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Brain Storm KA style....
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does this sound like a good idea
yes
66%
 66%  [ 20 ]
Yes it would please make it soon
0%
 0%  [ 0 ]
heck yah
26%
 26%  [ 8 ]
No never do this it would be no good
0%
 0%  [ 0 ]
no
3%
 3%  [ 1 ]
its a really bad idea and should never be attempted
3%
 3%  [ 1 ]
Total Votes : 30

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Nebula

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Post Posted: 11-22-2004 11:33 PM Post subject: Brain Storm KA style....

ok as the title says bc is missing one key thing on its ships and you only need to go to KA for a reference. i.e. the impulse engines.

I was looking at the reply's for defiants power management mod and I just came up with a big brain storm. I know you think making the impulse engines change glow and color during game ain't possible in the way KA does it for BC but.

my idea is to make a script that calls for a group of five texturs depending on the power setting given in the engineering menu.... this script would change the impulse engine textures when it determines the power setting in game. Rolling Eyes

so each texture would look different from the last, the more power it is the brighter it is and the less power it gets the darker it is.

something like this

texture1 = 76% to100% power
texture2 = 50% to 75% power
texture3 = 25% to 49% power
texture4 = 1% to 24% power
texture5 = 0% power (could also represent when impulse engines are destroyed)

this could easily be accomplished with a small script in scripts/custom/autoload Confused with a pluge in system built in so if the moder of a ship who wishes to use this mod can have any name given to the textures.the script would search those files to find what the texture name is for that particular ship. This would make it easyer for the moder and avoid problems with the script itself mixing the textures from other ships when in use.
not every one has to use this mod just like every one doesn't need to make hp's with nano fx blinkers in them.

p.s. this could also be applied to the warp nacells
who would be willing to do this Confused


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Post Posted: 11-22-2004 11:52 PM Post subject:

I may not be much of a scripter but I think it sounds pretty plausable.

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Post Posted: 11-23-2004 12:08 AM Post subject:

I agree how possibal is this exactly?

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Post Posted: 11-23-2004 12:48 AM Post subject:

Beautiful idea Neb... but i think that we need somebody like Defiant here...


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Nebula

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Post Posted: 11-23-2004 12:55 AM Post subject:

ok... what happened to my poll Confused

EDIT fixed


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Post Posted: 11-23-2004 12:56 AM Post subject:

beautiful idea indeed.. the scripting is very plausable however this will only work on ships made for this mod (it will require each subsystem to have individual maps in order for them to change)

in theory you could make new textures each would carry one of the different variances however if you plan on doing more then 5 subsystems it would become more or less impossible.

also think about the textures your putting into memory, if its a high res ship like cgsovy it may cause serious slow down


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Nebula

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Post Posted: 11-23-2004 01:04 AM Post subject:

EDIT: not a nessasary post now....


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Post Posted: 11-23-2004 01:46 AM Post subject:


thats a brief explanation of my proposal.. it would save memory compared to the standard texture swapping idea and should make mapping for this mod alot easier


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Nebula

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Post Posted: 11-23-2004 01:56 AM Post subject:

I like that idea alot one clear map with just the impulse engines on it would work much better


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Post Posted: 11-23-2004 06:45 PM Post subject:

I see no reason why it couldn't be done.

A plugin system would be very usefull for this kind of thing, like through the ShipPlugin itself.


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Post Posted: 11-23-2004 08:41 PM Post subject:

Um nebula u cant use the term brian storming its not politically correct as its offensive to people with epilepsy or something nice idea though would look REALLY good on the ENT-A


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Post Posted: 11-23-2004 08:56 PM Post subject:

heh it was a figure of speach geezs Rolling Eyes


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Post Posted: 12-06-2004 03:07 AM Post subject:

BUMP.... for news

Is anyone willing to try this Confused


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Post Posted: 12-06-2004 04:24 AM Post subject:

It could be really nice...


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Post Posted: 12-06-2004 01:54 PM Post subject:

you wont get a "glow halo" around the impulse engines that way.

just check Anduril's Connie.


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Post Posted: 11-29-2005 03:31 AM Post subject:

Sorry to bring this back, but since the Power Down mod is back I thought this could be relevant again. Wink

oh and bren I wasn't talking about glow... more like texture changes...


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Post Posted: 11-29-2005 03:52 PM Post subject:

if this ever gets going, we could possibly use the same technique to heat up the front of the hull, maybe when a ship enters a planet's atmousphere, perhaps?

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Post Posted: 11-29-2005 04:25 PM Post subject:

Would be a great mod but wouldn't you need a new set of impulse textures for each ship.......

just a sugestion but if it is going to be made wouldn't it be a good idea to work it into my ST:NF project since that is re-hardpointing and reworking all the ships that goes into it, It means that every ship will eventually get this feature


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Post Posted: 11-29-2005 04:29 PM Post subject:

A mod should be robust enough to handle a ship not having certain features.


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Post Posted: 11-30-2005 02:17 AM Post subject:

MLeo wrote:
A mod should be robust enough to handle a ship not having certain features.


Yes thats true i was just making a sugesstion which might have made things easier.

that and i've been suffering from a touch of insomnia so thinking hasn'r been one of my strong points, lattley.. Grin


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Post Posted: 11-30-2005 04:49 PM Post subject:

An adjustment to the SDT or something similar to it should allow you to grab those instances simply just define at which speed the textures would themselves.

