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Pegasus
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Alrite. this is it. This is where you people who need help with your MPE problems should post. The idea had been discussed as beingput down in one big file and then posted, but thanks to a suggestion from Executioner_de, we've decided to make it a thread instead, as to only write whats needed. So,
"COME FORTH WITH YOUR PROBLEMS, INSTEAD OF BORING EVERYBODY ELSE WITH THEM" :>
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Fallen_angel
Lieutenant Commander


Age: 23
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Location: Sol system, Earth, Germany

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ok, you wawnt a question, you can get one :>
Ok, how can I do fed tng style phasers ( with the "loading point" on the phasers strips ) ?
I know nearly everything about the mpe, but I don't know how to do this damned phasers 
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BTW Starforce, I'm from germany and I know this is a sig
Offical BCfiles tech support guy
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they will automaticly generated when you have a phaser stripe..
there set at this numbers at the phaser script: Taper min lengh, taper max lengh... experiment with that 2 numbers and youll see a nice phaser load
EXE
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_________________ ------------- Nth Degree -------------
Before modelling, learn.
"the optimal mesh is one that describes whatever you want using as few polygons as possible."
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starforce2
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Fallen_angel
Lieutenant Commander


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but, only one more question about fed phasers, how do you do them if you don't have a phaser strip, when it's only a texture ???
Thats my problem 
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BTW Starforce, I'm from germany and I know this is a sig
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starforce2
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I got a prob with a ship. Nothing, and I do mean nothing, fires in it's correct arc. If it's supposed to fire at 2 oclock, it fires at 4. It's pissing me off. They are all like that. Could it be the model that is all fouled up? Cuz I've worked on aother ships and this one is just...sevearly mirroring phasers. I tried what worked on the avatar, pointing the red like sideways for a 1-3 oclock phaser, and it didn't work. I repositioned the phasers...still nothing. No change at all.
I'm ready just throw it out if it doesn't start working correctly..
and I tried adding a weapon directy from the ftp, but I can only add what is already there...it just closes the edit window. So wheveer said you can add, renamed..ect from the MPE instead of manual text edit must have something I don't, cuz it doesn't work.
To give a better example:
a phaser, facing right, horizontal start -10, end 50, seems to result in a arc that appears to actualy be 10, -50
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sneaker98
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@Fallen angel: Okay to make it a phaser "bank" instead of a phaser "strip" or "array" you open up the properties of that phaser that u want to make a bank and look in "ellipse size". Beside length, make the value "0.001" and beside width make the value "0.001". This will cause the phasers to fire from a single point and have no visible "winding up" like on phaser arrays aka strips
@starforce: my guess is that you have the model scale too high. Go to "edit" at the top of Mpe, and then "options". Under "Model scale" put in "0.01". this should fix it
Only other thing i can think of is reversing the values of the phaser horizontal arcs.. this is a lil bug in Mpe, sometimes the phasers just dont fire in the proper direction. so if u flip the values, ie if it was originally 60, -90 then make it -90, 60. Usually this is only a problem in the horizontal arcs.. but if that doesnt fix it then try flipping the vertical values
good luck
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starforce2
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Fallen_angel
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thanks sneaker, you are my phaser god 
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sneaker98
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No problem, fallen.
@starforce: did you change the location values or the actual arc values??
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Pegasus
Resident Irishman Fleet Admiral

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As a matter of fact, i have a preblem of my own. when ever i try and open up a model, no matter if i get the File path right or not, i still get a 'Render Creation failure'. Any ideas as to the cause, cos ive triedeverything i can think of.[
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sneaker98
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Pegasus, try this:
Right click on the desktop and go to properties. Set the colours to 16-bit (High Colour).. yours is probably at True Colour. This solved my problem when i had it months ago
Lol MPE is so damn picky
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Pegasus
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starforce2
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Anduril
Lieutenant Commander


