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Ajax
Lieutenant


Age: 22
Zodiac: 
Joined: 22 Mar 2002
Posts: 341
Location: London, UK

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toolie your shipyard is great, aboslute perfection   
im adding you to my list of personal favourites
Scotchy
Chronocidal_Guy
Armondikov
Cpt. LC Amaral
Redragon
and now
tooie32
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Admiral Firedrake wrote: | Aha! And look also, it can fit in without having to back in! |
You have to back in because of the control center that is hanging down from the top of the drydock.
In reality, you should be towed into the dry dock, and not pilot the ship into it.
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tooie32 wrote: | ok guys I got good news I am know on the blinkers for the Drydock but I need help for this one set. When I was looking in the movie I see Blue blinkers that blinks from one set to next set to next set and starts over I would like to put somthing like that in there but I don't know in the Blinkers properties in MPE to control the timing of the blinkers anyone know were I can do that? |
If Nano's blinkder doesn't work, you may want to try animated textures.
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Admiral Fareway
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Quote: | In reality, you should be towed into the dry dock |
uhm i dont want to nitpick, but in reality there are no spacedocks, let alone ships to tow into it
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I didn't say "spacedock". I said "drydock".
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Admiral Fareway
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oh my bad
well in reality drydocks dont excist either
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Shadowknight1
Rear Admiral


Age: 24
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Joined: 14 Feb 2004
Posts: 1590
Location: Oklahoma, USA

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In ST reality, wouldn't the "control deck" come down after the ship was in place and then lock onto the ship ?
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


Age: 22
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Joined: 04 Oct 2002
Posts: 21131
Location: Michigan

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tooie32
Commodore


Age: 26
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Joined: 05 Aug 2003
Posts: 869
Location: California, United States

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Well anyway I have gtten the blinkers working the way I want them but except the ones on the bottom. What I want the blinkers to do on the bottom is from going from front to back like when you land an aircraft at night it has the same lights that blink from front to back. I hope you guys know were I am going on this.
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ASDB_J
Lieutenant Commander


Age: 30
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Joined: 04 Mar 2002
Posts: 653

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tooie32 wrote: | Well anyway I have gtten the blinkers working the way I want them but except the ones on the bottom. What I want the blinkers to do on the bottom is from going from front to back like when you land an aircraft at night it has the same lights that blink from front to back. I hope you guys know were I am going on this. |
Like I said, animated textures.
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{UFP} Anderson
Lieutenant JG

Age: 22
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Joined: 07 Nov 2003
Posts: 263
Location: Canada

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Any updates Tooie?
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{UFP} Anderson wrote: | Any updates Tooie? |
Hey Anderson,
Is there anything else you do apart asking for updates?
Cpt.
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{UFP} Anderson
Lieutenant JG

Age: 22
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Joined: 07 Nov 2003
Posts: 263
Location: Canada

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Nope.
Not here anyway. 
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Ames
Admiral

Joined: 16 Mar 2002
Posts: 2916
Location: Canada

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You would need to model some lights (simple 12 poly boxes) where they should be and assign each an animated texture sequence ifl like below
The first one could be assigned this:
on.tga
off.tga
off.tga
off.tga
off.tga
off.tga
The second one
off.tga
on.tga
off.tga
off.tga
off.tga
off.tga
and so on
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"All I ask for is a tall ship and a star to steer her by," John Masefield.
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{UFP} Anderson
Lieutenant JG

Age: 22
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Joined: 07 Nov 2003
Posts: 263
Location: Canada

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Admiral_Ames wrote: | You would need to model some lights (simple 12 poly boxes) where they should be and assign each an animated texture sequence ifl like below
The first one could be assigned this:
on.tga
off.tga
off.tga
off.tga
off.tga
off.tga
The second one
off.tga
on.tga
off.tga
off.tga
off.tga
off.tga
and so on |
Well that sounds better than my idea using the blinker duration variable to make it seem like a landing strip on the dry dock.
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tooie32
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Age: 26
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Joined: 05 Aug 2003
Posts: 869
Location: California, United States

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Well any way I have already did a converesion and I don't want to start the conversion over again and also would lead to get me to redo the hps because of the scale in max 3 so I don't want to risk it. As for the blinking lights that go from front to back effect I rather to wait untill nano makes one but I can make another version to add that effect once it is released but other wise the blinkers that should have the effect I'll just add the standard blinker effect. unless you guys want to make this animation for me and make sure the hps are in the right spots.
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ASDB_J
Lieutenant Commander


Age: 30
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Posts: 653

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tooie32
Commodore


Age: 26
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Joined: 05 Aug 2003
Posts: 869
Location: California, United States

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Sorry guys I have added the windows but you can't really see them in max so I was hoping to get the starbase in game but I need someone to help me to get it convert it to nif.
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Ames
Admiral

Joined: 16 Mar 2002
Posts: 2916
Location: Canada

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elminster
Commodore


Age: 34
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Joined: 12 Dec 2002
Posts: 995
Location: Yorkshire, England

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tooie32
Commodore


Age: 26
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Joined: 05 Aug 2003
Posts: 869
Location: California, United States

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oh stupid of me I replyed on the wrong topic but I can tell you guys know what I am talking about of my starbase that I made.
Ames welcome back I haven't seen ya in a while I still have your type 11 if you still want it. Sure let me know when you are on messanger and I can send you the base to convert.
As for the shipyard its done I am planing on releasing it when I get the Starbase finished.
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discpen
Ensign

Joined: 07 Feb 2004
Posts: 125
Location: Netherlands/gelderland/weurt

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when is it going to be released
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Ames
Admiral

Joined: 16 Mar 2002
Posts: 2916
Location: Canada

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tooie32 wrote: | As for the shipyard its done I am planing on releasing it when I get the Starbase finished. |
lol the answers right above your post. And since the starbase isn't done...
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tooie32
Commodore


Age: 26
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Joined: 05 Aug 2003
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Location: California, United States

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Yep 
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M@DM@X
Commander

Joined: 04 Dec 2003
Posts: 797

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1701-E
Lieutenant Commander


Age: 22
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Joined: 10 Oct 2003
Posts: 685
Location: Ontario, Canada

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2004 has been a good year for mods and it's only 1/2 over.
BTW looking forward to this Nemesis Drydock.
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CaptAidy1701
Commodore


Age: 24
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Joined: 01 Dec 2003
Posts: 1402
Location: Castleford, West Yorkshire, Great Britain

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discpen
Ensign

Joined: 07 Feb 2004
Posts: 125
Location: Netherlands/gelderland/weurt

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is it finest yet 
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blaXXer
Currently banned
Resident Insane Symbiote Section 31 Director


Age: 24
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Location: Symbiote-Town

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