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Bridge Plugin Preview Bugs
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blaXXer
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Post Posted: 02-05-2006 06:54 PM Post subject:

got it...now trying it with UMM and 'the beginning'
this will be so much fun to play^^


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Post Posted: 02-05-2006 06:55 PM Post subject:

lol i know what i forgot to mention... this doesnt work with SP atm

edit: meh it would seem ur all busy playing it lol


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Post Posted: 02-05-2006 07:15 PM Post subject:

ok then, something very fishy's going on here.....

for the Sovereign bridge, non of the crew can say anything, and when I go towards the viewscreen, I start going up and up and up - which should've happened on the Galaxy bridge, but it DOESN'T on the Gal!

oh and also, the Red Alert lights didn't seem to work either [it didn't go dark with the Red Alert lights flashing]

here's the screenies:

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Post Posted: 02-05-2006 07:33 PM Post subject:

anything in the console?


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Post Posted: 02-05-2006 07:45 PM Post subject:

ah, I see now...

It doesn't seem to work by default, but when I went to green alert then to red [it's red by default], the Red Alert lights come on. I don't think it considers it to be an error - could it be some sort ot system cache that wasn't cleaned out? [wild guess there]

Also when I warped to anonther system, it seemed to have cleared up the voice sound & I walked level on the Sov bridge - but still can't 'go up the hill' on the Galaxy.

But then again [for both bugs] when I 'reset' QB, it was back to how it was.

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Post Posted: 02-05-2006 08:00 PM Post subject:

Gareth wrote:
ah, I see now...

It doesn't seem to work by default, but when I went to green alert then to red [it's red by default], the Red Alert lights come on. I don't think it considers it to be an error - could it be some sort ot system cache that wasn't cleaned out? [wild guess there]

Also when I warped to anonther system, it seemed to have cleared up the voice sound & I walked level on the Sov bridge - but still can't 'go up the hill' on the Galaxy.

But then again [for both bugs] when I 'reset' QB, it was back to how it was.


For me the sound goes off when i start a quickbattle


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Post Posted: 02-05-2006 08:17 PM Post subject:

sfc3fan wrote:
Gareth wrote:
ah, I see now...

It doesn't seem to work by default, but when I went to green alert then to red [it's red by default], the Red Alert lights come on. I don't think it considers it to be an error - could it be some sort ot system cache that wasn't cleaned out? [wild guess there]

Also when I warped to anonther system, it seemed to have cleared up the voice sound & I walked level on the Sov bridge - but still can't 'go up the hill' on the Galaxy.

But then again [for both bugs] when I 'reset' QB, it was back to how it was.


For me the sound goes off when i start a quickbattle


yeah, that's the same with me actually.

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Post Posted: 02-05-2006 08:21 PM Post subject:

Yea me too


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Post Posted: 02-05-2006 08:24 PM Post subject:

"the sound goes off" how?

we need clear descriptions and console dumps ppl if we're gonna be able to fix problems


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Post Posted: 02-05-2006 08:44 PM Post subject:

One of the BP sound options has the sound muted.


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Post Posted: 02-05-2006 08:50 PM Post subject:

now u see why i was asking for details lol


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Post Posted: 02-05-2006 09:23 PM Post subject:

my tactal officer on the sovy bridge is awol Neutral , no console dump from me , using kobi maru


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Post Posted: 02-05-2006 10:12 PM Post subject:

Revan999 wrote:
my tactal officer on the sovy bridge is awol Neutral , no console dump from me , using kobi maru

ok I have the same problem I have a console dump but it might not be of much help
edit oops wrong pic


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Post Posted: 02-05-2006 10:18 PM Post subject:

ACE_HIGH wrote:
Revan999 wrote:
my tactal officer on the sovy bridge is awol Neutral , no console dump from me , using kobi maru

ok I have the same problem I have a console dump but it might not be of much help
edit oops wrong pic



this should be the right one



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Post Posted: 02-05-2006 10:26 PM Post subject:

when i turn the muting off it changes to muffled. even still i have voices 3/8 of the time


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Post Posted: 02-05-2006 10:34 PM Post subject:

Ace_High, do you have the same problem with Felix going walkies on the DBridge?


