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          | Dante Leonhart
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 Age: 27
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  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | Bridge camera angles or viewscreen camera angles?
 FirstPersonCamera = App.PositionOrientationProperty_Create("FirstPersonCamera")
 
 FirstPersonCameraForward = App.TGPoint3()
 FirstPersonCameraForward.SetXYZ(0.000000, 1.000000, 0.000000)
 FirstPersonCameraUp = App.TGPoint3()
 FirstPersonCameraUp.SetXYZ(0.000000, 0.000000, 1.000000)
 FirstPersonCameraRight = App.TGPoint3()
 FirstPersonCameraRight.SetXYZ(1.000000, 0.000000, 0.000000)
 FirstPersonCamera.SetOrientation(FirstPersonCameraForward, FirstPersonCameraUp, FirstPersonCameraRight)
 FirstPersonCameraPosition = App.TGPoint3()
 FirstPersonCameraPosition.SetXYZ(0.000000, 3.834180, 0.373048)
 FirstPersonCamera.SetPosition(FirstPersonCameraPosition)
 App.g_kModelPropertyManager.RegisterLocalTemplate(FirstPersonCamera)
 
 Or am I just way off?
 (From Galaxy.py)
 
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          | Nebula
 CA/KM/BCS:TC Mod Team Member
 Moderator
 
  
  
 Age: 22
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  Joined: 04 Oct 2002
 Posts: 21131
 Location: Michigan
 
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          | Dante Leonhart
 Lieutenant
 
  
  
 Age: 27
 Zodiac:
  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | Yeah, but there's actually a whole other set that actually says 'viewscreen' instead of just fps. Here's the whole thing. Its from SNSGalaxy.py
 ViewscreenForward = App.PositionOrientationProperty_Create("ViewscreenForward")
 
 ViewscreenForwardForward = App.TGPoint3()
 ViewscreenForwardForward.SetXYZ(0.000000, 1.000000, 0.000000)
 ViewscreenForwardUp = App.TGPoint3()
 ViewscreenForwardUp.SetXYZ(0.000000, 0.000000, 1.000000)
 ViewscreenForwardRight = App.TGPoint3()
 ViewscreenForwardRight.SetXYZ(1.000000, 0.000000, 0.000000)
 ViewscreenForward.SetOrientation(ViewscreenForwardForward, ViewscreenForwardUp, ViewscreenForwardRight)
 ViewscreenForwardPosition = App.TGPoint3()
 ViewscreenForwardPosition.SetXYZ(0.000000, 3.834180, 0.373048)
 ViewscreenForward.SetPosition(ViewscreenForwardPosition)
 App.g_kModelPropertyManager.RegisterLocalTemplate(ViewscreenForward)
 #################################################
 ViewscreenLeft = App.PositionOrientationProperty_Create("ViewscreenLeft")
 
 ViewscreenLeftForward = App.TGPoint3()
 ViewscreenLeftForward.SetXYZ(-1.000000, 0.000000, 0.000000)
 ViewscreenLeftUp = App.TGPoint3()
 ViewscreenLeftUp.SetXYZ(0.000000, 0.000000, 1.000000)
 ViewscreenLeftRight = App.TGPoint3()
 ViewscreenLeftRight.SetXYZ(0.000000, 1.000000, 0.000000)
 ViewscreenLeft.SetOrientation(ViewscreenLeftForward, ViewscreenLeftUp, ViewscreenLeftRight)
 ViewscreenLeftPosition = App.TGPoint3()
 ViewscreenLeftPosition.SetXYZ(-2.300460, 1.897430, 0.372440)
 ViewscreenLeft.SetPosition(ViewscreenLeftPosition)
 App.g_kModelPropertyManager.RegisterLocalTemplate(ViewscreenLeft)
 #################################################
 ViewscreenRight = App.PositionOrientationProperty_Create("ViewscreenRight")
 
 ViewscreenRightForward = App.TGPoint3()
 ViewscreenRightForward.SetXYZ(1.000000, 0.000000, 0.000000)
 ViewscreenRightUp = App.TGPoint3()
 ViewscreenRightUp.SetXYZ(0.000000, 0.000000, 1.000000)
 ViewscreenRightRight = App.TGPoint3()
 ViewscreenRightRight.SetXYZ(0.000000, 1.000000, 0.000000)
 ViewscreenRight.SetOrientation(ViewscreenRightForward, ViewscreenRightUp, ViewscreenRightRight)
 ViewscreenRightPosition = App.TGPoint3()
 ViewscreenRightPosition.SetXYZ(2.300460, 1.897430, 0.372440)
 ViewscreenRight.SetPosition(ViewscreenRightPosition)
 App.g_kModelPropertyManager.RegisterLocalTemplate(ViewscreenRight)
 #################################################
 ViewscreenBack = App.PositionOrientationProperty_Create("ViewscreenBack")
 