Joined: 20 Feb 2002
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Ok, since my questions never seem to elicit responses no matter what the forum I'll try one last time.
This concerns locating the pulse like phasers, actually modified disruptors, on the TOS bop.
I moved them to the tips of the nacelles instead of coming out of the body and all worked well. But since the dizzy's actually start from behind the hardpoint location I moved them forward a bit so they wouldn't lite up within the nacelle. You'd think it would work fine but now they seem to come from the body center but a little offset to the nacelle side. To me it looks like the hardpoint wants to be near or within a certain distance from the mesh to work properly.
Model scale is correct.
Any ideas on this?
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ahm the MPE wants the pulse turret a bit IN the model, or it will center it at XYZ/0, i had this prob lots with the first versions of the star wars ships
EXE
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_________________ ------------- Nth Degree -------------
Before modelling, learn.
"the optimal mesh is one that describes whatever you want using as few polygons as possible."
You want to be a part of the active comunity and want to make youre own moddels? Then you should start making tutorials!
"Help a Newbie, Criticism for modellers movement"
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Anduril: When I first started doing HPs a while ago I came across the same problem. You are correct in assuming the HPs need to be close to the mesh. Just move them a little closer until they start firing from the proper location. They don't have to touch the mesh, but they do have to be close, however, I don't know the arbitrary value of this distance.
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Pegasus
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Well, what i usualy do is to position it exactly on the models surface using the locate tool, then i nudge it accordingly by changing the co-ordinate buttons.
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sneaker98
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Its nice n easy to do, yeah. I havent worked a lot with disrupters/pulse phasers, so i couldnt help ya this time. Heh ah well.. i havent done any hping for a while, more into base scripting. Wow, now im geting irrelevant! Heh, anyways, anymore questions on Mpe to stump us "experts"? Lol
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Anduril
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At least yer not getting irreverent!
Anyway, I failed. We've established that if I have it too far in front of the mesh it fires from x,y,z 0. Either I have a mental block or I just can't get it postioned to the proper one thousandth which is all the farther I feel like taking it. It wants to fire from y,0
I did take a different model and postion it in max so the nacelle tips were at y,0. And guess what. Dirtbag still fires from the the middle of the nacelle which would be in the minus Y range.
D@mmit Jim I'm a modeler not a scripter!
I keep playin around of course.
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Pegasus
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Its not that hard really, just use the locate tool on the toolbar, 9its the one on the far right)
That click the exact point on the mesh where you want it to be.
Add your disruptor to the list and then open the properties to it.
Go to "Subsystem Properties" Tab, and where it says "3D position" press the "Get position" button, that'll add it to the exact area on the mesh where you clicked. Then just nudge it by changing the different parameters in the "X, Y, Z" boxes.
If that doesnt work then i dont know what will.
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Laurelin
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Actually that's a pretty common bug with pulse weapons Anduril Sometimes when you move them, they get stuck in the middle of the ship. Alot of the time if you stick it somewhere else first, run the game, then move it to where you want it it works. Other times it's a pain in the butt to get them in the right spot. If it's real persistant, work on something else for awhile, and then come back later. Eventually it'll give up and be happy with it's new position
Starforce: when you do arrays, anytime the horiontal arcs don't match, they will flip. However you don't take the sign when you flip the numbers. So : -53 to 23 would become -23 to 53.
MPE RULES!! I LOVE PHASER ARRAYS!!
all the bugs just keep the riff-raff out anyway
Any other problems, just buy Laurelin's: "How you too can hardpoint the Soveriegn from scratch in under 30 minutes" Available soon at your favorite bookstore $49.99 
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I thought it is call "Hardpointing for Dummies"? :>
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Pegasus
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elminster
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darkshimmer
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i wonder how many of you professional hardpointers know how to do reverse phaser arcs???? ie follow the arc, but in reverse...
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Pegasus
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darkshimmer
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arcs that fire from the inner ring rather than the outer ring
if you were to make a circular arc, they fire from the inner portion in the opposite direction rather than following the arc firing outward
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Pegasus
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scotchy
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I have a problem... I can't add weapons to ships.
how do you do this?
I've tried copying weapons from other ships, but they never work.
It's a mess
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