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USS Vortex and USS Avenger

 
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USS Vortex

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Post Posted: 02-01-2007 08:34 PM Post subject: USS Vortex and USS Avenger

Hey people. Incase anyone is wondering, yes, I am new here, I am also very new to modding.

I've done a couple of ships in milkshape, one is from scratch, my first in 9 months (made it last month), and the other is a kitbash, for which I hope to obtain permission for soon.

I've made the ships, but I am unable to texture or hardpoint them so was wondering if anyone would be able to do it for me.

I will give full credit upon release of course. Smile







[img]http://www.freewebs.com/uaffleet/Endeacour%20Dorsal.bmp[/img]


The Avenger: It needs a bit of patching, I've tried to fix it but can't:

[img]http://www.freewebs.com/uaffleet/Avenger%20Dorsal.bmp[/img]

[img]http://www.freewebs.com/uaffleet/Avengerdorsalbow.bmp[/img]

Any help would be aprreciated (Hope I spelt that right)

Like I said, I'll put however helps in the Credits.

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moed

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Post Posted: 02-01-2007 08:38 PM Post subject:

Not bad at all! The nacelles seem to me a bit exaggerated but very good nonetheless.

Welcome to BCU.

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USS Vortex

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Post Posted: 02-01-2007 08:44 PM Post subject:

Thanks. And thanks for the welcome, the images don't look as good as the model does for somreason, so just bare that in mind please.

You may have to highlight the URL for the bottom ones and search it in a new tab/window.

File size may be to big for forums Sad

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Sandtrooper

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Post Posted: 02-01-2007 09:05 PM Post subject:

USS Vortex wrote:
File size may be to big for forums Sad


don't use Bitmaps. mods would always remind u to use JPG/JPEG instead.

The ship looks so-so to me but it's a not so bad design...

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USS Vortex

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Post Posted: 02-01-2007 09:08 PM Post subject:

so-so?

What's that mean?

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Adonis

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Post Posted: 02-01-2007 09:37 PM Post subject:

Well, depending on weather she's TOS, TMP Lost-Era or TNG design, I could give you my opinion on the design (looks TOS to me).

Now, on the technical side, the mesh is a mess, you have a lot of smoothing errors on it.


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M@DM@X

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Post Posted: 02-01-2007 10:00 PM Post subject:

i have to agree with adonis, you would proberly be wise to try and redo it as you will most likely find it will improve. still its a good attemp and keep at it, it takes along time to make something that is pleasing to the eye but also remember that when you model its not what other people think (tho it is always good to know) but what you think!


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USS Vortex

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Post Posted: 02-02-2007 04:21 PM Post subject:

I did try smoothing it but then Milkshape crashed. It's designed as post-nemesis but might move it to mid TNG.

Thanks for opinions btw.

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Adonis

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Post Posted: 02-02-2007 09:47 PM Post subject:

USS Vortex wrote:
I did try smoothing it but then Milkshape crashed. It's designed as post-nemesis but might move it to mid TNG.

Thanks for opinions btw.


No, you didn't understand me.

I'll elaborate: look at the nacelle housings. You see that on that bright lit area you have black. That black is the smoothing error, caused by what looks like polies clipped and so on.

Second, half-sphere buzzrd collectors are a TOS feat, and the rest of the ship looks TOS too, she just has that kind of design features in her.

I suggest you look at TNG ship designs, see their curvature, how their structure is composed.


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bes12000

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Post Posted: 02-03-2007 02:40 AM Post subject:

Remember USS Vortex that they are not trying to be rude, they are trying to help you...so take their suggestions and try to improve your model...you did good though, keep up the good work Smile

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USS Vortex

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Post Posted: 02-03-2007 02:59 PM Post subject:

Lol, I know they aint trying to be rude, my idea was to create a ship for post nemesis, but give it some classic trek style. If I get time, i'll remodel it, but I have 10 days of the trial left and barley have any time now I've hit the final months of school Sad

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Post Posted: 02-03-2007 05:13 PM Post subject:

You need to cut the mesh into many groups such that no group has any sharp edges in it - this is how you avoid smoothing errors in Milkshape.

-CR

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USS Vortex

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Post Posted: 02-04-2007 09:04 PM Post subject:

A better way would probably be not to use milkshape lol.

What's Blender like for BC?


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Adonis

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Post Posted: 02-04-2007 09:45 PM Post subject:

USS Vortex wrote:
A better way would probably be not to use milkshape lol.

What's Blender like for BC?


IDK, never messed with it much.


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