View previous topic :: View next topic |
|
Author |
Message |
stavpal
Cadet 4th Class

Joined: 17 Sep 2006
Posts: 24

|
|
|

|
|
|
Sorry if this has been posted, but is there a way to show impulse speeds as "1/8, 1/4 etc impulse" instead of "x kph"?
(and also changing the speeds to be faster)
KThnxbai
|
|
|
Back to top |
|
 |
MLeo
Fleet Admiral

Age: 22
Zodiac: 
Joined: 26 Nov 2002
Posts: 11439
Location: Netherlands

|
|
|

|
|
|
The 1/8th type is going to be hard.
But the other thing is more possible.
If you play in the console with this function:
Code: | App.UtopiaModule_SetGameUnitConversionFactor |
Then you might be able to get the factor you want.
The function takes a single parameter in the form of:
Code: | App.UtopiaModule_SetGameUnitConversionFactor(DecimalNumber) |
Where DecimalNumber is a number like 10.0 or 0.1 or 100.125464258
|
_________________
How to beat the Black Screen Of Death and Script problems Also handles Console/Screen/Error report/dump.
BC Technical FAQ [Last updated 26/12/2005]
"Trust me, I'm a con artist" - Moist von Lipwig, "Going Postal, Discworld"
|
|
Back to top |
|
 |
stavpal
Cadet 4th Class

Joined: 17 Sep 2006
Posts: 24

|
|
|

|
|
|
hmmm, it doesn't do that
it just changes the DISPLAYED SPEED, I want to change the ACTUAL speed
|
|
|
Back to top |
|
 |
blaXXer
Currently banned
Resident Insane Symbiote Section 31 Director


Age: 24
Zodiac: 
Joined: 10 Feb 2004
Posts: 6348
Location: Symbiote-Town

|
|
|

|
|
|
that's pretty pointless simulating *actual* impulse speed.
You'd move so fast that you wont be able to play anymore.
|
_________________ Owner,
www.legacyuniverse.net

|
|
Back to top |
|
 |
stavpal
Cadet 4th Class

Joined: 17 Sep 2006
Posts: 24

|
|
|

|
|
|
maybe just increase "in-system warp". This can be useful 'cause when you choose "overload matter/antimatter..." and then transport to a ship you need to get away REALLY fast in order to live
|
|
|
Back to top |
|
 |
jwattsjr
Rear Admiral


Age: 38
Zodiac: 
Joined: 02 May 2002
Posts: 1578

|
|
|

|
|
|
stavpal wrote: | maybe just increase "in-system warp". This can be useful 'cause when you choose "overload matter/antimatter..." and then transport to a ship you need to get away REALLY fast in order to live |
The stock in-system warp speed is hardcoded.You can use Dasher's Intercept Acceleration for a quick getaway.
|
_________________

|
|
Back to top |
|
 |
stavpal
Cadet 4th Class

Joined: 17 Sep 2006
Posts: 24

|
|
|

|
|
|
yeah but dasher's intercept acceleration works only when you have a target selected. I DON'T have a target selected - I want to get AWAY from a ship really fast (at least 100000km/h).
|
|
|
Back to top |
|
 |
blaXXer
Currently banned
Resident Insane Symbiote Section 31 Director


Age: 24
Zodiac: 
Joined: 10 Feb 2004
Posts: 6348
Location: Symbiote-Town

|
|
|

|
|
|
isnt there the button 'in-system warp'? check bcfiles for an according mod.
apart from that, wouldnt it be wiser to check bcfiles for mods already available than opening a thread on any thing you search? just a hint 
|
_________________ Owner,
www.legacyuniverse.net

|
|
Back to top |
|
 |
stavpal
Cadet 4th Class

Joined: 17 Sep 2006
Posts: 24

|
|
|

|
|
|
I know that button. I'll try to find out how to increase that speed. I've searched the forum ofcourse.
ok - did it - it was the warp.py file that needed editing
|
|
|
Back to top |
|
 |
Dante Leonhart
Lieutenant


Age: 27
Zodiac: 
Joined: 18 Jun 2006
Posts: 400

|
|
|

|
|
|
Try this:
Go to Brex's Advanced Power Settings and set the power for 'Speed' then boost the engine output to 125%. Then go to Kiska and tell her to "Engage Warp." It should be the top button. Make sure you're moving at top speed (should display 9 at the bottom right of the tactical view)
If you still can't get away fast enough, I don't think there's a mod out there that's going to help you. lol
Be warned... sometimes this makes the ship handle funny.... Very funny.
|
_________________

|
|
Back to top |
|
 |
Imperial_Destroyer
Rear Admiral

Age: 26
Zodiac: 
Joined: 01 Nov 2004
Posts: 1604
Location: Georgia

|
|
|

|
|
|
if its like it is in KM, you have to reboost the engines, when you go to "warp" in system, the code sets the engine power to 100%, so you have to boost it again
i've only found a funny handleing problem when i boost repair power on some ships
|
_________________ did you hear the one where a lawyer had to teach a priest about ethics?
|
|
Back to top |
|
 |
|