 ViewscreenBackForward = App.TGPoint3()
 ViewscreenBackForward.SetXYZ(0.000000, -1.000000, 0.000000)
 ViewscreenBackUp = App.TGPoint3()
 ViewscreenBackUp.SetXYZ(0.000000, 0.000000, 1.000000)
 ViewscreenBackRight = App.TGPoint3()
 ViewscreenBackRight.SetXYZ(-1.000000, 0.000000, 0.000000)
 ViewscreenBack.SetOrientation(ViewscreenBackForward, ViewscreenBackUp, ViewscreenBackRight)
 ViewscreenBackPosition = App.TGPoint3()
 ViewscreenBackPosition.SetXYZ(0.000000, -0.269454, 0.211876)
 ViewscreenBack.SetPosition(ViewscreenBackPosition)
 App.g_kModelPropertyManager.RegisterLocalTemplate(ViewscreenBack)
 #################################################
 ViewscreenUp = App.PositionOrientationProperty_Create("ViewscreenUp")
 
 ViewscreenUpForward = App.TGPoint3()
 ViewscreenUpForward.SetXYZ(0.000000, 0.000000, 1.000000)
 ViewscreenUpUp = App.TGPoint3()
 ViewscreenUpUp.SetXYZ(0.000000, -1.000000, 0.000000)
 ViewscreenUpRight = App.TGPoint3()
 ViewscreenUpRight.SetXYZ(1.000000, 0.000000, 0.000000)
 ViewscreenUp.SetOrientation(ViewscreenUpForward, ViewscreenUpUp, ViewscreenUpRight)
 ViewscreenUpPosition = App.TGPoint3()
 ViewscreenUpPosition.SetXYZ(0.000000, 1.657740, 0.727249)
 ViewscreenUp.SetPosition(ViewscreenUpPosition)
 App.g_kModelPropertyManager.RegisterLocalTemplate(ViewscreenUp)
 #################################################
 ViewscreenDown = App.PositionOrientationProperty_Create("ViewscreenDown")
 
 ViewscreenDownForward = App.TGPoint3()
 ViewscreenDownForward.SetXYZ(0.000000, 0.000000, -1.000000)
 ViewscreenDownUp = App.TGPoint3()
 ViewscreenDownUp.SetXYZ(0.000000, 1.000000, 0.000000)
 ViewscreenDownRight = App.TGPoint3()
 ViewscreenDownRight.SetXYZ(1.000000, 0.000000, 0.000000)
 ViewscreenDown.SetOrientation(ViewscreenDownForward, ViewscreenDownUp, ViewscreenDownRight)
 ViewscreenDownPosition = App.TGPoint3()
 ViewscreenDownPosition.SetXYZ(0.000000, 1.885420, 0.126632)
 ViewscreenDown.SetPosition(ViewscreenDownPosition)
 App.g_kModelPropertyManager.RegisterLocalTemplate(ViewscreenDown)
 #################################################
 FirstPersonCamera = App.PositionOrientationProperty_Create("FirstPersonCamera")
 
 FirstPersonCameraForward = App.TGPoint3()
 FirstPersonCameraForward.SetXYZ(0.000000, 1.000000, 0.000000)
 FirstPersonCameraUp = App.TGPoint3()
 FirstPersonCameraUp.SetXYZ(0.000000, 0.000000, 1.000000)
 FirstPersonCameraRight = App.TGPoint3()
 FirstPersonCameraRight.SetXYZ(1.000000, 0.000000, 0.000000)
 FirstPersonCamera.SetOrientation(FirstPersonCameraForward, FirstPersonCameraUp, FirstPersonCameraRight)
 FirstPersonCameraPosition = App.TGPoint3()
 FirstPersonCameraPosition.SetXYZ(0.000000, 3.834180, 0.373048)
 FirstPersonCamera.SetPosition(FirstPersonCameraPosition)
 App.g_kModelPropertyManager.RegisterLocalTemplate(FirstPersonCamera)
 #################################################
 
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          | Imperial_Destroyer
 Rear Admiral
 
  
 
 Age: 26
 Zodiac:
  Joined: 01 Nov 2004
 Posts: 1604
 Location: Georgia
 
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          | posibly for something that was dropped but never removed from the game, many games have stuff like this in it
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 did you hear the one where a lawyer had to teach a priest about ethics?
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          | Dante Leonhart
 Lieutenant
 
  
  
 Age: 27
 Zodiac:
  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | Dang... I was hoping it was a way to control the bridge camera...
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          | JimmyB76
 Fleet Admiral
 
  
 
 Age: 33
 Zodiac:
  Joined: 30 Jun 2003
 Posts: 13365
 Location: Rhode Island, USA
 
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          | what were you trying to do?
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          | Dante Leonhart
 Lieutenant
 
  
  
 Age: 27
 Zodiac:
  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | Not really sure... lol
 Just wanted to see if I had the ability to do more with the in-game camera. Something like activating the 'bridge zoom-in' any where I wanted would be great... you know, the zoom that the camera does whenever you speak to an officer? They'll turn to look at you whenever you select them and at the same time, the camera will zoom on them.
 
