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What should the registry number be for the USS Daedalus? |
NCC-01 |
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3% |
[ 2 ] |
NCC-001 |
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5% |
[ 3 ] |
NCC-100 |
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45% |
[ 25 ] |
NCC-150 |
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41% |
[ 23 ] |
Other (Please Specify) |
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3% |
[ 2 ] |
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Total Votes : 55 |
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Ambassador
I'm me, myself, and I. Admiral


Age: 18
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Location: Dominion of Canada

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In Emterprise, when the Defiant powered up, the buzzards moved in different directions
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cobie2
Sergeant


Joined: 20 Mar 2006
Posts: 26

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Um....Can we get an update please?
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DarkTau
Khan N. Singh, Jr. Ensign


Age: 23
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Posts: 194
Location: Gettin' Down With The Sickness

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As I understand it, this is on the back burner while Phaser attends to other more pressing projects
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cobie2
Sergeant


Joined: 20 Mar 2006
Posts: 26

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Alright thanks
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
Posts: 3166
Location: Mourning the loss of my best friend, Curly.

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Okay, folks. Major update: For the last week or so, I've been building a brand-spanking new K7 Station. I've decided I'll be including it in TCMP, so TCMP is going to be delayed a bit while I map and texture the new station. This is my first mesh made completely from scratch ( ), and with online guides and a lot of help from Adonis (thanks again!!), I'm very confident in it.
I need the mesh converted to .nif so I can see how it damages in-game. If anyone can convert it to .nif immediately, please PM me. Thanks.
Now, for the pictures!

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Shinzon
CA Mod Team Member Admiral


Age: 19
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Joined: 30 Sep 2004
Posts: 4020
Location: Toronto, Canada

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nice work
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


Age: 22
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Joined: 04 Oct 2002
Posts: 21131
Location: Michigan

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CaptainKeyes
Lieutenant


Age: 17
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Joined: 05 Jan 2005
Posts: 480
Location: Deep Space Nine

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I like it, very much so! All it needs is a cloaked Defiant in the background and it'll be a great POTD 
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moed
Lieutenant JG


Age: 48
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Joined: 13 Jun 2005
Posts: 297
Location: Mountain View, CA USA

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Looks great Phaser. Excellent work.
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bren
Commodore

Joined: 24 Aug 2001
Posts: 1285

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How do you... see... a cloaked ship in the background.
*realises it was a joke.*
ahem...
*walks away quietly*
Very nice job, Phaser!
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MickJo
Commander


Age: 20
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Joined: 25 May 2004
Posts: 873
Location: Liverpool, U.K.

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Really good work Phaser, will you ever make kitbashes of K7 for something like 23rd century outposts?...
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
Posts: 3166
Location: Mourning the loss of my best friend, Curly.

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Thanks, everyone!
MickJo: It could be done, but I'm not going to be up for doing something like that any time soon. K7 is keeping me quite busy atm.
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jayru
1st Lieutenant


Age: 38
Zodiac: 
Joined: 16 Oct 2003
Posts: 201
Location: A cozy little house in the dales of Derbyshire in little old England

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The whole mod looks amazing - nice to see a good looking K7 coming up. Looking forward to this one
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dshash
Cadet 1st Class

Joined: 10 Mar 2004
Posts: 97

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any progress? this one looks juicy!
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Captain Elgy
Lord Glendarin Lieutenant


Age: 27
Zodiac: 
Joined: 21 Apr 2006
Posts: 354
Location: USS Explorer NCC-71982

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Nice work Phaser, the K-7 mesh looks awesome!!. 
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
Posts: 3166
Location: Mourning the loss of my best friend, Curly.

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Thanks. You should see what it looks like now! I've almost finished the textures. I'll give a progress report once I've finished that.
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
Posts: 3166
Location: Mourning the loss of my best friend, Curly.

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General Update:
Brand-spanking new K7 Station:
Mesh complete. Damages perfectly in-game. 9047 polygons.
I've added NanoFX Blinkers that are canon to Trials and Tribble-ations." The hardpoint is complete, but I haven't been able to test it yet. More on that in a bit.
Now, for a surprise:
Revamped Constitution Mesh:
Old:

New:

