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3D Program

 
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TopGun

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Post Posted: 04-01-2006 02:00 PM Post subject: 3D Program

Appart from Blender, what other free 3D programs are there?


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Post Posted: 04-01-2006 02:16 PM Post subject:

well. there is a peronal learning edition of maya that is free. but im not sure about any others. ill see if i can find anything for you


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Post Posted: 04-01-2006 02:36 PM Post subject:

Anim8or(.com) is one.

Dele3d (forgot the link, a google will find it though).


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Post Posted: 04-01-2006 04:00 PM Post subject:

Thanks guys


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Post Posted: 04-02-2006 10:53 AM Post subject:

don't forget about gmx...it's a great start for people who want to learn 3dsmax's interface.
www.turbosquid.com/gmax


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Post Posted: 04-03-2006 09:57 PM Post subject:

I forgot about Gmax, which is great as I've used 3S Max

Thanks


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Post Posted: 04-03-2006 10:01 PM Post subject:

no problemo...


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Post Posted: 04-04-2006 12:21 PM Post subject:

Though I think Gmax has the drawback of not being able to render.


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Post Posted: 04-04-2006 12:44 PM Post subject:

I recently heard that there's a rendersuite out for it...try googeling...


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Post Posted: 04-04-2006 02:57 PM Post subject:

I thought GMax was discontinued?


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Post Posted: 04-04-2006 06:23 PM Post subject:

you might be right, but, as I said earlier someone recently said that there was a rendersuite out for it...


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Post Posted: 04-05-2006 01:25 PM Post subject:

Even if it was discontinued, it was shareware so it should still be legal to download it from a downloading program that we normally don't allow to be mentioned.


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Post Posted: 04-05-2006 05:16 PM Post subject:

well, if you read closely I already posted valid link to it...


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Post Posted: 04-07-2006 06:25 AM Post subject:

I've gotta ask, what program do most BC modders use when creating brand spankin new ships? I find it hard to believe that everybody can afford to fork out 3,500 dollars for the two main 3D editing programs out there.

Are any of these free 3D modeling programs mentioned in this thread capable of creating ships that can be used in Bridge Commander?

I've heard that the Maya PLE has certain things preventing it from being used commercially but does that include modding for games like BC? I've always wanted to try making some models for BC but I have no clue where to start without forking out 3,500 dollars to buy 3DS Max or Maya Complete.

That Blender program looks pretty cool but can you export the models so that they can be used in Bridge Commander? I really would love to at least try and make some models for BC but I really can't afford to buy any program right now, so freeware is my only option.

So if there's any free program out there that can create models that can be used in Bridge Commander, I'd be happy to hear it.

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Post Posted: 04-07-2006 11:04 AM Post subject:

try Gmax..it has most of the functions that 3dsmax has..but it lacks the ability to render.
ayhoo it is definately a nice start.


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Post Posted: 04-07-2006 08:39 PM Post subject:

I've used Gmax before, and I think it's a really cool free program but I thought it was only compatible with a handful of games. Luckily I had one of the games Gmax was compatible with (C&C Renegade) so I managed to tinker around with it for a while.

Is there a plugin that I'm not aware of that allows Gmax to be compatible with Bridge Commander?

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Post Posted: 04-08-2006 01:19 AM Post subject:

you can always export to milkshape...or try finding someone who still has 3dsmax 3.1


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Post Posted: 04-08-2006 02:24 AM Post subject:

ugh, milkshape is a nightmare imo.

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Post Posted: 04-08-2006 10:16 AM Post subject:

yah, but if there's no other way...you gotta deal with it...
it were better if it was free, tbh.
I mean, look at blender...it's way more powerful and it's free...well, and MS is kinda crappy...


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Post Posted: 04-08-2006 07:04 PM Post subject:

Speaking of Blender, I just downloaded that right now and did some searching.

Now correct me if I'm wrong, but BC models are in the .nif format right? I just found a script for Blender that supposably exports to .nif format, so theoredically with this script I could produce models that can be used in BC? Or is there something else I'm missing that I need to be aware of?

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Post Posted: 04-08-2006 10:02 PM Post subject:

It needs to be the nif 3 format, as outputted by 3ds Max R3 or Milkshape, which is a mostly complete reverse engineering of the original plugin as provided by the SDK (which is a, slight, modification of the "official" nif format).

But I would say, feel free to try.
It won't harm your BC in a way you can't fix by removing the faulty model(s).


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Post Posted: 04-15-2006 12:02 PM Post subject:

MLeo wrote:
It needs to be the nif 3 format, as outputted by 3ds Max R3 or Milkshape, which is a mostly complete reverse engineering of the original plugin as provided by the SDK (which is a, slight, modification of the "official" nif format).

But I would say, feel free to try.
It won't harm your BC in a way you can't fix by removing the faulty model(s).


your all forgetting about 3ds max r4 that also has the compaterble .nif exporter script


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Post Posted: 04-15-2006 12:08 PM Post subject:

But it isn't compatible with BC, you need the nif2nif converter program as well.


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Post Posted: 04-15-2006 12:27 PM Post subject:

Also, doesnt max 5 work with max 4 plugins?


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Post Posted: 04-15-2006 12:39 PM Post subject:

Try it.Razz


I know the plugin interface can change through the versions.


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Post Posted: 04-16-2006 02:18 PM Post subject:

MLeo wrote:
But it isn't compatible with BC, you need the nif2nif converter program as well.


ive exported a ship into bc before using max r4 and the .nif exporter from the sdk and it worked.

why do you think i have a copy of 3ds max r4 Confused


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