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Whch Class ship would you like to start off as in the NX Era |
NX-Class |
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51% |
[ 44 ] |
NX-Neptune |
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16% |
[ 14 ] |
NX-Challanger |
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19% |
[ 17 ] |
None i want new ships |
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12% |
[ 11 ] |
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Total Votes : 86 |
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sfc3fan
Lieutenant Commander


Age: 21
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Location: The Edge of a new frontier

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first of all i want to congratulate all of the Modders and Scripters on BCU you guys do a great job, And without you Bridge Commander would have died long ago.
Now i want to Put forward a massive project.
I can't create my BCU Project Alone so i thought that the community would like to join in to help create the biggest Bridge commander Mod Ever,
This mod will use the skills of Everyone (Who wishes to Join.) From Modders to Scripters.
This mod will merge Bridge Commander With SFC, (Just Like ATP:D) If everyone pitches in and helps this mod will get done alot faster So what do you guys say?
Are you In?
Requirements:
System Scripters'
Mission Scripters'
Mod Scripters,
AI scripters,
Hardpointers,
Ship Builders,
Texture Creators,
SFX Creators,
Graphics,
You wanna join the Team: Simply Post in here....
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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blaXXer
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sounds neat but it'd be nice from you if you cared to elaborate a please more on what you're actually planning to do...
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sfc3fan
Lieutenant Commander


Age: 21
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Location: The Edge of a new frontier

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With everyone working on chosen parts of the mod the mod should progress alot quickly, however should someone give up or decide to discontinue the mod can still continue this makes it allot more difficult for the mod to simply die away.
Heres an example:
BCU will feature....
Blackholes,Wormholes.
A Campaign Mode, Which you can play as the federation,Klingons,Romulans/Cardassians.
An expandable Navagational panel (More systems and missions can be added latter.)
Brand New AI
An entire Galaxy (Eventually)
Basically Everything From ATP: D.
Their will be several hundred systems, To explore, A player can get random missions with more than one outcome....
The missions will include three modes
The first Mode is Peace Mode
Peace mode is ran when the race you are playing as is not at war with another, Peacemode missions include diplomatic missions, Traking down pirates, Supply runs, Scaning exploration, Base Construction, Shakedown Missions, Establishing Colonies and even first contact. There will be two missions within peace mode called Crossing the line and Call to Arms, these two missions kick of war mode they can happen at any time,
The Secon which is warp mode is activated when a player is at war.
The First mission in War mode is different depending on who starts the war..
i.e if thhe player accepts a mission to cross into enemy teritory this constitutes an act of war. The other is an enemy launches a large attack on the players space,
After these two missions there will be a variety of others including,
Incursions (As part of a fleet), Special Ops (Single or Fleet), Escort missions, Full on Assults, Planetary assualts, Base Defence, Boarder Patrols, Reconasance. The final battle in War mode will always be an assualt on the Enemies home planet, However the players role in this depends on the ship he/she is currently in command of.
The Plan is every year or so to expand the Missions and Ships and Maps etc to add the effect of the federation and the fleet growing, Players may even be able to reaserch and unlock certain technologies, such as transwarp, there will be lots of easter eggs scattered around the map.. Little things such as anomalies, Old ships, Wormholes.
There are other missions which can happen any time during both peace mode and war mode, These include Patrol, Escort and distress calls.
With a bit of luck BCU will also feature some kind of random Event system which will alow for the unexpected such as strange space anomalies.
there is also a plan to have a refit system involved in which players can return to drydock once the ship has reaced a certain age/Level/Prestige where it can be upgraded to the next level i'm not sure how many levels there will be but players can even return to the shipyards and take command of new ships.
BCU will revalutionise the way we play Bridge commander,
BCU - Expect The Unexpected
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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blaXXer
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so you got something to show yet, or special abilities that could help the mod progress alot faster?
if so, you might be onto something. if not, then I suggest this here be moved to requests....
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Scouse_Commander
The only Scouse in Starfleet Lieutenant


Age: 21
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if you could get in touch with Apollo, he could give you some ideads of how to implement scripting for such a complicated project! (if he's still around) but omg that would be amazing if this could ever be done, i was gutted when ATP: D was cancelled
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_________________ Admiral Collins Of The Sovereign Class Federation Starship USS Liverpool NCC-79715
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blaXXer
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sfc3fan
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I'm still attempting to contact him, his scripts would help this project grow greatly and would ultimatly set the program forward several months
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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lost_jedi
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I'll be happy to lend a hand where I can. 
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sfc3fan
Lieutenant Commander


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This is great i've e-mailed appollo to ask if he can help with the original scripts, i think the best place to start is the scripting of the systems, i'm going to draw up the systems datapase so anyone who wants to do systems has a place of refererence guide.
Federation:
Edit: Sector 001
Sol (Done)
Vulcan (Done)
Wolf 359 (Done)
Andoria
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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lost_jedi
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Quite a few of those have already been made. Vulcan, Briar Patch etc
Good luck with Apollo
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sfc3fan
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yes but the vulcan system only has vulcan not the other planets in the system anter all vulcan is a trinary star system
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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Dero
Ensign


