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BC2 FAQ......ask your general questions here
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Armondikov

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Post Posted: 07-26-2004 06:15 PM Post subject:

I hate that blue colour, I have to highlight it to read it.


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Post Posted: 07-28-2004 09:13 PM Post subject:



I have been following the progress of BC2 on this board for a couple weeks now, but have only yet to register so I can post. I've seen alot of talk on the mod, and I think its a wonderful thing, but I see there are some things that haven't really been touched, and it all regards the multiplayer capability.

I am an AVID RPG player, and I like the interaction style games most. But we all know whats going to happen, or we should. People play the campaign , beat it, and then set it aside. I've done it millions of times.

What I would like to see in the multiplayer portion of the game is a "Birth Of The Federation" Style game (I have no clue whatsoever how it would be done. I'm sure I could figure it out, but haven't started to yet.) Where you would have empire heads, Flag Officers, Fleet Commanders, Ship Captains, etc.. to create a form of "Fleet Combat" Scenario, other than pvpvpvpvpvpvpvp etc.. And make it a RPG style, with rank advancements, resource limitations, so each empire couldn't make infinity to the gazillionth power ships, etc.. I dunno, maybe I'm not being real here, but I come from a long line of MUD style Star Trek Games, and I think that a multiplayer environment such as that would be the icing on the cake, as it were.

*Shrug.. I could be wrong?*

</Remark> Mr. Green


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Strayhero

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Post Posted: 07-28-2004 09:40 PM Post subject:

that would probably result in source code changing of some sort, and i think atp: dimensions is doing something like that....


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Post Posted: 07-29-2004 12:41 PM Post subject:

PsyberMind wrote:


. People play the campaign , beat it, and then set it aside. I've done it millions of times.




I dont think so, there will be enough missions for 100 hours including variable continuation of your mission path. In my eyes thats enough to explore for a long time.


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Post Posted: 07-30-2004 03:37 PM Post subject:

Side note, there's (At least, this was said earlier somewhere) going to be at least four different endings, multiple plot branches etc. As usual, don't quote me on this please, just what I think I heard . . .

There are going to be more MP options, but I don't think something like what was proposed is possible. Sounds like you'd need either a LOT of scripting, or some illegal work, the first is plausible, the second is not.


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Post Posted: 08-08-2004 08:02 AM Post subject:

Pardon me if I am being ignorant, I just joined today Newbie 1 and am curious to know why is it not allowed to use cannon ships for this mod? I mean this is not an official mod is it? So if it is not an official mod then why would it not be allowed to use cannon ships? This could have already been answered and I have overlooked it and I apologize if this is so. I guess I could just download ships to the mod myself because I really like the cannon ships. New noncannon ships are good and all but it is just fun to recreate famous battles in quick battle mode like Wolf 359 and such. And to all on the mod, you rock! Not Worthy Band


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evamonkey

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Post Posted: 08-09-2004 12:33 AM Post subject:

well, im not staff, but im quite familiar with copyright.

Were the mod to say, i dunno, use data in it, or riker, and have them smoke cigars and beat women in leather around the bridge, this would be considered deformation of proprietary characters owned by paramount.

now i doubt this would have happened anyway.

alas.

but the same logic goes for ships. its not like they can do anything out of character but at the same time they fall under the same copyright laws.

also, by using custom ships (which ive seen and think rock, esp the scorpion) they make it much much easier to get permission to set in the trek universe, and at the same time, since its not incringing on any major strk dogma, open up the possibility of future distribution.

that, and designing starships is FUN!

also, its not like you cant just transfer all the canon ship files into it when you get it. And on that very basis you would think the argument is moot.

but having seen a mod killed by copyright infringment, it is something to be taken seriously.


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Armondikov

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Post Posted: 09-05-2004 01:31 PM Post subject:

I think we just want to take it (the whole star trek universe) in a new direction without interfering with it's past, which was the problem with Enterprise for most avid fans.

Essentially, the only thing we are changing is the Utpoian ideal. The BCII universe is quite war-torn, its set at a time when half the galaxy has just been torn apart by war, just to be thrown into another one. The humans are meaner and less passive in this. Whether people will accept it is a different question.


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Post Posted: 09-22-2004 08:37 PM Post subject:

so, when will this be available for download ? and what will I need to do once it is?

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Post Posted: 09-22-2004 09:22 PM Post subject:

Capn_Q wrote:
so, when will this be available for download ?

never ask that!! especially in your first post!! anyways! there is no due date though at some time in the near future when n/s is back up and running perfectly you can expect some wonderful rommies to toy around with!!
just read around before making many posts if you plan on becoming part of the communuity on bcu. hehe, its what i did, and i found it helpful when it came to commenting on mods and such.