 Being able to change where the camera zooms would be nice. For example, if I have the camera set up near the middle of the bridge, but want to be able to zoom in on the center of viewscreen, or if I'm slightly behind Kiska and want to do the same, right now, there's now way to do it... or do it without having a menu pop up. Or, heck, even changing the amount of zoom would be good.
 
 I can live without it, but it would be a great option to have available for making movies with... which is currently exactly what I'm doing.
 
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          | Sandtrooper
 totlh
 
  
 
 Age: 17
 Zodiac:
  Joined: 06 Aug 2005
 Posts: 1290
 Location: Vancouver Island
 
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          | In the Bridge view:
 Delete = Viewscreen views the ViewScreenLeft position on the HP
 PgDown = Same as Del but Right
 End is obviously the aft viewscreen in the HP
 Home = Forward
 Insert & PgUp might be Up and down....I keep forgeting..
 
 FPC...I really don't know..
 
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 Believe it or Not
 George is Not
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          | JimmyB76
 Fleet Admiral
 
  
 
 Age: 33
 Zodiac:
  Joined: 30 Jun 2003
 Posts: 13365
 Location: Rhode Island, USA
 
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          | you can change how the camera zooms to a character...  that info is in the character pys in scripts/bridges...  for my install for example, i have altered how the camera zooms to a character (like nearer or further away) when hitting f1, f2, f3, etc while on the bridge...
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          | Dante Leonhart
 Lieutenant
 
  
  
 Age: 27
 Zodiac:
  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | That's what I'm looking for! I found the folder, but no character pys for the Galaxy bridge. It skips from Exc charaters to Int characters.
 
  
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          | JimmyB76
 Fleet Admiral
 
  
 
 Age: 33
 Zodiac:
  Joined: 30 Jun 2003
 Posts: 13365
 Location: Rhode Island, USA
 
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          | that's because those are in pyc format, and are just the names Brex, Miguel, Saffi, and Felix... those control the characters for the Gal and Sov bridges...
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          | Dante Leonhart
 Lieutenant
 
  
  
 Age: 27
 Zodiac:
  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | What a minute o_O I'm confused... I thought that's what I was looking for...?
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          | JimmyB76
 Fleet Admiral
 
  
 
 Age: 33
 Zodiac:
  Joined: 30 Jun 2003
 Posts: 13365
 Location: Rhode Island, USA
 
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  	  | Dante Leonhart wrote: |  	  | but no character pys for the Galaxy bridge. It skips from Exc charaters to Int characters. 
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  	  | JimmyB76 wrote: |  	  | that's because those are in pyc format, and are just the names Brex, Miguel, Saffi, and Felix... | 
 as in Brex.pyc, Miguel.pyc, etc
 
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          | Dante Leonhart
 Lieutenant
 
  
  
 Age: 27
 Zodiac:
  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | Ooooh. In other words, I can't edit them without the py files...
 :'(
 
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          | JimmyB76
 Fleet Admiral
 
  
 
 Age: 33
 Zodiac:
  Joined: 30 Jun 2003
 Posts: 13365
 Location: Rhode Island, USA
 
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          | i think there is a decompyler around somewhere...  there used to be, not sure where it is tho...
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		| 
        
          | Dante Leonhart
 Lieutenant
 
  
  
 Age: 27
 Zodiac:
  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | Either that, or does anyone have the py files available?
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          | Sandtrooper
 totlh
 
  
 
 Age: 17
 Zodiac:
  Joined: 06 Aug 2005
 Posts: 1290
 Location: Vancouver Island
 
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          | Dante Leonhart
 Lieutenant
 
  
  
 Age: 27
 Zodiac:
  Joined: 18 Jun 2006
 Posts: 400
 
 
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          | Sandtrooper... I could hug you.
 I won't...
 
 ...but I could.
 
 Okay, here we go:
 
 
  	  | Quote: |  	  | AddCommonAnimations(pMiguel)
 pMiguel.SetStanding(0)
 pMiguel.SetLocation('EBScience')
 pMiguel.AddPositionZoom('EBScience', 0.5)
 pMiguel.AddPositionZoom('EBScience1', 0.5)
 pMiguel.AddPositionZoom('EBScience2', 0.6)
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 AddCommonAnimations(pMiguel)<== Not sure what this does...
 pMiguel.SetStanding(0)<== 1 means standing, 0 means sitting
 pMiguel.SetLocation('EBScience')<==Where the model should be located
 
 And these:
 pMiguel.AddPositionZoom('EBScience', 0.5)
 pMiguel.AddPositionZoom('EBScience1', 0.5)
 pMiguel.AddPositionZoom('EBScience2', 0.6)[
 
 --should be x,y,z coordinates for where the camera should zoom?
 
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