View previous topic :: View next topic |
|
Author |
Message |
Pegasus
Resident Irishman Fleet Admiral

Age: 23
Zodiac: 
Joined: 08 Jun 2002
Posts: 22524
Location: Right here, All Week!

|
|
|
|
Back to top |
|
 |
tim_scott_2000
Bridge Animator Colonel


Age: 25
Zodiac: 
Joined: 28 Apr 2003
Posts: 1032
Location: Bristol in the UK

|
|
|

|
|
|
cool cheers mate
|
|
|
Back to top |
|
 |
Pegasus
Resident Irishman Fleet Admiral

Age: 23
Zodiac: 
Joined: 08 Jun 2002
Posts: 22524
Location: Right here, All Week!

|
|
|
|
Back to top |
|
 |
|

|
|
|
Yeah this will come in handy - I have been looking for a good tutorial like this ........cheers peggy :
|
|
|
Back to top |
|
 |
Armondikov
Tan tan ta ra, tzing boom! Moderator


Age: 23
Zodiac: 
Joined: 09 May 2002
Posts: 12005
Location: York.

|
|
|

|
|
|
I could have done with this before I started the Power & Judgement Class :> Oh well, maybe next time.
|
_________________

|
|
Back to top |
|
 |
tim_scott_2000
Bridge Animator Colonel


Age: 25
Zodiac: 
Joined: 28 Apr 2003
Posts: 1032
Location: Bristol in the UK

|
|
|

|
|
|
here are some st fonts to use as well
|
|
|
Back to top |
|
 |
Gordon
Ensign


Age: 22
Zodiac: 
Joined: 27 Oct 2003
Posts: 132
Location: Glasgow, Scotland

|
|
|

|
|
|
This is excellent stuff! I was gritting my teeth together on how i would do this. Im just starting out modelling, so the scifi-art.com is really helpful, and i already knew about the aztech method. Cheers mate for posting it!
|
|
|
Back to top |
|
 |
ChiefBrex
Guest

|
|
|

|
|
|
Where can you get a trial version for 3DSMax?
|
|
|
Back to top |
|
 |
Gordon
Ensign


Age: 22
Zodiac: 
Joined: 27 Oct 2003
Posts: 132
Location: Glasgow, Scotland

|
|
|

|
|
|
I don't know if there is a trail version, i might be wrong. Hope you find a copy Max is great to work with.
|
|
|
Back to top |
|
 |
tim_scott_2000
Bridge Animator Colonel


Age: 25
Zodiac: 
Joined: 28 Apr 2003
Posts: 1032
Location: Bristol in the UK

|
|
|

|
|
|
erm i think you should edit that quick as discussion of illegal things like kazaa is forbidden
brex pm me if you have a averagely high connection i can help with your problem
edit good good very quickly corrected
|
|
|
Back to top |
|
 |
M@DM@X
Commander

Joined: 04 Dec 2003
Posts: 797

|
|
|
|
Back to top |
|
 |
tim_scott_2000
Bridge Animator Colonel


Age: 25
Zodiac: 
Joined: 28 Apr 2003
Posts: 1032
Location: Bristol in the UK

|
|
|
|
Back to top |
|
 |
Brian4120
Lieutenant Commander


Age: 20
Zodiac: 
Joined: 13 Apr 2003
Posts: 635
Location: USS Defiant NX-74205, in standard Earth orbit.

|
|
|

|
|
|
thanks tim_scott for the fonts, i really needed those.
and thanks for the links everyone, it helps the newbie modelers
|
_________________
MVAM RULES! 
|
|
Back to top |
|
 |
Darran
Formally Gracer, Bridge Design Artist Lieutenant Commander

Age: 21
Zodiac: 
Joined: 17 Jan 2004
Posts: 511
Location: South Wales UK

|
|
|

|
|
|
this will really help, now all i need to know is how to build ships lol
|
|
|
Back to top |
|
 |
Redragon
Lieutenant

