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CaptainKeyes

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Post Posted: 09-18-2005 02:14 PM Post subject:

Wowbagger wrote:
I think I'm confused, but I'm not sure. In fact, I'm confused about my confusion. Perhaps this is what's confusing me in the first place. Grin


Laughing

I know the feeling.

And to cpt.Eagleeye, I can't reccomend much more than a reinstall. I've never seen an error like that.


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lost_jedi

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Post Posted: 09-18-2005 07:02 PM Post subject:

Wowbagger wrote:
Hey, is L_J releasing this or what? I think I'm confused, but I'm not sure. In fact, I'm confused about my confusion. Perhaps this is what's confusing me in the first place. Grin


lol Funny

I was waiting for USS Soverign to post a fix about the going to SR at warp issue. Then we are good to go.
In the mean time i'll try to make some sense of what you just said Laughing Laughing


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Post Posted: 09-18-2005 07:21 PM Post subject:

uh if the warp core is offline how are you sopposed to go to warp?


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lost_jedi

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Post Posted: 09-18-2005 07:44 PM Post subject:

I mean going to SR while you are actually at warp.


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CaptainKeyes

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Post Posted: 09-18-2005 08:12 PM Post subject:

Would that not drop you out of warp? Razz


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Post Posted: 09-18-2005 08:33 PM Post subject:

you would have thought so Razz

It just carries on tho, i tried to get it to drop you out of warp, but then it would have dropped you out in a blank system in the middle of knowhere, and i was sleepy so thought it would be easier to just disable it for now.

However, perhaps on our next venture, we could create a library which makes it easy to drop out into a system in the middle of knowwhere! Wink would make things alot more realistic.


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CaptainKeyes

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Post Posted: 09-18-2005 08:54 PM Post subject:

...why not just drop them out in deep space?


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Post Posted: 09-18-2005 09:13 PM Post subject:

CaptainKeyes wrote:
...why not just drop them out in deep space?

thats what I was thinking.


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lost_jedi

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Post Posted: 09-18-2005 09:14 PM Post subject:

Do you mean the system deep space?

If not then that was what i had planned at first, then
lost_Jedi wrote:
and i was sleepy so thought it would be easier to just disable it for now.
lol Grin


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USS Sovereign

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Post Posted: 09-19-2005 12:35 AM Post subject:

Silent Running v0.5

I've made some minor fixes and disabled usage of SR while using In System Warp. I believe it is an adequate solution, but I've also found another bug which I'm sorry to say I cannot fix.
In QB if you restart QB battle while using SR, timer will still be active which will eventually lead to game crash.
I've had all sorts of problems recently. My ISP had problems, my HDD died. I've bought a new computer so I wasn't working on BC a lot. But as I promissed here it is. Thanks you guys for waiting for me Smile

USS Sovereign out Wink


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lost_jedi

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Post Posted: 09-19-2005 12:16 PM Post subject:

GrinGrinGrinGrin AWSOME!!

Nice one man! Well done!

About that bug:
Is it possible to have say a global varaible that is updated each time you start SR, then when the timer runs, check if your current ship is equal to the ship stored in the global.
If it isn't then end the timer.

OR
Is there a game end event? lol Smile


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Post Posted: 09-19-2005 03:44 PM Post subject:

This is a great mod, i really enjoyed using it, i was wondering if there could be a version where it doesnt switch off the warp core, see this is what i always had in mind for my Uss Courageous, but being that she is new and advanced she can do the same things without losing the core.


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CaptainKeyes

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Post Posted: 09-19-2005 06:47 PM Post subject:

lost_jedi wrote:
Is there a game end event? lol Smile


Talk to Wowbagger - he has an end-of-simulation handler. He told me it needs to be adapted for each script, though. So considering how much he's doing at the moment, it might be a while.

mayhemuk wrote:
This is a great mod, i really enjoyed using it, i was wondering if there could be a version where it doesnt switch off the warp core, see this is what i always had in mind for my Uss Courageous, but being that she is new and advanced she can do the same things without losing the core.


Level of technology wouldn't have anything to do with it, really. It still is producing a power signature, so it is easily detectable. Turning off all major power sources is the only way I know of to decrease chance of detection, besides the obvious cloaking device.


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lost_jedi

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Post Posted: 09-19-2005 07:23 PM Post subject:

CaptainKeyes wrote:
lost_jedi wrote:
Is there a game end event? lol Smile


Talk to Wowbagger - he has an end-of-simulation handler. He told me it needs to be adapted for each script, though. So considering how much he's doing at the moment, it might be a while.


