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Intrepid class Warping

 
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Should the Intrpid Class's ability to warp only work when its nacelles are raised.
Yes
92%
 92%  [ 36 ]
No
7%
 7%  [ 3 ]
Total Votes : 39

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elminster

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Post Posted: 01-10-2005 03:19 PM Post subject: Intrepid class Warping

This is in relation to a mod I'm working on.

http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?p=371235&sid=046486dcceaa9f534ea5774b89c0f307#371235

What do people think? Is there any canon evidence to support either answer?


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SlimyStrike

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Post Posted: 01-10-2005 04:15 PM Post subject:

wel i chose "Yes"but i prefer that it is automatticley in a animation or something

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Darkthunder

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Post Posted: 01-10-2005 09:22 PM Post subject:

Well, I guess canon evidence would be that they ALWAYS raised the nacelles to a different position each time they went to warp. So I'd say yes to the question....


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SlimyStrike

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Post Posted: 01-10-2005 09:37 PM Post subject:

Yeah i mean the same

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Post Posted: 01-11-2005 01:49 AM Post subject:

I voted yes

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Post Posted: 01-11-2005 02:23 AM Post subject:

who voted no ? Your making me nuts!


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Post Posted: 01-11-2005 02:39 AM Post subject:

wasn’t me Grin


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Post Posted: 01-11-2005 11:25 AM Post subject:

I would say yes on the basis that the nacelles geometry changes in this fashion so that when voyager jumps to maximum warp (9.975) it doesnt tear its self apart however there would most likey be an emergency overide in case the raising system malfunctioned.


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Post Posted: 01-11-2005 04:29 PM Post subject:

i still vote yes.


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Post Posted: 01-12-2005 04:22 PM Post subject:

Ok, only 19 votes so far, with the majority saying 'yes'

Any other votes?


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Post Posted: 01-13-2005 11:49 AM Post subject:

Im saying yes Elm, mainly coz all we have ever seen is them raised when she goes to warp, so why change it.


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Post Posted: 01-13-2005 11:08 PM Post subject:

Ok with 23 votes, 91% say Yes, I'd say that's fairly conclusive, but its still a poor turnout Wink

To prevent abuse, (flying around in raised nacelle mode so you can warp when you want), we are going to introduce a handicap when in warp configuration.

Two ideas so far, disable a weapons system or disable the impulse engines.

Any other ideas on this?


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Post Posted: 01-14-2005 12:19 AM Post subject:

Both Grin

EDIT: My point is, in the series the only time they have ever had the nacelles in raised position is when going to warp. If in BC you can fly around as you want with the nacelles up, then I would say disable everything except for the warp engines so that the only thing you can do in raised mode IS go to warp...


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Post Posted: 01-14-2005 04:06 AM Post subject:

Personally I really don't care as long as the mod works, but it would still be nice to see the nacelles raise.


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Post Posted: 01-14-2005 05:27 PM Post subject:

yah I think they need to be raised and some systems disabled but not phasers.


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Post Posted: 01-14-2005 07:11 PM Post subject:

why not disable phasers? phaser don't usually fire at warp anyway? maybe handicap maneuverability as well since th eimpulse engines are on the pylons....and you don't do complex maneuvers at warp...


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Post Posted: 01-14-2005 07:14 PM Post subject:

everthing is fine but not the impulse engines that's just bull


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Post Posted: 01-15-2005 10:05 AM Post subject:

Well I seem to remember somewhere that you don't make sharp turns at warp, think it was in a tng episode, so reducing manouverability is possible.

I am think of turning off the phasers as Its been argued that only torpedoes will work at warp?
Not sure on this one.


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Post Posted: 01-15-2005 01:48 PM Post subject:

AoC|Jeedai Joe! wrote:
why not disable phasers? phaser don't usually fire at warp anyway? maybe handicap maneuverability as well since th eimpulse engines are on the pylons....and you don't do complex maneuvers at warp...


That isn't exactely true
I saw ones a episode tha voyager was hiding righ behind a big vessel so the sensor wouldn't pick them up and right before the drop out of warp voyager shoots phasers at the warp engines so they couldn't be followed
So my point is that you can fire phasers in warp

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Post Posted: 01-15-2005 03:02 PM Post subject:

when that happened they were already out of warp and they disabled theire engines


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Post Posted: 01-17-2005 03:15 PM Post subject:

I'm leaning towards disableing the phasers at present.
Ships in BC turn at impulse to avoid obsticles before going to warp so switching off impulse may cause problems.

I could also reduce the sensor range or reduce available power, switch of the shields or reduce their strength etc etc.

What's the most realistic scenario?


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Post Posted: 01-17-2005 04:57 PM Post subject:

I'd enable them. Clearly they can fire at warp. Look at the Nebbie in "Ship in a Bottle." I would think that if a Nebbie could fir while at warp, so could an Intrepid.

Also, I voted no. Intrepid class starship raise and lower their nacelles to alter the warp field geometry, so that it is most effecient for their speed and environment. There is no reason why they can not use them lowered. We always saw voyager raise them, but there's a good reason for this.

There were only a handful of effects shot ever taken of voyager going into warp, they get re-used alot! Besides, I doubt that the writers or Paramount cares very much if voyager is using its most efficient warp model.

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Post Posted: 01-17-2005 08:27 PM Post subject:

I don't really care what Paramount thinks.

This is for you guys who are going to be playing the mod, which I'd like to be as balanced and realistic (within the confines of BC) as possible.

Equally, whats the point of MVAMing to the new geometry if the ship can warp in any config, kind of defeats the object.


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Post Posted: 01-17-2005 11:01 PM Post subject:

elminster wrote:
I don't really care what Paramount thinks.

This is for you guys who are going to be playing the mod, which I'd like to be as balanced and realistic (within the confines of BC) as possible.

Equally, whats the point of MVAMing to the new geometry if the ship can warp in any config, kind of defeats the object.


Agreed. When the cut scene sequence kicks in, it's not like the ship is firing any weapons? When you use the MVAM option, your basicly switching from one model to another. But I would not want to warp in to the enemy camp with no weapons to speak of? I would say keep the Phaser option open, but disable the impulse engiens. That would be in keeping with Canon ST: Voyager.

I never seen an Intrepid Class flying around at impulse speeds with her nacelles raised.

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Post Posted: 01-18-2005 01:55 AM Post subject:

I'd like to point out that just cuz we've never seen something happen, doesn't mean it can't. Leaves us open to some artistic discretion. Personally, I don't really care if the engines go up or down. I suppose if the purpose is to incorporate an MVAMI script, then hey, go for it. Should look cool!

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