Joined: 17 Mar 2002
Posts: 305

|
|
|

|
|
|
Though mostly for high poly modelers (some low poly tutorials there) a great site is http://www.3dtotal.com if you want to learn the basics. Also, check out the Dawnstar thread, I posted the original textures in PSD format to provide you with an example.
|
_________________ TrekMods
"When it's too tough for them, it's just right for us"
|
|
Back to top |
|
 |
Scarecrow
Cadet 4th Class

Joined: 16 Apr 2004
Posts: 14
Location: Cheltenham, UK

|
|
|

|
|
|
I've recently added a tutorial to Scifi-meshes.com with regards to texturing.
It's an enhancement of one I wrote for Half-Life modelling a few years back. It's designed to teach how to texture hi-res models using bitmaps instead of procedural textures and whilst it uses a high-res model and some of MAX's settings that are irrelevant to BC, it's pretty much the same principle as is commonly used to texture game models. Some tips on 'weathering' textures and creating decals is also included.
The site host converted my HTML to PDF so you'll need Adobe Acrobat reader to view the tutorial.
http://www.scifi-meshes.com/tuts/pdf/NEW_texturing201.pdf
Enjoy
Crow
|
_________________ --------------------------------
Scarecrow
Artist
Acclaim Studios Cheltenham
|
|
Back to top |
|
 |
Strayhero
I'm mad Lieutenant Commander


Joined: 15 May 2004
Posts: 690
Location: england

|
|
|

|
|
|
working through the barrier of different max versions makes it near impossible to understand what that first tutorial is talking!! its just plain weird!
e.g. shininess is not on max 6 though i think i found it!
an this: Quote: | click the Sub-Object button under the modifier panel, rotate the gizmo -90 degrees on the Z axis in the bottom viewport. Use the Scale and Move tools to center and fit the gizmo to the nacelle |
how do i rotate!!!! AAAAAAAHHHHH!!!!!!!!!! i'll never learn to texture!!!
|
_________________

|
|
Back to top |
|
 |
ChiefBrex
Commodore

Age: 28
Zodiac: 
Joined: 10 Dec 2003
Posts: 1258
Location: USS Poseidon NCC-78010

|
|
|
|
Back to top |
|
 |
Cube
Astrophysics "FTW" General


Age: 21
Zodiac: 
Joined: 23 Jul 2004
Posts: 4606
Location: Sheffield

|
|
|

|
|
|
ChiefBrex wrote: | Would anyone be terribly bothered if I wrote up a new tutorial for Aztecing? The Sci-Fi Art one is a little outdated, and blaXXer introduced me to another aztecing method. I'm not exactly sticking to both of them, but am using elements of both, and if it works out, I'd like to write up a new tutorials for beginners. |
Would be great.
|
_________________
http://djcube.deviantart.com/
|
|
Back to top |
|
 |
ChiefBrex
Commodore

Age: 28
Zodiac: 
Joined: 10 Dec 2003
Posts: 1258
Location: USS Poseidon NCC-78010

|
|
|
|
Back to top |
|
 |
Captain Elgy
Lord Glendarin Lieutenant


Age: 27
Zodiac: 
Joined: 21 Apr 2006
Posts: 354
Location: USS Explorer NCC-71982

|
|
|

|
|
|
ChiefBrex wrote: | Would anyone be terribly bothered if I wrote up a new tutorial for Aztecing? The Sci-Fi Art one is a little outdated, and blaXXer introduced me to another aztecing method. I'm not exactly sticking to both of them, but am using elements of both, and if it works out, I'd like to write up a new tutorials for beginners. |
Always looking for new and easier ways to texture, would be a great help!! 
|
_________________
'Zeal Does Not Rest'
|
|
Back to top |
|
 |
gdluque
Collective Alliance Modder Commodore


Age: 36
Zodiac: 
Joined: 13 Sep 2004
Posts: 1467
Location: Convincing Kane he is Borg, not a Strogg...

|
|
|

|
|
|
Interesting really
|
_________________
|
|
Back to top |
|
 |
sg2
Cadet 3rd Class

Joined: 17 Feb 2006
Posts: 31

|
|
|

|
|
|
how do you add glows then because the link doesnt work and i cant find an alternative anywhere else.thnx.
|
_________________

|
|
Back to top |
|
 |
|