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Armondikov
Tan tan ta ra, tzing boom! Moderator


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Legacy
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Looks great, Armond.
Real good render, made me remember that my JD is over... but well i stil have johnie walker at home hehe
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gamesfunk
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Are those the real pictures, if not, holy cow... I mean that looks so real!!!
G.
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Armondikov
Tan tan ta ra, tzing boom! Moderator


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The main error on it is that the textures were from the tutorial, ie they're from a 70cl bottle. Whereas the bottle I copied was a 35cl bottle which is slightly slimmer in proportions.
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Dante
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That's great photorealism. How long did you spend on it? Got any wires?
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Armondikov
Tan tan ta ra, tzing boom! Moderator


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I can't render just a simple wire frame of it., it just turns to a blur. But if I remove the excess surfaces, like the inside glass and the inside/outside air (yes, the tutorial says to make a refraction for the air) and then reduce the subpatch level to 1, I can do it.
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Dante
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Nicely done
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Phaser
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Indeed. Very nice!
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Pegasus
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Armondikov
Tan tan ta ra, tzing boom! Moderator


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I was thinking of knocking out some wine or vodka bottles, or perhaps a bottle of coke next to it and a nice fizzy cool glass.
But in the mean time I'm working on this... having trouble. I can't make the liquid pour onto the surface right. I either set the transparancy on, so you get the glowing effect when the caustics kick in or i set it fully opaque, and get it all black or a matt colour...
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Armondikov
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AARRRGHH!!!
Half an hour of rendering only for the depth of field blurr to completely f**k it all up at the last second.
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Pegasus
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Armondikov
Tan tan ta ra, tzing boom! Moderator


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Its 400x400, that is tiny.
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Armondikov
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Getting there, slowly.
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Armondikov
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Right. A much better result. Sorry about the small size, 15 mins rendering time is long enough. I think I'll have to do some smashed glass around this and then finish off the modelling around the splash coming from the bottle neck at a later date.
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RCgothic
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That last one's awesome.
I've just investigating pouring a liquid from about that height. (bit sad, but I had some water close to hand). There'd be next to no spray from that height, but there would be a bit where the whiskey flows at supercritical speeds, and then there'd be a subcritical transition. The surface would be slightly rippled as well.
Apart from the lack of fluid dynamics, that's looking photorealistic.
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Armondikov
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Well, the only way around the lack of fluid dynamics is a custom made bump map for the ripples.
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Armondikov
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Some extra mapping and tweaking gets this:
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Armondikov
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Sorry these are comming as multiple posts but it takes a while to render these things and I usually update as I go.
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Armondikov
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gamesfunk
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You've got to be kidding, those are not renders, I mean the realism in those pictures... Oh my god,,, seriously, you're tha man, mate!
G.
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Pegasus
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Armondikov
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I call it "sarcrilage". So anyone want this in BC? 20 or so replies and no ones asked that yet.
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Glempius
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All quake before the might of the flying Jack bottle!
It's some seriously good stuff you've done here Armonds. Although I'm mroe of a Glendfiddich person 
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blaXXer
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how'd you did the liquid on the table exactly? I myself was having some ztroubles getting it to look right...
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RCgothic
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I don't think that looks anything like what a pouring liquid looks like. Only very viscous liquids fan out like that. Things like honey. Take a glass of water and pour it onto a flat surface (like the bottom of a kitchen sink) and see for yourself.
It looks more like what you had before, it goes down almost until the surface at a right angle, there's only a very very small fan.
Then there's a thin flat circular area, bordered by a turbulent circle, before you get into the type of flow above.
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Phaser
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Wow! Beautiful, Armondikov! RCgothic is right about the fan, though.
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Armondikov
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I'm still working on that. If I narrow the "splash" down a little, then bevel it out to make a ripple, that could work.
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Armondikov
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RCgothic
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much better. Though I'd like to see some more angles..
I do like the floating liquid without a container.
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