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Post Posted: 02-05-2006 10:45 PM Post subject:

I did not notice that but I managed to fix the AWOL felix bug
I am not sure if it was one or both of these but:
1. I switched my Felix.py from EQBP with the stock one in the SDK
2. I turned on the button in configs that makes the camera turn toward the viewscreen when I click on felix


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Post Posted: 02-05-2006 10:55 PM Post subject:

for the defiant holocom bridge...I noticed that the y-value of the player's camera is way too high.
it's ok when you walk around, but when you sit in the chair...well.
I'm running on an unpatched KM 0.9 with UMM and BCS:TNG:The Beginning closed beta...


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Post Posted: 02-05-2006 10:58 PM Post subject:

thats a bug with WalkFX.


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Post Posted: 02-05-2006 11:00 PM Post subject:

ah...kk nevrmind then...


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Post Posted: 02-05-2006 11:03 PM Post subject:

I figured the sound out. turn both of them to mute. you don't have the weapons sound on the bridge, but you have all of the bridge sounds. And outside the ship you don't here the people talking or the bridge noises. to me i like it because if you were really outside the ship there wouldn't be any speaking, or bridge noises


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Post Posted: 02-05-2006 11:31 PM Post subject:

Voyager_21 wrote:
I figured the sound out. turn both of them to mute. you don't have the weapons sound on the bridge, but you have all of the bridge sounds. And outside the ship you don't here the people talking or the bridge noises. to me i like it because if you were really outside the ship there wouldn't be any speaking, or bridge noises

That's the entire point of that particular plugin.

You can turn it off if you want, just activate the disable option.


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Post Posted: 02-05-2006 11:42 PM Post subject:

I get the same interface as normal, the text goes really fast when someone says something, and I can't hear any sounds except the phaser fire. What do I need to do? Twisted Evil

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Post Posted: 02-05-2006 11:44 PM Post subject:

Mleo, I was addressing the voices on the bridge problem. If you disable the sound on the
bridge-space noise, you get the voices from saffi and the bridge characters on the bridge. I like it very much how you guys have it done.


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Post Posted: 02-06-2006 12:04 AM Post subject:

DarkTau wrote:
I get the same interface as normal


download mleos Unified Main Menu, its at bcfiles

Quote:
the text goes really fast when someone says something


how do you mean? their voices are sped up?

Quote:
and I can't hear any sounds except the phaser fire. What do I need to do? Twisted Evil


by default the outside view will only let u hear outside sounds... it makes sense really, also when on the bridge you can only hear bridge sounds and hul impacts.

now when u download the unified main menu you have the option to allow muffled sounds between the two... or to just disable that part of the mod.


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Post Posted: 02-06-2006 12:41 AM Post subject:

This is cool!
Great stuff!
I have most of the above problems, plus one.
Every second, i get a pause in gameplay of about a tenth of a second.
I figure it's a timer somewhere. I'll post a screendump soon.
And should this version of walkFX have the "Seatbelt" menu in Saffi's menu like in 0.02? All I have is the float-around mode, constantly, with no option or camera bob.


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Post Posted: 02-06-2006 01:54 AM Post subject:

bren wrote:
This is cool!
Great stuff!
I have most of the above problems, plus one.
Every second, i get a pause in gameplay of about a tenth of a second.
I figure it's a timer somewhere. I'll post a screendump soon.
And should this version of walkFX have the "Seatbelt" menu in Saffi's menu like in 0.02? All I have is the float-around mode, constantly, with no option or camera bob.


bridge plugin has nothing to do with walkfx... if u install it on a new install u wont be able to walk around..

Also your stuttering, does this happen every game or after a couple of battles?

regarding an update to this: if there is a need for a small patch it will be release as soon as its done. Version 0.9 will probably be at least a couple of months off.


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Post Posted: 02-06-2006 02:19 AM Post subject:

[quote="Mark"]
DarkTau wrote:


Quote:
the text goes really fast when someone says something


how do you mean? their voices are sped up?


I have the subtitles turned on, and I just see a white blur of text. But yeah, I'll d/l UMM and tell you if that fixes it.

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Post Posted: 02-06-2006 03:12 AM Post subject:

i think he means, the subtitles appear once, in sort of a split-second flash?


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Post Posted: 02-06-2006 03:21 AM Post subject:

Yeah, same here Jimmy, I get the same thing...

And I've figured out that some of the textures for the Sovereign are way to high for me right now (1024's for some) I'm resizing them because my compy can't handle it Smile

Other than that, SWEETNESS Grin

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