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Orbit every Target you want
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Defiant

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Post Posted: 09-03-2003 05:24 PM Post subject: Orbit every Target you want

This script should allow you to Orbit your current Target.
Its a simple small script I just made for fun.
I got the Idea for this here

Download:
http://defiant.homedns.org/~erik/STBC/OrbitTarget/OrbitTarget-current.zip

(QBautostart extension 0.5 or higher required)



Picture: Admirals Defiant Model.

EDIT: update


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MLeo

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Post Posted: 09-03-2003 09:15 PM Post subject:

Cool!

I try this one, if I survive that long...

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Gareth

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Post Posted: 09-03-2003 10:17 PM Post subject:

thanks very much for giving (part of) the credits to me!! (about the idea)

It really means a lot to me! Smile

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Post Posted: 09-06-2003 03:46 AM Post subject:

Guh, I don't have the engineering script installed...should I?

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Defiant

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Post Posted: 09-06-2003 07:51 AM Post subject:

If you want this toy working --> yes


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BC Modification Kobayashi Maru

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Post Posted: 09-06-2003 03:52 PM Post subject:

Why is everything based on that dang engineering framework? I'm afraid to download it because I've heard different negatives from several people about their game getting messed up.

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yfbc

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Post Posted: 09-06-2003 03:54 PM Post subject:

it works just not in single player Sad


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Post Posted: 09-06-2003 03:56 PM Post subject:

What happens in single player exactly? The button isn't there or it crashes?

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Defiant

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Post Posted: 09-06-2003 03:58 PM Post subject:

Yeah, that was the damm Version 0.2 of the Engieering script.
Sorry for that and thats why the new Version has got a Mutator.

So the Engineering script can only kill your BC Installation while the Mutator is activ Smile


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Post Posted: 09-06-2003 03:59 PM Post subject:

Captain Firedrake wrote:
What happens in single player exactly? The button isn't there or it crashes?


The Engineering script uses QuickBattle for entering the BC system, and since that isn't used in SP...

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Post Posted: 09-06-2003 03:59 PM Post subject:

So should I download it? Recommendations anyone?

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MLeo

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Post Posted: 09-06-2003 04:03 PM Post subject:

Captain Firedrake wrote:
So should I download it? Recommendations anyone?

I suggest you do!

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Post Posted: 09-06-2003 04:04 PM Post subject:

Very well, on it.

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Ames

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Post Posted: 09-06-2003 05:36 PM Post subject:

I've never had a problem with it on my computer


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Defiant

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Post Posted: 09-06-2003 05:41 PM Post subject:

If it doesn't work: Read the Readme (especially the Requirements Section)


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Post Posted: 09-07-2003 12:06 AM Post subject:

Uh, I downloaded this in the morning, and in QB you can't recall Brex to the bridge... is this supposed to happen?

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Defiant

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Post Posted: 09-07-2003 06:28 AM Post subject:

Captain Firedrake wrote:
Uh, I downloaded this in the morning, and in QB you can't recall Brex to the bridge... is this supposed to happen?


uh...Read the README?


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Post Posted: 09-07-2003 02:13 PM Post subject:

why would you need him back for? He does a BETTER job down in Engineering than he does on the bridge!!

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Post Posted: 09-07-2003 05:17 PM Post subject:

Bah yeah, but it's for canon purposes or something...

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-Scimitar

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Post Posted: 09-07-2003 06:34 PM Post subject:

Captain Firedrake wrote:
Why is everything based on that dang engineering framework? I'm afraid to download it because I've heard different negatives from several people about their game getting messed up.


There are still some problems with it:
The ATP 3 somehow isn't compatible with the actual version of the Engineering script. If the engineering mutator is enabled, none of the avanced technologies will work. Will there be a fix in the near future for this problem Question

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Defiant

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Post Posted: 09-07-2003 07:17 PM Post subject:

huh?

ATP3 is out?
Where can I get it?

(I need ATP anyway to make them compatible)


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Post Posted: 09-07-2003 07:24 PM Post subject:

You didn't knew?

You are able to get ATP3 0.9 in MPMP2.0a.
Why 0.9? Because it has some bugs (like Ablative Armour doesn't works and the Corbonite Deflector Button doesn't updates).
And we need NanoFX 2.0 with the NanoFX Lib.

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Defiant

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Post Posted: 09-07-2003 07:32 PM Post subject:

mldaalder wrote:
You didn't knew?

You are able to get ATP3 0.9 in MPMP2.0a.
Why 0.9? Because it has some bugs (like Ablative Armour doesn't works and the Corbonite Deflector Button doesn't updates).
And we need NanoFX 2.0 with the NanoFX Lib.


Well I don't use MPMP Smile
But its not released as a single Mod until now?

Then I guess compatibility with ATP 2.0 is enough for now Smile


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Post Posted: 09-07-2003 07:35 PM Post subject:

NxDefiant wrote:
mldaalder wrote:
You didn't knew?

You are able to get ATP3 0.9 in MPMP2.0a.
Why 0.9? Because it has some bugs (like Ablative Armour doesn't works and the Corbonite Deflector Button doesn't updates).
And we need NanoFX 2.0 with the NanoFX Lib.


Well I don't use MPMP Smile
But its not released as a single Mod until now?

Then I guess compatibility with ATP 2.0 is enough for now Smile

I extracted it my self from another BC instalation.

Besides, your mod is compatible with ATP2.
It is just though luck that USS Appollo also overwritten those definitions.

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Ames

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Post Posted: 09-07-2003 10:37 PM Post subject:

The Ablative Armour does work in ATP3


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Post Posted: 09-08-2003 02:11 PM Post subject:

Admiral_Ames wrote:
The Ablative Armour does work in ATP3


Odd, it doesn't with me, I am using one of his own ships that has teh Ablative Armour, I just can't remmember what it was called...

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Post Posted: 09-10-2003 01:47 PM Post subject:

http://www.bridgecommanderfiles.com/file.info?ID=18614


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Defiant

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Post Posted: 04-25-2004 11:56 AM Post subject:

script updated to work with QBautostart Extension 0.5, Button moved to the Orbit menu.


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Gareth

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Post Posted: 04-25-2004 12:48 PM Post subject:

So, do you click on the top link again?

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Post Posted: 04-25-2004 04:34 PM Post subject:

Cool COOL mod

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