I wouldn't mind getting my mits on that too GrinRazz Take your time wowbagger. School and life comes first!

CaptainKeyes wrote:
mayhemuk wrote:
This is a great mod, i really enjoyed using it, i was wondering if there could be a version where it doesnt switch off the warp core, see this is what i always had in mind for my Uss Courageous, but being that she is new and advanced she can do the same things without losing the core.


Level of technology wouldn't have anything to do with it, really. It still is producing a power signature, so it is easily detectable. Turning off all major power sources is the only way I know of to decrease chance of detection, besides the obvious cloaking device.

Pretty much!
Just to add tho, the mod is not too complicated to understand and if you go through the scripts you could mod the mod! Grin

Thanks for the kind words btw Mr. Green


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Post Posted: 09-19-2005 08:32 PM Post subject:

On a double post note:

(unless anyone has a quick fix for that pesky bug)
Are we ready to release this beast then? If so i'll get it to BC files with a few screenies.

Lost_Jedi - * check *


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CaptainKeyes

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Post Posted: 09-19-2005 08:39 PM Post subject:

CaptainKeyes - Engage


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Post Posted: 09-19-2005 10:05 PM Post subject:

Ok and cheers you made my bridge commander much better. keep up the good work


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Post Posted: 09-19-2005 10:40 PM Post subject:

glad to be of assistance Mr. Green


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Post Posted: 09-19-2005 10:48 PM Post subject:

lost_jedi wrote:
Talk to Wowbagger - he has an end-of-simulation handler. He told me it needs to be adapted for each script, though. So considering how much he's doing at the moment, it might be a while.


*Stuffs chocolate candies into bottom of sofa as he sits up, pencil and paper in hand* Oh, yeah. Lots of work here. Just drowning in it.

Seriously, I am trying to make the rounds with it. ACO is on the docket right now.

And, L_J: Ready to deploy!


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Post Posted: 09-20-2005 01:37 AM Post subject:

Maybe we release it as it is?!
The bug can be fixed later and I've updated the readme. Now I won't be online for a few days. A lot of work in sorting out my new computer, oh joy!


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Post Posted: 09-20-2005 11:01 AM Post subject:

ok then! It will be released!

I am currently on the linux box at school so I'll get it sent to BCFiles as soon as I get home tonight.

Good luck with the new computer sovve Grin
What spec is it?


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Post Posted: 09-20-2005 05:33 PM Post subject:

Old P4 1.8 ghz, geforce 4 64 mb, 256ddr
New P4 2.6 GHZ, ati radeon 512 ddr


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Post Posted: 09-20-2005 07:22 PM Post subject:

Awsome Grin Nice one

BCFiles Team in an email to me wrote:

Hello John Hardy,

Thank you for your E-Mail to BCFiles!
One of our staff members will review your E-Mail and deal with it shortly.

Thanks,

- The BCFiles Team


Consider it sent Wink


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Post Posted: 09-20-2005 09:07 PM Post subject:

USS Soverign wrote:
Old P4 1.8 ghz, geforce 4 64 mb, 256ddr
New P4 2.6 GHZ, ati radeon 512 ddr


I just upgraded my computer this week, too!
Old: HP 1.0 ghz, 128 RAM
New: Dell 1.4 ghz, 256 RAM

Sovvy, I think I'm going to cry. Sad

RELEASE TIME! DANCING TIME!


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Post Posted: 10-02-2005 07:08 PM Post subject:

i am going to move this thread over to mods / downloads forum shortly... could you please update your first post in this thread with the 0.5 version download (or link to bcfiles?) thx Smile

well done on this mod, btw, guys! Mr. Green


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Post Posted: 02-05-2006 06:56 PM Post subject:

Hi, awesome mod!
But could you make a seperate version or a variable at top, when you press the button it only turns the lights off and nothing else, please?

Regards
Overlord

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Post Posted: 02-05-2006 07:03 PM Post subject:

goto the console in BC and type:

Code:

from Custom.NanoFXv2.NanoFX_Lib import *
pPlayer = App.Game_GetCurrentGame().GetPlayer()
CreateFlickerSeq(pPlayer , 1.50, sStatus = "Off")


Wink


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Post Posted: 02-05-2006 08:52 PM Post subject:

Thanks, but a button would be nice Wink

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Post Posted: 03-26-2006 10:10 PM Post subject:

Great mod,
Just a thought- can this mod be applied to a shuttlecraft ?
Wink


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Post Posted: 03-26-2006 11:08 PM Post subject:

I dont see why not...


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