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lost_jedi
Rear Admiral


Age: 21
Zodiac: 
Joined: 15 Aug 2004
Posts: 1614
Location: Buxton Staffordshire UK

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I am missing something bigstyle here lol.
I have written code to create a set at runtime, it doesn't have a region module, but it creates one with the basic:
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import App
def GetSet():
return App.g_kSetManager.GetSet("myruntimesetname")
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which is all it should need.
But when i load the set up, remove the player object from the current set and then re-add it to the new set. Make the new set the rendered set. The Screen goes black, it says "arriving at "myruntimesetname"", it won't let me flip to bridge or map mode or any other mode for that matter.
any ideas?
do i have to update the nodes or something like that?
cheers, LJ
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MLeo
Fleet Admiral

Age: 22
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Joined: 26 Nov 2002
Posts: 11439
Location: Netherlands

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lost_jedi
Rear Admiral


Age: 21
Zodiac: 
Joined: 15 Aug 2004
Posts: 1614
Location: Buxton Staffordshire UK

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lol its working now, turns out it was an external thing causing it to go wrong because i was trying to spawn my player inside a planet. whoops.
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