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Lord_MalaK
'Iw ra'wI' Sogh


Joined: 10 Mar 2005
Posts: 612
Location: Wandering the halls of sanity

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Having finally gotten ahold of a bridge in max format I can see what I need to get started, but I can't find my max 6 CD-
I'm using Max 3.1, Lightscape 3.2, Max 7 , and Milkshape and was wondering what the trick is to get a max7 file into max 3. I can get a max 7 file into lightscape, but lightscape don't have an exporter that 3.1 can then import.
What am I missing.
I know (from what I've read) bridge making is HARD, and nobody want's to make a tut, but I'm willing to learn the hard way (on my own) if I can get a file into max 3.
Thanks in advance
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_________________ taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
cho'nISbogh porghDaj rInmoHlaH net Har.
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MLeo
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Lord_MalaK
'Iw ra'wI' Sogh


Joined: 10 Mar 2005
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thank you VERY much.
p.s. found it: http://www.scriptspot.com/bobo/darkmoon/bff/
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_________________ taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
cho'nISbogh porghDaj rInmoHlaH net Har.
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Legacy
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Age: 39
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Lightscape is also not needed anymore as radiosity features were included in max after v5.0.
As for learning it. Writing a tutorial would take a lot of time that neither i or Viper have.
But if you have any doubts or want some guidance, talk to me at msn. I´m teaching a lot of people already.
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Lord_MalaK
'Iw ra'wI' Sogh


Joined: 10 Mar 2005
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I've got an 800 page book on Max, as well as 5 or so instruction CD's for max so I'll learn eventually.. it's only what BC allows that worries me, like do I use TGA's instead of BMP's, or how many keyframes am I allowed to use... that kinda stuff. But all that means nuthin if I can't get it into max3.1.
There ain't no better teacher than experience.
Thanks again, and I'll keep ya's posted on my progress.
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_________________ taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
cho'nISbogh porghDaj rInmoHlaH net Har.
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Mark
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Age: 23
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all BC Nifs use tgas
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Darkthunder
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I think the recommended polycount for bridges is around 6-8000k. Would be great with more bridge makers 
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Mark
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aim for 6000 polys
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Legacy
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Sorry Malak, but a 800 pages book on max won't help much in porting and animating a bridge.
Max is only a part of the process, not the process itself.
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Lord_MalaK
'Iw ra'wI' Sogh


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Legacy wrote: | Sorry Malak, but a 800 pages book on max won't help much in porting and animating a bridge.
Max is only a part of the process, not the process itself. |
I realize that, and am confident that the books will will help in only 1 area, but since I'm trying to learn python anyway, am getting pretty good with milkshape, photoshop,paint I figure it's time to 'up my game' a bit more. Besides, I think there's more peeps out here jonesing for more alien ships/bridges than just me, and I wanna help. If for nobody else but me.
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_________________ taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
cho'nISbogh porghDaj rInmoHlaH net Har.
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Mark
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Lord_MalaK
'Iw ra'wI' Sogh


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how do I install that MAXscript extension (MultiMap.dlx) into R3.1 ?? I couldn't find instructions for it and asylum-soft site ain't there anymore.
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_________________ taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
cho'nISbogh porghDaj rInmoHlaH net Har.
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MLeo
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Legacy
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yes.
anything in the folder called "plugins" will be automatically loaded when max starts
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Lord_MalaK
'Iw ra'wI' Sogh


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Hmm, put it in the 'plugins' dir and still lost my textures in the conversion. Guess I'll have to re-texture in 3.1.
Glad I didn't start animating yet.
Do I need a screen grabber proggy to take a screen shot of my 'set', or is there an undocumented hotkey in max that will do it ??
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MLeo
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Legacy
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Malak, are you sure you did READ that 900 pages book?
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Lord_MalaK
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i'm still working on it.. i'm up to pg 140 (only started reading last weekend)
figured i better get my stuff into v3 before i finish it in 7 and lose stuff when i convert
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Sean
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Lord_MalaK
'Iw ra'wI' Sogh


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It seems my BFF exporter (4.2) stopped working after the Max 7 SP1 update so I've fallen back to BFF 3.6. Anyone have a newer exporter than 4.2 ??
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_________________ taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
cho'nISbogh porghDaj rInmoHlaH net Har.
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