For example <1000
load blah, blah texture
<2000
load another texture


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Post Posted: 11-30-2005 04:56 PM Post subject:

USS Soverign wrote:
An adjustment to the SDT or something similar to it should allow you to grab those instances simply just define at which speed the textures would themselves.

For example <1000
load blah, blah texture
<2000
load another texture

Adjustments aren't always the way to go.

Sure, the SDT is doing something _remotely_ similar...

You better check out my Bridge Plugin when it comes out, that does something more in this way...


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Post Posted: 11-30-2005 05:00 PM Post subject:

I don't agree with this one. The best way to keep all scripts compataible and stable is using the same set of code.

SDT IMO is stable enough and should be used as a basis for it.

Well that's just the way I think.


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Post Posted: 11-30-2005 05:07 PM Post subject:

USS Soverign wrote:
I don't agree with this one. The best way to keep all scripts compataible and stable is using the same set of code.

SDT IMO is stable enough and should be used as a basis for it.

Well that's just the way I think.

It shouldn't.


It's only executed (and then only 1 time) when the ship is loaded.
Nor does it have the ability to "remember" what currently is the texture, it's a dumb program that just changing something according to the data it get's.

Changing it to support this is something like changing a N64 to do something an PC of similar specs does by nature. Sure, it is possible, but is it the way to go?

What one could take from SDT is how it changes the textures, and how it get's the ship plugin (and how to access information in it, though there are some things I wouldn't suggest as I did there).


[EDIT] I don't mean to bash you here or anyone or even this idea. But there are things that suit this kind of changes, but changing the SDT for this isn't one of them. Changing lost_jedi's targettable plasma streams to do collecting through the bussards is, since it is very closely related.

If you want an (small) elaboration on my analogy with the N64, then here it is:
You can outfit an N64 with a harddrive, connectors for a keyboard and mouse. But will it be able to do all the features of a PC with the same amount of CPU power and Ram?


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Post Posted: 11-30-2005 05:25 PM Post subject:

Sorry to interrupt folks,

http://www.startrekaustralia.com/startrek/federation/avenger/1024x768/avenger016.jpg

This has a pretty neat effect of engine glows. If I am right, this could be achieved with a couple of long bilboards attached to the impulse engine position that increase in size as you go faster?

If its done on a per ship basis in the autload folder on the even of addship. This way people can chance texture to their liking and apply an RGB mask to the texture so that they can have it the right colour for their race.


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Post Posted: 11-30-2005 05:28 PM Post subject:

Perhaps not as nice, but something in that line...


Please note, you don't need to make a distiction between 2 ships (atleast, not that I'm aware of).

Just use an event handler and attach it to App.ET_OBJECT_CREATED and then just cast the "source" of the event to a ship and if it's not None, then you are dealing with a ship of which you can then get the plugin from.


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Post Posted: 11-30-2005 05:37 PM Post subject:

Hehe, everybody has their views on things and this is mine and most simplest of all ideas.

You say whatever you want to me. But your comparison is not as realistic nor BC engine allows such large scale comparisons you made.

Every script based or involved just uses existing original scripts needed for it.

So if you want to work on this for a month, 2, 3 or more even you're still going to use some scripts as basis for this idea. I just admit what I would do in this situation.

This would cut back time and preserve your nerves, but hey what do I know Wink


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Post Posted: 11-30-2005 07:21 PM Post subject:

USS Soverign wrote:
Hehe, everybody has their views on things and this is mine and most simplest of all ideas.

You say whatever you want to me. But your comparison is not as realistic nor BC engine allows such large scale comparisons you made.

I admit, my analogy is far fatched, though I hoped it would get the idea over better that way.

Quote:
Every script based or involved just uses existing original scripts needed for it.

No it doesn't.

FTech doesn't use any old scripts as base. Nor does FoundationTriggers, or even the Foundation itself.

Quote:
So if you want to work on this for a month, 2, 3 or more even you're still going to use some scripts as basis for this idea. I just admit what I would do in this situation.

This would cut back time and preserve your nerves, but hey what do I know Wink

No it won't.

For your idea to work, you would have to redo SDT from the ground up, so what I said would still be true.

Nor do I think it would save time...

At the basis of the script your trying to make, lies the following:
pShip.ReplaceTexture(NewTexture, OldTexture)

SDT also uses that at it's core. If that's what you mean by base this new script from it, then ok, point for you...


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Post Posted: 11-30-2005 07:36 PM Post subject:

Okay I've got better things to do than argue with no purpose. Who ever takes over this project will decide which way it will be done, although I would say SDT has many more useful stuff than you say but no matter.

FTech is based on ATP3 is it not?!

It's a successor for it and there is a beta over here in the forums somewhere it uses the same set of code as ATP3 so this just proves my point.


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Post Posted: 11-30-2005 07:44 PM Post subject:

USS Soverign wrote:
Okay I've got better things to do than argue with no purpose. Who ever takes over this project will decide which way it will be done, although I would say SDT has many more useful stuff than you say but no matter.

Apart for the stuff I just mentioned, not much.
Bridge Plugin is a way more suitable candidate for code re-use.

This could be even done in FTech.

Quote:
FTech is based on ATP3 is it not?!

For the final time, NO!
Not in the slightest!

The only thing might be FoundationTriggers, but it only uses that.

Merely some of the plugins use certain functions that are converted to a more general use.

Quote:
It's a successor for it and there is a beta over here in the forums somewhere it uses the same set of code as ATP3 so this just proves my point.

Sort of a successor, more of a replacement which works entirely via plugins...


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