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Star Trek: New Frontier presents: Post TNG Third Fleet
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Whch Class ship would you like to start off as in the NX Era
NX-Class
51%
 51%  [ 44 ]
NX-Neptune
16%
 16%  [ 14 ]
NX-Challanger
19%
 19%  [ 17 ]
None i want new ships
12%
 12%  [ 11 ]
Total Votes : 86

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sfc3fan

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Post Posted: 03-11-2006 09:13 PM Post subject:

in order to do it i replaced the Part of the code in libconstruct Which assigns AI and used the following:

Code:

                pGame = App.Game_GetCurrentGame()
                pShip = (self.GetBuildShip())
                pPlayer = pGame.GetPlayer()

                pEpisode = pGame.GetCurrentEpisode()
                pMission = pEpisode.GetCurrentMission()
                pFriendlies = pMission.GetFriendlyGroup()
                pEnemies = pMission.GetEnemyGroup()

                import Custom.NanoFXv2.NanoFX_Lib
                sRace = Custom.NanoFXv2.NanoFX_Lib.GetSpeciesName(pPlayer)

                if (sRace == "Federation"):
                        pFriendlies.AddName(self.GetBuildShip().GetName())
                else:
                        pEnemies.AddName(self.GetBuildShip().GetName())

                sClassName = None
                pShipDef = None
                if pShip.GetScript():
                        sShipScript = string.split(pShip.GetScript(), ".")[-1]   
                if Foundation.shipList.has_key(sShipScript):
                        pShipDef = Foundation.shipList[sShipScript]
                if Foundation.shipList.has_key(sClassName):
           #print("Works So Far")
                        pShipDef = Foundation.shipList[sClassName]
                 
                if pShipDef.__dict__.has_key("shipID"):
                        shipID = pShipDef.shipID
                        print("Ship Id Registered")
                 
                if (shipID == "CargoShip1"):
                        AI = App.g_kSystemWrapper.GetRandomNumber(2) + 1
                        print ("AI = " + str(AI))
                        if (AI == 1):
                                import AI.Fleet.Sol3WarpAI
                                pShip.SetAI(AI.Fleet.Sol3WarpAI.CreateAI(pShip))
                                print("Course Set for Earth")
                        elif (AI == 2):
                                import AI.Fleet.Draylax2WarpAI
                                pShip.SetAI(AI.Fleet.Draylax2WarpAI.CreateAI(pShip))
                                print("Course set for Draylax 2")


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Post Posted: 03-22-2006 11:50 PM Post subject:

A Brief Update With just one little pic to show you:



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Post Posted: 03-23-2006 12:00 AM Post subject:

Woo! Looking good! :-)


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Post Posted: 03-25-2006 05:58 PM Post subject:

sfc3fan, like I posted on the official New Frontier forum site, I'd like to sign up to be a system scripter. I posted the details there.

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Post Posted: 04-02-2006 01:53 PM Post subject:

This is looking good, guys, even if I personally find the current focus on the NX era a bit distasteful.

Expect me to start getting a lot more fanboyish when you cross over to TOS and TNG eras. From the scripting technologies point of view, 'tis looking lovely. May I make 3 suggestions? (I have been a real suggestionator lately Grin)

1:
For the clock, make it a date, or year thing. ie in the wolf 359 system script, you could have a line saying
Code:
if(TNF.year>2369)
{
    wreckagePresent = true;
}

granted, that's C++ code, but you get my drift.

and
2:Make the NX era skippable. Trust me, it'll save you a lot of rantings from people like me and Phaser.

3. For the sector map, rather than a grid, simply have a galactic map. In 2d would be easiest. (though I'd love to import Celestia's Galactic coordinates database!), position known systems manually, and then have your random star system ganerator populate much of the remaining space. And remember, Very few systems have planets!.
I shall call you hurtful things (such as "silly person", "plant-lover" or "Plastic Vicar") if there are planets around every star. Yes, that was irrational. Grin


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Post Posted: 04-02-2006 05:37 PM Post subject:

good ideas, keep it comming, bren...


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Post Posted: 04-02-2006 06:53 PM Post subject:

I'd recomend having an option to select the ERA.


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Post Posted: 04-02-2006 10:38 PM Post subject:

you already can choose your era, The NX-Era will be the first complete, The Demo wll be set in the Mealstrom around 2378.


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Post Posted: 04-03-2006 04:05 AM Post subject:

maelstrom Smile


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Post Posted: 04-03-2006 04:29 AM Post subject:

is the demo out?


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Post Posted: 04-03-2006 10:08 AM Post subject:

it don't seem so, because it ain't posted here...


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Post Posted: 04-04-2006 01:28 AM Post subject:

this is very exciting

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Post Posted: 04-04-2006 04:30 AM Post subject:

Voyager_21 wrote:
is the demo out?



