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cracking the NIF

 
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Lord_MalaK

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Post Posted: 06-13-2006 09:05 PM Post subject: cracking the NIF

If you know something about NIF's, please contribute at:
http://niftools.sourceforge.net/forum/viewtopic.php?t=259


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Lord_MalaK

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Post Posted: 10-30-2006 04:07 PM Post subject:

the work continues:

http://www.niftools.org/forum/viewtopic.php?t=845


my mistake, 3.1 is officially cracked-

NIFSCope 0.9.4
http://sourceforge.net/project/showfiles.php?group_id=149157


0.9.4 release notes
http://sourceforge.net/project/shownotes.php?group_id=149157&release_id=450390


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taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
cho'nISbogh porghDaj rInmoHlaH net Har.

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Post Posted: 10-30-2006 04:32 PM Post subject:

and which version does BC use?


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Post Posted: 10-31-2006 02:37 AM Post subject:

Id like to know that myself. Being able to import Nifs into Max would be a boon.


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Post Posted: 10-31-2006 03:06 PM Post subject:

good source for modders in 3D


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Post Posted: 10-31-2006 03:14 PM Post subject:

BC uses NIF 3.1. As this is really new I haven't had a chance to fully test it on complex models like feddy bridges, but it works pretty good for ship models. Alot less clumsy than the milkshape tools. I'll give the Max plugins a test and let you know as I'm currently using an older nifscope package.


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taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS.
quv'a', yabDaq San vaQ cha, pu' je SIQDI'?
pagh, Seng bIQ'a'Hey SuvmeH nuHmey SuqDI',
'ej, Suvmo', rInmoHDI'? Hegh. Qong --- Qong neH ---
'ej QongDI', tIq 'oy', wa'SanID Daw''e' je
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Post Posted: 01-01-2007 10:31 PM Post subject:

As I recall.... this was a dark topic once discussed and abandoned for the sole purpose that it opens up the door for people to rip off another persons work FAR too easily.


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