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          | [UFDF] EAGLE
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 Age: 18
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          | As said i require a hardpointer please
i added some additional weapons on to the Kvort
 Akira and Excalibur
 but i do not know how to hardpoint
 For instance
 The excalibur now has 176 fastfire distrupters all firing fowards
 (dunno why i did it)
 
 if you are willing to do it please contact me via msn
 on
 www.matthew_wakefield@hotmail.co.uk
 
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          | Imperial_Destroyer
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 Age: 26
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          | um, can you still play it with that many? i tried to add less than that to another ship and i couldn't get it beyond 60 pulse without loosing player controlability
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          | _________________
 did you hear the one where a lawyer had to teach a priest about ethics?
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          | [UFDF] EAGLE
 Ensign
 
  
 
 Age: 18
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 Posts: 141
 
 
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  	  | Imperial_Destroyer wrote: |  	  | um, can you still play it with that many? i tried to add less than that to another ship and i couldn't get it beyond 60 pulse without loosing player controlability | 
 
 I Dont realy know it isnt hardpointed,
 but i can fly around with them on,
 but because it not hardpointed i cant shoot.
 
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          | Imperial_Destroyer
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 Age: 26
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  Joined: 01 Nov 2004
 Posts: 1604
 Location: Georgia
 
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          | what do you mean "added" as in textures or in the HP but they won't show?
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          | _________________
 did you hear the one where a lawyer had to teach a priest about ethics?
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          | [UFDF] EAGLE
 Ensign
 
  
 
 Age: 18
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  Joined: 03 Mar 2006
 Posts: 141
 
 
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          | right look here its the Kvort with the weapons i put on it.
   Now it will show ingame the textures ok but they wont shoot because it needs the hardpoints to do so.
 So what i am asking is if some1 could please make me these hardpoints.
 
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          | tiqhud
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 Joined: 28 Aug 2004
 Posts: 1067
 Location: this Desktop
 
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          | Boy that is ALOT of firepower , for that ship
just be strait copy of properties in MPE
 and realingment
 
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          | _________________
 TiqHud - COE
 
 I didn't do it
 If we don't learn from our Mistakes, we will surely repeat them.
 It is all the little details, that cause headaches.
 According to the way society is going, I'll need a college Degree just to change a light bulb
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          | [UFDF] EAGLE
 Ensign
 
  
 
 Age: 18
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          | I will put a pic of the excalibur and akira tommorow
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          | Imperial_Destroyer
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 Age: 26
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          | ah, no hp adjustment, just model, i understand
adding it in the HP is not hard, just TIME CONSUMING, and i believe you will hit the 60 pulse weapon ceiling that i did
 what you have to do is copy and paste in the HP py file, rename each one, then copy and mod the list at the end to match all the weapons, then use MPE to move them into position
 
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          | _________________
 did you hear the one where a lawyer had to teach a priest about ethics?
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          | [UFDF] EAGLE
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 Age: 18
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          | I dont have MPE what ever that is and what about the akira and excalibur
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          | Imperial_Destroyer
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 Age: 26
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          | MPE is in the SDK, same thing for them both, however phasers and torps require just a bit more
phasers have to have the "ring" alligned to match the ship model, torps require a little extra stuff to fire right in the um, mode, single, dual, quad, etc, plus there is a spin direction for the mode that is not critical, just makes it look better
 if you don't have the py file there are a few tricks to getting it, the SDK has the stock akira hp in it, unless you are modding KM you should have the py file, if not you can trick MPE into opening a pyc file you just have to know the hp's filename
 
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          | _________________
 did you hear the one where a lawyer had to teach a priest about ethics?
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          | [UFDF] EAGLE
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          | Akira 40 foward 26 left and right 16 rear
   
 Excalibur has 176 foward
 
  
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          | Paegus
 Mechanical Gimp
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          | my god talk about a 5 o'clock shadow...
 and just so you know: pulse weapons are essentially torpedoes the that numerous presense of which will probably destroy your computer, killing your pet cat in the process and quite possibly cause the earth's core to melt!
 
 
 
 
 err i mean it'll be unplayable...
 
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 -Paeg
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          | Imperial_Destroyer
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 Age: 26
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          | ok, those will have more involved positioning, cause you also have to adjust the direction of the pulse to match the weapon on the model, weapons at 90 deg aren't hard, but those angled ones will be a slight pain
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          | _________________
 did you hear the one where a lawyer had to teach a priest about ethics?
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          | Paegus
 Mechanical Gimp
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          | just duplicate an existing cannon and add or subtract small amounts to or from the Direction orientation's X axis box. by small i mean 0.1 at a time or less.
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 -Paeg
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          | [UFDF] EAGLE
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 Age: 18
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          | the thing is i dont have the sufficient program to do that lol
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          | blaXXerCurrently banned
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          | Imperial_Destroyer
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          | the MPE is found in the SDK found on bcfiles
the py files can be edited by any text editor, or you can get the python thingy for windows, can't remember where that one is, though with that you have to first right click then select "edit with idle", the python stuff helps, as its color coded, and can find minor errors
 
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          | _________________
 did you hear the one where a lawyer had to teach a priest about ethics?
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          | [UFDF] EAGLE
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          | Lol well realy all i want is the Kvort doing cus im gona restor the excalibur and akira lol
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          | Imperial_Destroyer
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 Age: 26
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          | just get the SDK and learn how to do it yourself, easy scripting and modding, trust me, easy model for you to break your teeth on
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          | _________________
 did you hear the one where a lawyer had to teach a priest about ethics?
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          | [UFDF] EAGLE
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 Age: 18
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          | kk i did that sdk thing but it didnt work
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          | Imperial_Destroyer
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 Age: 26
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  Joined: 01 Nov 2004
 Posts: 1604
 Location: Georgia
 
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          | what didn't work?
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          | _________________
 did you hear the one where a lawyer had to teach a priest about ethics?
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