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Tutorial-Making Phaser Strip in max 7-Many Pics

 
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Cpt Hooker

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Post Posted: 12-16-2005 09:21 AM Post subject: Tutorial-Making Phaser Strip in max 7-Many Pics

Someone asked on how to do phaser strips. Of course there isn't a right or wrong way but here is how I do it in max 7.

1: Draw an arc from the shapes tab, you don't have to exact at this point, just in the general area you want it.


2: Convert it to editable Spline and then click on the vertex and move the points so that are exactly where you want them. Best way to position these is to think that this line is the centre part of the phaser strip.




3: Now click on the spline button and scroll down the geometry until you see outline, and under it is a check box saying center. Click this. Now start increasing the outline and you will see the spline forming a curved box and stop when its the right size.


4: Now click on vertex button again and in geometry again is a button called refine, click this and add a vertex in the centre of the flat sides, in this case their are two. Click the button again to cancel it.


5: Make sure vertex is still on click on the new vertex you made and move them outwards so that they will form more rounded ends.


6: When you are happy with this, convert the shape into a editable poly or mesh (poly is easier for this task). Then click on bevel in edit polygons and set the height to what you want and outline amount. There isn't a rule for the size really, just do what you think is right.




7: Now you don't have to do this if you don't want to, but this adds more detail to the strip. Next click on inset in the same section as bevel and set it to a small amount, again its up to you and then click ok and then select extrude and set this so that the extrude amount is minus.



and there you have it a phaser strip.

You can play around with the settings to get the right shape and style you want.
I can make this into PDF so that people can download it, would anyone like it?


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Post Posted: 12-16-2005 09:51 AM Post subject:

Nice tut man Mr. Green , I recommend a mod sticky it Exclamation


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Post Posted: 12-16-2005 09:56 AM Post subject:

Very nice tutorial dude! Thankyou! (i think i'll have a go later)

*Please sticky this thread Razz


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Post Posted: 12-16-2005 11:20 AM Post subject:

yup, sticky for sure^^


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Post Posted: 12-16-2005 04:07 PM Post subject:

Try this too.

Hope it's helpful, it's how I do it.

Joe

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Post Posted: 12-16-2005 04:14 PM Post subject:

well as I said there is no right or wrong way to do it.


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Post Posted: 12-16-2005 04:17 PM Post subject:

absolutely agree. in fact, the spline method is actually more versatile, depending on what you're doing. i find that modelling them directly onto the hull is nice because the phaser array follows the hull exactly, twisting and rotating as the hull does.

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Post Posted: 12-16-2005 05:03 PM Post subject:

Both are great methods. Thanks!


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Post Posted: 12-17-2005 12:38 AM Post subject:

Nice tut . I think we need to make a tut forum


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Post Posted: 12-17-2005 01:55 AM Post subject:

If they did, I could write a load of tuts, AFAIK, there's a tut thread somewhere around here witha ton of tutorials


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Post Posted: 12-17-2005 03:34 AM Post subject:

hmm, I think a tutorial forum is a great idea.

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Post Posted: 12-17-2005 03:35 AM Post subject:

Second.

Someone should bring that idea to Raven! Wink


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Post Posted: 12-17-2005 08:18 AM Post subject:

I need to dig up my spline tut for making saucers and give this a try, well, in max 3 anyways. Now, what do we do about impulse engines or shuttlebays? I suspect somethign similar to the phaser arrays can be used to raise a spherical bridge and sensor dome...?


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Post Posted: 12-17-2005 10:00 AM Post subject:

I agree to a tut forum Smile


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Post Posted: 12-17-2005 12:04 PM Post subject:

you need a better picture host...


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Post Posted: 12-17-2005 12:26 PM Post subject:

heh, a tutorial forum would be a great idea Smile I'd do some scripting ones if u want.


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Post Posted: 12-17-2005 01:06 PM Post subject:

who do you recommend for image hosts?


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Post Posted: 12-17-2005 01:54 PM Post subject:

Imageshack, PhotoBucket, Geocities...

G.


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Post Posted: 12-17-2005 03:02 PM Post subject:

i use photobucket


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Post Posted: 12-17-2005 03:12 PM Post subject:

theimagehosting.com

Has never failed me yet, is a nice simple to use site. 10/10 Wink


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Post Posted: 12-18-2005 05:47 AM Post subject:

So can the tut forum become reality? I'd be very interested in doing some up.

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Post Posted: 01-02-2006 12:40 PM Post subject:

Bump to get peoples attention. Would "the powers that be" please consider a tutorial forum?


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Post Posted: 01-02-2006 10:43 PM Post subject:

yes...i beg for a tutorial form so i can learn new stuff.

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Post Posted: 01-22-2006 05:09 AM Post subject:

hey hooker, would you consider making this a word or html file? We could post this on bcfiles.


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Post Posted: 01-22-2006 10:01 AM Post subject:

sure, i can make it pdf as well if needed


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Post Posted: 01-22-2006 12:52 PM Post subject:

or html as well and we can host it as a page as well as downloadable. We can host the pix.


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Post Posted: 01-23-2006 01:33 PM Post subject:

ok, we can discuss this over MSN


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Post Posted: 01-24-2006 08:28 PM Post subject:

so...what about a new tutorial fourm?

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Post Posted: 03-11-2006 11:59 PM Post subject:

starforce2 wrote:
I need to dig up my spline tut for making saucers and give this a try, well, in max 3 anyways. Now, what do we do about impulse engines or shuttlebays? I suspect somethign similar to the phaser arrays can be used to raise a spherical bridge and sensor dome...?


I've actually done poly cutting, extruding and chamfering for phaser strips, impulse engines, and shuttlebays. It gets a little time consuming, but it helps with detail quality.

But, honestly, I think I'll try the edge method too.


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