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There's no place I can be since I found Serenity
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Armondikov

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Post Posted: 09-29-2006 12:40 AM Post subject: There's no place I can be since I found Serenity

No excuses for not knowing what this is.
This baby is on fire, and it's going to fly very nicely when it's done.

I'll admit that I'm following a very well written tutorial that covers the whole construction of the thing and includes some very nice refference images. Mostly, I'm following it just so I can get the detail right and not miss anything.


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Armondikov

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Post Posted: 09-29-2006 02:15 AM Post subject:

A little extra detail and the beginnings of an animation.


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Post Posted: 09-29-2006 04:35 PM Post subject:

Umm what is it? lol what ever it is that a good modeling job.


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Post Posted: 09-29-2006 04:38 PM Post subject:

It's the engine from FireFly, if I'm not mistaken.


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Armondikov

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Post Posted: 09-29-2006 05:22 PM Post subject:

Yep. Going swimmingly so far.


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Post Posted: 09-29-2006 06:31 PM Post subject:

Excellent work as usual. Excellent choice in a ship too hehe.


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Post Posted: 09-30-2006 05:13 PM Post subject:

that does look awesome. THough what's really going to get ya is that there are at least three different canon versions of this ship, heh.


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Post Posted: 09-30-2006 06:29 PM Post subject:

Movie and series. Not sure what you mean by three different ones. Either way, this is the higher detail Serenity version.

Most of the differences are pretty minor actually. The movie version has improved textures and is more grey in appearence compared to the yellow/brown version in the series. The other major difference is in the engines, the one in the series is a relatively plain cylinder, the movie one is greebled up to the max and is going to be pretty difficult to do.


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Post Posted: 09-30-2006 06:54 PM Post subject:

that to me looks like an engin of a pod racer (star wars episode 1)

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Post Posted: 09-30-2006 11:15 PM Post subject:

ooo FireFly ha loves the Movie only seen one ep of the series i'll need to rent the episodes if i can find apalce thqat does have them.


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Post Posted: 10-02-2006 10:28 AM Post subject:

These leg struts are a complete bitch. They seem to be completely different from one version to the next and the overall shape seems to have been made up on the spot, making it very, very difficult to replicate. I've got it good enough for my purposes but I'm sure I'd get kicked in the nuts if I were posting on SFM or some other site that is equally anal.


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Post Posted: 10-02-2006 03:53 PM Post subject:

I think its a beautiful job....I need to get the infinity game mesh finished lol.


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Post Posted: 10-02-2006 04:17 PM Post subject:

Oh yeah, that... I think I'll do that from scratch. I've said before but it's true, I'm about 10x better than I was when I did it the first time round.


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Post Posted: 10-02-2006 07:27 PM Post subject:

Finished the arse section. Though technically I still have the grav ring to go, I'm calling it a night for now.


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Post Posted: 10-03-2006 08:08 AM Post subject:

Armondikov wrote:
Oh yeah, that... I think I'll do that from scratch. I've said before but it's true, I'm about 10x better than I was when I did it the first time round.


Of course....but you need a completed game mesh from me, textures included, so you can use that as a reference. The deflector still remains a problem....I have the rest of the ship shaped pretty much the way I want it.


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Post Posted: 10-03-2006 01:19 PM Post subject:

nice very nice,

but what is the poly count, that is if you plan on using it for BC , but if not the poly count does not make a whole lot of differrence


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Post Posted: 10-03-2006 03:34 PM Post subject:

I'd expect the poly count to be at about 100k so far at least.

This is most definately not intended for BC. This thing is barely much larger than a shuttlecraft,if it was intended for BC it could probably be done in about 8k polys and look ok.

Armonds: 2 series versions, one with only one wide reactor leg and a differently shaped cargo hold.

The film version has landing claws as opposed to simple struts and the front ramp had been modified quite substantially.


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Post Posted: 10-04-2006 06:50 PM Post subject:

115k actually. In theory, BC on a decent computer could run this if I optimised the crap out of it and ran it without textures (these are far more problematic than polygons in-game). The qemLOSS2 tool is pretty good at slicing the poly count in half without losing detail.


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Post Posted: 10-05-2006 03:59 PM Post subject:

Finished the grav ring and the whole arse end. Now for the fun bit!!


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Post Posted: 10-05-2006 04:00 PM Post subject:

P.S. The glows are horrible, I'm still fiddling with them.


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Post Posted: 10-23-2006 04:13 PM Post subject:

Done the engines. Working on the wing bits.


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Post Posted: 10-23-2006 04:19 PM Post subject:

Nice. I'm assuming you did one engine and then mirrored it?


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Armondikov

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Post Posted: 10-24-2006 12:23 AM Post subject:

Like I'm going to do that f**ker twice...


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Post Posted: 10-24-2006 08:51 AM Post subject:

Talk about my stupid questions... Rolling Eyes

It's looking good.


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Post Posted: 10-24-2006 12:14 PM Post subject:

I'm going to get as far with the mesh as the legs, which are the first parts of the texturing tutorial, then I'll switch to some 2D for a change. I'm busy and not feeling the 3D work at the moment. It comes in waves.


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Post Posted: 11-06-2006 01:59 PM Post subject:

Did a small amount. The wings are now finished, with a little more jiggling around with small pieces they should be able to be animated. The next step is the main hull so the next bit of progress should be far more visible.


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Post Posted: 11-06-2006 04:27 PM Post subject:

cool, looking very sweet. Array is another one of my favourite tools...


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Post Posted: 11-06-2006 06:22 PM Post subject:

I've started using the Array tool more than the clone tool now since it works out the angles automatically. Not as versitile as the full cloning options but since these are full circles, it does it a little quicker.


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Post Posted: 11-06-2006 09:28 PM Post subject:

Started one the mess hall dome. Not much to look at but it's pretty damn awkward to do. At least it's beginning to take shape.

It could just be me, but the windows may look a little small. There is more to go around there and those are exactly what the schematics said, so bear with me for the time being on that.


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Post Posted: 11-06-2006 11:03 PM Post subject:

WOW that looks great Grin


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