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Tinchazo
Private

Joined: 16 Nov 2005
Posts: 17
Location: Argentina

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Hello to all. My name in Tincho and I from Argentina.
It's has been too long since I wrote around here, and....I apologize for my poor english. I hope to make myself understand.
Guys, I searched for too long around the forum and I was unable to find a post that says the necesary modifications that we need to make to "Bridge Commander" to fight during warp speeds. Can someone tell me what I need to acomplish this?.
Bye to all!.
Tinchazo.
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_________________ "Somethay I hope to see the Stars more close to feel their beauty..."
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MLeo
Fleet Admiral

Age: 22
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Joined: 26 Nov 2002
Posts: 11439
Location: Netherlands

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It is possible to some extend. The problem is that under no condition may a ship that is in warp be destroyed. If it does, then BC will crash.
My DetailFixing mod (thread should be findable through search in this forum) has the feature that enables fighting while in warp.
The Warp mechanism would need to be alterd a great deal (likly to be rewritten) to allow real combat. If someone is doing that (actually, I believe someone or a group is, not sure though) then Warp would be greatly improved. Or atleast, I hope it would. Seems like a shame not to improve it overal.
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How to beat the Black Screen Of Death and Script problems Also handles Console/Screen/Error report/dump.
BC Technical FAQ [Last updated 26/12/2005]
"Trust me, I'm a con artist" - Moist von Lipwig, "Going Postal, Discworld"
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


Age: 22
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Joined: 04 Oct 2002
Posts: 21131
Location: Michigan

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Tinchazo
Private

Joined: 16 Nov 2005
Posts: 17
Location: Argentina

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Hello to all again!.
It´s has been too long since my last post around here.
Well, my troubles remains: I´m unable to get a mod that allows me to fight during warp speed. I imagine that this problem could been fixed, since the last time that I request assistence to this. If you can tell me from where I can get a mod that allows fights in warp, I will apreciate.
From another hand, I wish to ask you If there is a way to keep a starship for all missions of BC. Instead the Galaxy Class for the firsts missions and then the U.S.S. Sovereign, I wish to use the Assimilated Galaxy Class or another ships. How I can make is possible?.
Thanks to all for help and I apologize for my poor english...
Tincho.
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_________________ "Somethay I hope to see the Stars more close to feel their beauty..."
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sfc3fan
Lieutenant Commander


Age: 21
Zodiac: 
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier

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im in a particular good mood tonight so ive done alot of the work for You:
1) Fighting While At Warp: Requires 2 mods
1a) Nano Fx 2.0 Found At BC Files:
http://bridgecommander.filefront.com/file/NanoFX;23469
1b) Mleos Detail Fixing Mod (Its A great Mod MLeo):
http://bridgecommander.3dactionplanet.gamespy.com/phpBB/download.php?id=19386
Secondly Editing The Mission scripts is extreamly difficult the first problem is that NanoFX tends to have issues with Single Player whihc have yet "Publicly Been Resolved"
The third problem is that the Ship the player uses in the single player campaign is scripted into the mission, New Frontier Dosnt have this limitation.
This problem can be solved however it would mean downloading the SDK and changing envery mission file in the game.. To load the Assimilated Galaxy insted of the Soverign And Dauntless[/list]
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_________________ "I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

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