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sovereign001
Cadet 2nd Class


Age: 20
Zodiac: 
Joined: 18 Jun 2005
Posts: 55
Location: belgium

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ive downloaded for a long time ago the bsg pack and i love it! Fighting with the pegasus and the galactica at cylons but both ships have a shieldgenerator, now to make those scenes real canon i made the shields back online but i gave no shield glow so if the weapons bounce at the (invisible) shields it looks like the flak gun effect. Now my question is, my explosion are very small compared to the ship, how can i make it bigger?
bigger explosions on a shield.... anyhelp?
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http://members.lycos.nl/sovereign001frontier/index.html
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Captain Garrett
Cadet 2nd Class

Age: 24
Zodiac: 
Joined: 23 Mar 2002
Posts: 60

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Look at scripts/tactical/projetiles
Open a file and look for this line:
pTorp.SetDamageRadiusFactor(0.35)
Increasing this value will increase the visible explosion - and at the same time the explosion radius applied to a ship, so you can damage more subsystems. So if you'd take like 1.0 you would damage all subsystems on a B'rel.
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sovereign001
Cadet 2nd Class


Age: 20
Zodiac: 
Joined: 18 Jun 2005
Posts: 55
Location: belgium

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