
Vxalar
Pdar
SSephalar - Scotchy - 10 Percent
DVoridex - Cpt. LC Amaral - Completed
DVoridex (Bridge)
Pdan - Scotchy - 10 Percent
Pkor
Pvor - Scotchy - 60 Percent
Pval
Pxel
Pvan
Pveer - Cpt. LC Amaral - 90 Percent
DDval - Cpt. LC Amaral - 0 Percent
DDval (Bridge)
DPvash - Cpt. LC Amaral - 0 Percent
DPvash (medium) - Cpt. LC Amaral - 0 Percent
DPvash (light) - Cpt. LC Amaral - 0 Percent
DPvash (Bridge)
DDeridex refit - Cpt. LC Amaral - 50 Percent
DDeridex refit (Bridge)

Reman

Saif - Cpt. LC Amaral - 95 Percent
Saif (Bridge)
Saifir - Cpt. LC Amaral - 0 Percent
Sabre
Punshir

Cardassian

Gamet
Kondal - Tim_Scott_2000 - 60 Percent
Kondal (Bridge)
Gacet
Hendor - Executioner_DE - 95 Percent
Hendor (Bridge)
Makur
Hafal - Executioner_DE - 95 Percent
Hafal (Bridge)
Hudal - Executioner_DE - 95 Percent
Hudon - Executioner_DE - 95 Percent

Dominion

Assault cruiser
Assault cruiser (Bridge)
Heavy Cruiser
Heavy Dreadnought
Heavy Dreadnought (Bridge)

Gorn

Terradon
Terradon (Bridge)
Kryptadon
Terrasaur

Tholian

Destroyer - GTEA - 70 Percent
Destroyer (Bridge)
Dominator
Vindicator - Armondikov - 90 Percent
Devestator - GTEA - 90 Percent
Evicerator
Violator
Persecutor
Persecutor (Bridge)

Breen

Assault cruiser - Executioner_DE - 0 Percent
Scout cruiser - Executioner_DE - 10 Percent
Scout cruiser (Bridge)

Ferengi

Pkor - Executioner_DE - 90 Percent
Pkor (Bridge)
Arbitor - Executioner_DE - 40 Percent
Arbitor (Bridge)
Raider
Dkon


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Post Posted: 01-16-2004 08:26 AM Post subject:

you forgot my arbitor and hurricane oh yes the pkal


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Post Posted: 01-16-2004 10:02 AM Post subject:

D'Deridex Refit
D'Dval
S'Sephelar, but as Raven told me alredy already picked it, changing to the DpVash and variants.

Saif and Safir from Remans

PreyBird from the klinks

And the Mikasha and Exodus from Fed.

Cpt.

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Post Posted: 01-16-2004 01:23 PM Post subject:

raven change the persents of the arbitor and pkal. and wheres the ferengie fighter listed?

ok another thing i dont moddled a tholian ship Smile


plus add me for the 2nd breen ship, too

annnndddd ill make the scarab, viper, hornet, and the pioneer. others will follow but this will keep me a week busy


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Before modelling, learn.

"the optimal mesh is one that describes whatever you want using as few polygons as possible."

You want to be a part of the active comunity and want to make youre own moddels? Then you should start making tutorials!

"Help a Newbie, Criticism for modellers movement"

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Post Posted: 01-16-2004 01:35 PM Post subject:

There are no plans to include the Pioneer and the Scarab in BC2. We could start a poll to see if people want them in the game. The Pkor is the Ferengi fighter. What is the current percentages you want?


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Post Posted: 01-16-2004 01:43 PM Post subject:

argh i like this designs Surprised ok than the persents are ok, what needs to be changed at the arbitor?


EXE


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You want to be a part of the active comunity and want to make youre own moddels? Then you should start making tutorials!

"Help a Newbie, Criticism for modellers movement"

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Post Posted: 01-16-2004 04:53 PM Post subject:

good lord...why doesn't dreamyards just merge into BC2? lol


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Post Posted: 01-16-2004 07:06 PM Post subject:

Wow, that list filled up pretty quickly since the last time I saw it!

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Post Posted: 01-16-2004 07:44 PM Post subject:

Hey Raven, will you want CGI version of the other rommies too?
(You already said you want the dvoridex)

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Post Posted: 01-16-2004 09:09 PM Post subject:

Admiral Firedrake wrote:
Wow, that list filled up pretty quickly since the last time I saw it!


eh.. wow yes it did


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Post Posted: 01-16-2004 11:44 PM Post subject:

.....we are not allowed to distribute the model for profit unless you are compensated equal to 10 percent of the profit margin derived from the sale or product relative to it's participation in said product.

