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Cadet 4th Class


Joined: 05 Feb 2003
Posts: 13
Location: Germany

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So far i have convert a rectangle to a editable Mesh. But what kind of material must i apply to my Viewscreen. I haved already use the Searchbutton and read the Sticky's . But i have found nothing helpful Maybe someone have made a tutorial....
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_________________ If you find some grammar error, can you take it. Yes, for free.... 
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Cadet 4th Class


Joined: 05 Feb 2003
Posts: 13
Location: Germany

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Hmmm, can someone plz help me ? 
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_________________ If you find some grammar error, can you take it. Yes, for free.... 
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JimmyB76
Fleet Admiral

Age: 33
Zodiac: 
Joined: 30 Jun 2003
Posts: 13365
Location: Rhode Island, USA

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ummmm, ya please do not bump your own thread asking for a response...
especially after *one* day ffs
people either will respond or they wont, either they can or cannot help you - bumping your own thread will only annoy the moderators and get your thread locked...
try BCC:
http://www.teamlynxifer.co.uk/bcn/index.php
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MLeo
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Age: 22
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Location: Netherlands

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Cadet 4th Class


Joined: 05 Feb 2003
Posts: 13
Location: Germany

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Sorry.... i was excited because the only thing missing is a running Viewscreen...
Thanks 
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Lord_MalaK
'Iw ra'wI' Sogh


Joined: 10 Mar 2005
Posts: 612
Location: Wandering the halls of sanity

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Mark wrote: | when making a viewscreen apply a black material to it (not from a map)
also if you dont want to rotate the bridge back again then you dont have to, just make your new animations facing the same way as the bridge, although im not sure if the captain will automatically look backwards or not lol |
from my cerbervs:WIP thread.
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_________________ taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
cho'nISbogh porghDaj rInmoHlaH net Har.
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