Mesh is almost complete. 17000 polygons, but that'll go down somewhat once she's complete.
I've completely rebuilt the saucer, impulse engines, and neck. I've also reproportioned the nacelles, pylons, and secondary hull. Finally, I've rebuilt the part of the secondary hull that intersects the neck.
I haven't yet revised the textures to reflect some new mapping, but that won't take more than an hour to do. Other than that and some hardpoint tweaks, she's just about finished. Best of all, she's been completely joined using the boolean function, meaning she will damage perfectly in-game (no more severing a nacelle and watching the saucer dissappear!). Also, the new saucer eliminates that annoying mesh error just in front of the 'spine' (that grey strip on the back of the saucer).
(BTW, unlike most out there, the schematics in those images are extremely accurate. )
I'd build a completely new model, but the nacelles and secondary hull in Anduril's model are really very good, so it's not necessary. Plus I'd like to get this mod released some time. lol
Of course, this wouldn't be a general update if there was only good news (I said I haven't been able to test K7's hardpoint in-game, remember?). I've acquired a copy of Max 3.1 (thanks again, Cube), but I'm having a problem getting the mesh to convert properly. The mapping coordinates are lost when I import it into my copy of Max 3.1, while it imports just fine for starforce2. Obviously, when I tried my imported version in-game, the textures were screwed up. The odd thing, however, is that when I try starforce2's copy, two of the three textures appear properly on the mesh, but the last one doesn't appear at all, and it's a slide-show in-game. Any help would be appreciated.
One last teaser:
Since I built a new Constitution-style saucer and neck in less than two days...
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F9thDawg
Ensign


Age: 39
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Joined: 19 May 2005
Posts: 111

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Looking very sweet there Phaser cant wait to have some old school ships duking it out
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Sandtrooper
totlh

Age: 17
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I'm not sure if it's actually canon but I think the K ment Kelper...
Love that shuttlebay joke Phaser... 
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moed
Lieutenant JG


Age: 48
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Joined: 13 Jun 2005
Posts: 297
Location: Mountain View, CA USA

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Phaser, you are setting a new standard for TOS models.
Outstanding job.
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admiral horton
Cadet 1st Class


Age: 28
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Joined: 09 Feb 2006
Posts: 89

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i must say the K-Class station is looking very good
and the Constitution class is coming along nicely
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Captain Elgy
Lord Glendarin Lieutenant


Age: 27
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Joined: 21 Apr 2006
Posts: 354
Location: USS Explorer NCC-71982

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K7 looks awesome, as for the Enterprise brilliant work Phaser, jaw-dropping stuff. And it really pee's me off when I can't find a single thing wrong a mod!!.
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


Age: 22
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JamesTiberiusKirk
Captain


Age: 20
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Posts: 1186
Location: Germany, meh...

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Although im a little tos-hater im surprised by the look of it 
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Crop-Duster
Cadet 4th Class


Joined: 18 May 2004
Posts: 15

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Awesome work Phaser! 
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Rat Boy
Lieutenant


Joined: 24 Mar 2002
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Quote: | Welcome to K7
Now go home! |

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StarTrekMike
Star Trek Answers here Cadet 2nd Class


Age: 26
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Considering all the new overhauls...about how long can we expect to wait...not asking for a exact date or anything...just a very round a bout idea.
I really don't want to see the "when it's done"...from everybody...because I am not asking for a exact release date.
any ideas?
Mike
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
Posts: 3166
Location: Mourning the loss of my best friend, Curly.

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Honestly, I wish I knew. I stopped giving expected release dates a while ago because I just kept overhauling and adding more and more to the mod as I learned more and more (such as modeling and mapping in 3DS Max).
However, now that I've gotten modeling and mapping under my belt (well, to an adequate extent with modeling), I can say with some confidence that there won't be anymore huge overhauls (I've known how to hardpoint and texture for a long time, so those aspects have been covered for a while). Bottom line: I'm aiming to release the mod by the end of the year. No promises, of course. It's just that I don't see many other areas that need to be improved.
And, on the note of improvement:
Constitution Class:
6353 Polygons (BTW, my previous high poly count was due to all the hidden objects in the file. Whoops! )
Saladin Class:
3828 Polygons
Finally, a surprise:
Ptolemy Class:
5236 polygons
The mesh is virtually complete; I just want to touch up a couple spots. Mapping is also complete. Textures are a WIP (hence the unfinished tow pad and incorrect registries). This ship will be MVAM-capable. I'll include five models: No pod (shown), One pod, two pods, one pod alone, and two pods alone.
One last thing:
I'm considering making the Surya Class. Stay tuned.
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Captain Elgy
Lord Glendarin Lieutenant


Age: 27
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Location: USS Explorer NCC-71982

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Excellent new ships, they all look really tidy!!. Thought the Bussard Collectors were a little too red, but other than that gr8 job!! 
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
Posts: 3166
Location: Mourning the loss of my best friend, Curly.

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