Raven, this line should read "We will not distribute a contracted and compensated model for purposes of profit without providing proper compensation to the modeler. Compensation levels vary, but can be equal to 10 percent of the profit margin derived from the sale of the product, or the profit level relative to the product's participation in said product. ".

Leave the Legalspeak to the lawyers. Smile


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Post Posted: 01-17-2004 12:38 AM Post subject:

Corrected........thanks.


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Post Posted: 01-17-2004 01:04 AM Post subject:

Wow, good to have a lawyer onboard...

*Has no clue what any of this means, but begins speaking "intelligently"*

Well there was the derivative of product margin A, which led with consequence to the derivative of product margin B, which in turn created an industrial product of the derivative of margin C, and now we can all go home.

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Post Posted: 01-17-2004 02:15 AM Post subject:

Raven... I can throw in a worker bee with a repair beam if you'd like....


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Post Posted: 01-17-2004 03:44 AM Post subject:

Executioner_de wrote:
argh i like this designs Surprised ok than the persents are ok, what needs to be changed at the arbitor?


EXE


I cant tell you right now, because I lost the model along with the rest of my files. I will have your latest ship you sent me, but if you can send the others in thier current state I can take a peek and see what they need.

I think it was ready.......just not positive.


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Post Posted: 01-17-2004 03:47 AM Post subject:

Cpt. LC Amaral wrote:
Hey Raven, will you want CGI version of the other rommies too?
(You already said you want the dvoridex)

Cpt.


Honestly LC, I am unsure.......it all depends how the rewrite unfolds. If the storyline can be played, a CGI is not needed. Otherwise, it may be it's only appearance. Right now I would say no, but that is tenative.


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Post Posted: 01-17-2004 03:48 AM Post subject:

Pegasus104 wrote:
Raven... I can throw in a worker bee with a repair beam if you'd like....


The walkers are used for construction.


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Post Posted: 01-17-2004 03:56 PM Post subject:

man this list just keeps on growing


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Post Posted: 01-17-2004 06:08 PM Post subject:

And Raven never even bothered to add the bridges.


Pffft. Fine. I see how important I am.


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Post Posted: 01-17-2004 06:09 PM Post subject:

Sad


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Post Posted: 01-17-2004 06:27 PM Post subject:

I can edit it!

To edit, or not to edit, that's the question...

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Post Posted: 01-17-2004 09:50 PM Post subject:

Bridges are added. Sorry about that Viper.

By the way, BC2 team members are allowed to directly edit the list to add thier name to the models they want. Just make sure to follow the format of the list.


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Post Posted: 02-08-2004 10:47 PM Post subject:

If everyone can give me an update it would be appreciated.


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Post Posted: 02-09-2004 12:07 AM Post subject:

Dvoridex Game done - CGI in the works
Saif done
DDeridex Refit on the road.
Pveer on the road. Posting now.

Infinity bridge concept on the road.. i should post it soon.

Waiting for Exe's ferengies.

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Post Posted: 03-19-2004 09:38 AM Post subject:

Ok, great........if you can edit the post yourself, that would be helpful. Just keep it up to date. I have a few ships that need to be added....I will do that shortly.


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Post Posted: 03-20-2004 04:56 AM Post subject:

Might wanna add the borg ships to that list... just an idea Razz

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Post Posted: 04-18-2004 01:44 AM Post subject:

wow thats alot of bridges and to be done by august? i now the models are easeir to do than the scripts its the scripts that will take up the time or so ive heard


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Post Posted: 04-18-2004 10:07 AM Post subject:

CRAZYHID wrote:
wow thats alot of bridges and to be done by august? i now the models are easeir to do than the scripts its the scripts that will take up the time or so ive heard

I would sooner say the lightmaps, animations and the conversion take up the most time.

I believe Sneaker said that the script for each bridge takes up a half a hour.

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Post Posted: 04-18-2004 07:32 PM Post subject:

I am starting on the in-game Infinity now, if its ok with u Raven.


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Post Posted: 04-20-2004 05:08 AM Post subject:

MLeoDaalder wrote:
CRAZYHID wrote:
wow thats alot of bridges and to be done by august? i now the models are easeir to do than the scripts its the scripts that will take up the time or so ive heard

I would sooner say the lightmaps, animations and the conversion take up the most time.

I believe Sneaker said that the script for each bridge takes up a half a hour.


Model- few days to a week depending on detail.
lightmaps- a good 3-4 hours [if I feel like doing it]
conversion- 5-10 minutes
Scripts- 30 minutes to 2 hours. Depends on if there are a bunch of bugs to work out.
Animations- several days to several weeks.

Now, when I am averaging only 1-2 hours of free time per day, you can guess I aint willing to spend it in front of a computer going crosseyed trying to complete bridges. I only work on them when I have days off. Which are seldom. I work 6-7 days a week.


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