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ram antimat mine and 8472 mine

 
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MRJOHN

Lieutenant JG
Lieutenant JG




Joined: 09 Mar 2003
Posts: 278
Location: USA
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Post Posted: 10-16-2006 04:56 PM Post subject: ram antimat mine and 8472 mine

http://files.filefront.com/ramantimatminezip/;6029015;;/fileinfo.html


README:
Tex ;MRJOHN A1, Defiant, jwattsjr
Mesh :Antimat Mine 8472 Mine ; MRJOHN
===================================
for the ships
===================================
Hardpoints:MRJOHN

scripts ;Defiant, jwattsjr
==========

Credits and Thanks to jwattsjr ,Defiant
========================================================
Version 0.1 (first alpha release)

This will make the Dominion bugships and the Antimat Mine able to Ram their Target if they are outnumbered
or outgunned.


Requirements:
<---------->
-A Antimat Mine Dominion bugship of course.


Author:
<---------->
Defiant <mail@defiant.homedns.org>
My STBC directory: http://defiant.homedns.org/~erik/STBC/


Install:
<---------->
1. Put the files into their right place.
2. Open the ftb Ship file of the bugship you use. Usually scripts/Custom/Ships/bug.py
or scripts/Custom/Ships/bugship.py
3. At the top of the file you will find this:
-----------------------------------------------------------------------------------------------------
import Foundation
import App
after, add:
import F_DomRamAI

-------------------------------------------------------------------------------------------------------

4. Then a few line below look for something like:


Foundation.ShipDef.bugship = Foundation.ShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile })


Now Change Foundation.ShipDef or Foundation.FedShipDef or whatever you have there to

F_DomRamAI.DomRamAI. So you get:

-------------------------------------------------------------------------------------------------------
Foundation.ShipDef.bugship = F_DomRamAI.DomRamAI(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile })
-------------------------------------------------------------------------------------------------------

and the hp scripts/Ships/Hardpoints you need to add in the ShipProperty bugship.SetAIString("DomRamAI")

--------------------------------------------------------------------------------------------------------------


Thats all. Now start the game.


Thx to:
<---------->
-jwattsjr for the Idea of calling a script.


Changes:
<---------->
Version 0.1: First Release


Bugs:
<---------->
-None known - not yet anyway.


License:
<---------->
GPL (see GPL.txt for details)

"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO
PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE
EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.


Sorry for...:
<---------->
My Bad English.


_________________
MRJOHN

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