Joined: 03 Oct 2005
Posts: 145
Location: Munich, Germany

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If it helps, I now started to make a starbase docking mod that allows to dock at different docking positions with maybe different function at each! it will also support a enhanced docking procedure meaning, new sounds, new faces and a longer time until you get docked and you'll have to choose the right docking port depending on what ship your using or what you want to repair or reload .
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sfc3fan
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Sounds great if you want you can join the team as a scriptor and develop the mod further
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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Dero
Ensign


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So let's get to work!
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sfc3fan
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The Idea is that All the features in BCU are developed as a series of plugins so Devo's Docking Mod, will be applied to the rest of the BCU mod.
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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USS Sovereign
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Let's see you've got me, l_j in the team. That's two of BCS: TNG team members, CptKeyes showed his interest and wowbagger also will surely jump in.
So it means you've got whole BCS: TNG team onboard (4 scripters)
As this is a lengthy project and I'll finish DS9FX sooner than this project. So there will only bee compatability issues.
I tried to contact USS Apollo but it was a no go, good luck.
So my position still stands?
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sfc3fan
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Soverign Thank you very much of course you're position stands
I have also attempted to contact appolo, with little sucess
btw feel free to release your mod when you see fit there is no point in keeping an anticipated mod from the public
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USS Sovereign
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And I wasn't intending to keep DS9 on my computer and wait for this mod to be released. As I make mods I will see if they are for BCU or not.
Anyway's I'm bringing my coworkers on this. You've met lost_jedi already
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sfc3fan
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sounds like were building one hell of a team,
Down To Buisiness....
Stage 1:
4 small systems Sol, Vulcan, Wolf 359 and Andoria. Scripting these systems will enable us to script some of the more basic core functions of BCU specifically, General Ship AI and and Behaviors.
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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CaptainKeyes
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CaptainKeyes reporting in
What do you need me to do? I'm good with graphics and sound effects, as well as novice scripting.
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sfc3fan
Lieutenant Commander


Age: 21
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Welcome aboard Captain.
I've began drawing up a wish list of things people wanted for ATP:D maybee you can find something in here..
Starfleet Command Giving Orders
Ability to change Bridge With Ships
Random System Generators
Replacement parts from Wrecks
Changable crew
Credit System
This is just for starters
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USS Sovereign
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Quote: | Starfleet Command Giving Orders |
Well I have to take a look into that but will require heavy bit of code. Missions needed for this, that's why heavy bit of coding is required.
Quote: | Ability to change Bridge With Ships |
I've done that in WalkFX 0.0.3 alpha and very easy to do. Well changing sets ingame at least.
Quote: | Random System Generators |
Well again as first idea
Quote: | Replacement parts from Wrecks |
Well it's not gonna be that hard. Will start on this script
You're in luck cause BCS: TNG is now working with BR32 on a similar mod. So you just have to wait.
Just the one like in SFC3? I'm not sure what you mean by this.
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sfc3fan
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Sounds like you guys have got almost everything covered
What i ment by A credit system is just like SFC 3, Which a player is rewarded for completing missions but i will go into this in more detail once i've completed the basic Infastructure working.
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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USS Sovereign
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Is that really cannon, maybe something different instead of this. Promotions on pts or something like that
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sfc3fan
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Yeah Ok we can change that...
How about a command Score, Based on the number of sucsessfull missions, you have completed once you have reached a high enough level you are promoted you can then take command of more powerfull vessals and unlock better weapon upgrades.
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USS Sovereign
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A lot better
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lost_jedi
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WalkFX Immersion will probs be the next big release of WalkFX. It will have all the stuff sovvie did about changing bridge sets and alow for freer movement around the ship with specific mods in specific sections. ie enchanced transporter functions in transporter room. Tweak shuttles in shuttle bay. That kinda stuff.
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USS Sovereign
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hehe it will revolutionaze BC
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gamesfunk
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[offtopic]
lost_jedi wrote: | WalkFX Immersion will probs be the next big release of WalkFX. It will have all the stuff sovvie did about changing bridge sets and alow for freer movement around the ship with specific mods in specific sections. ie enchanced transporter functions in transporter room. Tweak shuttles in shuttle bay. That kinda stuff. |
[/offtopic]
[ontopic]
Great idea, sfc3fan, but you do realize that you actually redoing tne larger part of ATPD. I know that that was to be the revolution of the century, but you do realize that it is a large mission you're undertaking. But than again, is what 'only' Apollo and Creative, you already have a team of what, 6? *counts* himself, NGS (4) and Dero *finishes counting* Yeah, 6.
I truly hope that this is not going to be a project full of hopes and in the end dying...
[/ontopic]
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sfc3fan
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well i have no intention of letting this project die, esspecially now with the number of people working with me on this.
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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