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lowpoly battlecruiser... [UPDATE]
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blaXXer
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Post Posted: 02-08-2006 10:50 PM Post subject: lowpoly battlecruiser... [UPDATE]







for a little FL-modding project of mine...
pc=2,4k still got the observation dome to texture...beautyshot will follow...

on a sidenote: the writing on the back says: "we don't break for commies!" Wink


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Post Posted: 02-08-2006 10:56 PM Post subject:

Not bad. Nice little piece of texturing work there Smile


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Post Posted: 02-08-2006 11:03 PM Post subject:

you call that LITTLE...?Wink
it's currently 3 1600x1600 textures for the ship with at least two further textures(1024x1024) for the observation dome and one for the main docking bay(512x512) planned.


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Post Posted: 02-08-2006 11:41 PM Post subject:

neat. what are all those spikes sticking out the front?

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Post Posted: 02-08-2006 11:52 PM Post subject:

Hypodermic needle weapons? Mr. Green


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Post Posted: 02-09-2006 12:02 AM Post subject:

with poison tips that deposit borg nanoprobes.

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Post Posted: 02-09-2006 12:02 AM Post subject:

or sensors


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Post Posted: 02-09-2006 11:10 AM Post subject:

nebs got it right...
it might not be clear, but this not a ST ship...


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Post Posted: 02-09-2006 03:07 PM Post subject:

Obviously, the "We don't break for commies" was a dead give away.

Yes, good textures. However, I'm a little concerned about how the windows at the front look. They may be okay for a game or something but they need more detail considering your texture resolution.


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Post Posted: 02-09-2006 03:15 PM Post subject:

oh well it is for a game (Freelancer)...the big 1600x1600 textures will eventually be resized to 1024x1024 so there's no need to put extra detailing onto them...


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Post Posted: 02-09-2006 03:46 PM Post subject:

Hey blax, if you're gonna drop down the res on some of those textures, why not have it in BC too? It looks pretty cool.

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Post Posted: 02-09-2006 05:02 PM Post subject:

well,we can of course port it ove, but this one is part of a much larger mod for FL which will have to be released first.
when that's done, we can surely have it in BC.

nice to have you back, man!

p.s. what's that in your sig? that looks interesting...


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Post Posted: 02-09-2006 06:19 PM Post subject:

Well, I'm looking forward to it. As for the sig, I'll post up some pix later today maybe of it. It's a WIP.

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Post Posted: 02-09-2006 08:45 PM Post subject:

Yo DJ nice to see you up and about. lol

Quote:
well,we can of course port it ove, but this one is part of a much larger mod for FL which will have to be released first.
when that's done, we can surely have it in BC.


That sounds like a plan Grin


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Post Posted: 02-09-2006 08:54 PM Post subject:

blaXXer wrote:
oh well it is for a game (Freelancer)...the big 1600x1600 textures will eventually be resized to 1024x1024 so there's no need to put extra detailing onto them...


Too Happy Band Shocked Huge Smile Happy dance man
that is ship for Freelancer, great, so blaXXer in what way progresses the extension games


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Post Posted: 02-09-2006 09:02 PM Post subject:

check www.img-modding.de

but, if you post there, keep that image to yourself until I have my teaserpack released.
not following that sufggestion will result in an immediate ban from the IMG forums.
so, you have been warned.


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Post Posted: 02-10-2006 09:07 PM Post subject:

blaXXer wrote:
check www.img-modding.de

but, if you post there, keep that image to yourself until I have my teaserpack released.
not following that sufggestion will result in an immediate ban from the IMG forums.
so, you have been warned.


Again you send me on that page, The all text is on German language Evil or Very Mad


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Post Posted: 02-10-2006 10:50 PM Post subject:

the textures seem bland and cartoon ish.


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Post Posted: 02-11-2006 12:58 AM Post subject:

just as everyting else in FL...but wait until you see the wallpaper with the appropriate bump and specular maps Wink


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Post Posted: 02-11-2006 04:56 PM Post subject:

Bump and spec usually make quite a bit of difference. However, check your top down view and look at the two panels at the back. Either flip them or make them different.


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Post Posted: 02-12-2006 12:50 AM Post subject:

ah, you meant those, already fixed that, will post new renders soon.


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Post Posted: 02-15-2006 11:28 PM Post subject:

some testshots for the wallpaper...



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Post Posted: 02-16-2006 12:05 AM Post subject:

Kewl blax! i gotta say, i like the weathered look, it really suits the style of spacecraft.

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Post Posted: 02-16-2006 12:19 AM Post subject:

hehe...thx. I'm posting new shots with this beauty against a whole squadron fighters soon.


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Post Posted: 02-17-2006 01:30 PM Post subject:

reworked the borders:



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Post Posted: 02-18-2006 05:39 PM Post subject:

Not bad now that its composited properly.


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Post Posted: 02-18-2006 10:02 PM Post subject:

well, for a game mesh I think I did some good work...


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Post Posted: 02-19-2006 12:38 AM Post subject:

Definitely not bad for a game mesh. Although I recommend having a good go over the textures again, they're high quality but they are a bit repetitive on some panels, the aim is to either disguise the fact you're using a generic panels texture or not use them at all.


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Post Posted: 02-19-2006 08:37 PM Post subject:

blaXXer wrote:
check www.img-modding.de



One thing I can't understand ( on your page ) WHAT IS THIS - Sol-Sektor ??? That is new sistem or what???


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Post Posted: 02-19-2006 11:18 PM Post subject:

k, I suppose you have played Freelancer, yes?
good. the original FL storyline takes place in the Sirius-Sector, the Sol-Sector is the Area of space where the Sol system (earths solar system) is (was) located.


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