When its done

09:06


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Post Posted: 04-06-2006 01:40 AM Post subject:

is that september 6th or june 9th? Smile


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Post Posted: 04-06-2006 05:57 AM Post subject:

This looks like its turning in to something great, If your still looking for help i can script alittle and im great at hardpoints. back in the day i used to do models, but thats not what im in to but i would be willing to help trouble shoot if ssomeone had a Question about it.


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Post Posted: 04-06-2006 09:43 AM Post subject:

Cruis.In wrote:
is that september 6th or june 9th? Smile

you'll know...you'll know...


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Post Posted: 04-12-2006 02:23 AM Post subject:

how is the mod comming?

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Post Posted: 04-12-2006 04:16 PM Post subject:

*.Classified.*


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Post Posted: 04-13-2006 02:44 AM Post subject:

hehe, let's jsut say its on schedule


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Post Posted: 04-18-2006 01:39 AM Post subject:

Really looking forward to this one...


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Post Posted: 04-24-2006 07:10 PM Post subject:

Just an update, on the Demo, which you'll be unhappy to know is effectivly being canceled to allow me to work on something even better

STAR TREK: Armageddon (TIS)

I'll leve you a few weeks to debate what TIS stands for but surficive to say when its done, it will kick ass.


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Post Posted: 04-27-2006 02:49 PM Post subject:

And another one bites the dust... Sad Sorry to hear that but hopefully you will be able to use some of what you have so far on your next project....


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Post Posted: 04-27-2006 10:19 PM Post subject:

No demo Sad , and does anyone have any idea what tis could stand for?


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Post Posted: 04-27-2006 10:54 PM Post subject:

Nexxus21 wrote:
And another one bites the dust... Sad Sorry to hear that but hopefully you will be able to use some of what you have so far on your next project....


The Demo was a subsidy of The new Frontier Project, The demo will still be available in time, just not as a demo but a full independant era.

The NX-Era, Mealstrom era are still in production, With STAR TREK Armageddon (TIS) entering production as soon as the file front servers are full operational and i can get access to my scripts again.

I'll be scripting the "Starship controls, Bridge Sequences and Cutscene Sequences over the next few months.) The bigest delay is getting my hands on some of the other "stuff" i need.

We recently aquired some "New Stuff" which is forcing me to re-think the way new frontier works, All the Scripting has be tried and testing, right now i'm assembling the Federation fleets.

Watch this space the demo you may be suprised.


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Post Posted: 04-28-2006 09:54 PM Post subject:

(TIS) = The Invasion Series? It would match armageddon...

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Post Posted: 04-28-2006 11:41 PM Post subject:

Eagler wrote:
(TIS) = The Invasion Series? It would match armageddon...


Nope Close but not quite.


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Post Posted: 04-29-2006 12:03 AM Post subject:

does it invole a new race of some sorts?
in which ea will it be set?
those infos would surely help...


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Post Posted: 04-29-2006 12:51 AM Post subject:

blaXXer wrote:
does it invole a new race of some sorts?
in which ea will it be set?
those infos would surely help...


You sure?

OK.

STAR TREK: Armageddon (TIS)

Is set in the years 2384 - 2392

And features the crew of the USS Sovereign on its final flight, when the ship is crippled to crew are forced to take command of the USS Excalibur (Excalibur Class)

A new Race known as the Wraith were once part of the ancient power struggle between the 5 major powers of the galaxy: Grey, Iconian, Iromi, Wraithe and Hurq/Kamjatay Alliance. are introduced as the lattest enemy to the federation.

The game also features the appearance of several other ships including the U.S.S Voyager, U.S.S Enterprise E and the U.S.S Defiant.

Species 8472 also make an appearnce in the mod as well as the alpha quadrant.


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Post Posted: 04-29-2006 01:06 AM Post subject:

sounds cool. but what about the barebone structure of the dynamic universe you were creating?
is it still under construction?


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Post Posted: 04-29-2006 03:47 PM Post subject:

Yeah the dynamic Trek universe is still under construction, i've figured out a way to increase the dynamic nature further, plus i've developed what im calling the 'UREGS' or Universal Random Event System. So far i have tested it and it seems to work. At one point i recieved a distress call from a damaged ship, another time starfleet was invaded by the Borg..... Twice in a row...... It's still far from being implimetad but when it is you should just be able to run Quickbattle load A New frontier Era and sit back and well do something, theres never really a dull moment, i'm working on developing another version of UREGS wich works on the bridge so the crew will talk to one another, wind saffi up Smile also in a new little dity i've been toying with is the Captain Signing and reading reports so a crew member may come onto the bridge give the captain a PADD the captain will then recieve a GUI with some text and imaged he can then decide on a course of action and hand the report back. The whole basis of new Frontier is Now to Improve the feel of the game mke it less like, just a game, and improve the atmosphere.


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