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Post Posted: 09-22-2004 09:45 PM Post subject:

Capn_Q wrote:
so, when will this be available for download ? and what will I need to do once it is?


Wierd suicide


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Post Posted: 09-22-2004 10:40 PM Post subject:

/\ yah....


IT WILL BE OUT WHEN ITS OUT!


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Post Posted: 09-23-2004 12:21 AM Post subject:

this is an instance where bcu could use one of these emoticons...


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Post Posted: 09-23-2004 12:56 AM Post subject:

no kidding


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Post Posted: 11-25-2004 07:23 PM Post subject:

heres one .... how will cannon ships get into the mod?

will there be some sort of guidelines for outside modders to use?

and will the weapons be standardized like say type 7 phasors do 20 pts of damage and say type 9 will do 35 ... etc..?

that wouold be nice so there would be more consistancy in 3rd party ships. just a thought Smile

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Post Posted: 11-25-2004 10:58 PM Post subject:

There will be NO canon ship sin the mod, due to copyright issues.

Guidelines? Can you specify please?

Certain weapons will do different damages, yes. I don't know exactly what you mean, it's in the future, so they'll be more powerful, I imagine.

Consistency, you mean one scout, one BB etc?


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Post Posted: 11-25-2004 11:08 PM Post subject:

BookBomB wrote:
There will be NO canon ship sin the mod, due to copyright issues.

Guidelines? Can you specify please?

he meant that people will add their own canon ships in, and whether there will be a balancing guideline so that the 3rd party added canon ships matched the nightsoft products. i never understood how n/s proposed to stop people adding the canon ships or whether they would care if people did anyway.


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Post Posted: 11-26-2004 03:21 AM Post subject:

Officially, if people do not modifiy this mod to thier liking, I will mail them rotten apples.

Seriously, the end user is welcome to modify the mod in any way they see fit. The whole intent of the setup is to make it easy to do so.

Cannon ships cannot be included because of an agreement to leave them out that was entered into some time ago. We cannot violate that agreement. I can't share the details with you, but suffice to say that it is not negotiable. What end users do is up to them.


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Post Posted: 11-26-2004 09:49 PM Post subject:

to clearify i meant ... lets say that a galaxy class starship uses type X phasers and that a ship in the BC2 mod has the same type of phasers that they will cause the same damage without having to edit the numbers in the script. if i made a ship for the mod instead of looking up the damage and all that stuff i would put type X or something like that. then all the wapons in the game would be standardized. that way if a ship was made and added and it said in the description that is was a galaxy type design the weapons would match.

so i guess what i am asking in a clunky kinda way is will there be a master weapons script and all the ships pick form that to make it all balanced.

also in this instance if someone wanted to add the cannon ships they could mod them up for BC2 (i know why they can't be in the mod but that dosent mean that it can't be done by someone else with the balanceing already in the game). and any future ships that can be added will be more consistant.

I hope this explains what i mean better Smile

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Post Posted: 12-04-2004 04:50 PM Post subject:

I see what you are saying. We are developing BC2 to be consistant within itself....but I cannot speak for others. Whether or not they comply with the ruleset is up to them.


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Post Posted: 12-09-2004 03:48 PM Post subject:

Why does a New game engine cost so much?

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Post Posted: 12-09-2004 03:53 PM Post subject:

SlimyStrike wrote:
Why does a New game engine cost so much?


Because the people who make commercial-quality game engines need money to feed their families, perhaps?


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Post Posted: 12-15-2004 12:45 AM Post subject:

Can anyone please update us on the current status of BC2?

And can you also give is a percentage of how complete it is? I'm not asking for a release date, just and update.

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Armondikov

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Post Posted: 12-15-2004 11:47 PM Post subject:

Progress has slowed recently since Nightsoft got hit hard in the balls by the hurricanes and gamespy went bottom up. Since then we've not picked back up to full pace so its hard to tell when everything will be done.

You can flick through a few threads should give you an idea of whats going on at the moment. Ships are mostly modelled and we have the new systems working at least.


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Post Posted: 04-09-2005 11:29 AM Post subject:

hey, why not come over here to ol' blighty then? we dont get hurricanes! (well, not big massive ones like you do. heck, you americans have got the worlds biggest everything! including the worlds biggest dwarves!)
Yeah, Britain rocks! Razz


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Post Posted: 05-19-2005 07:19 AM Post subject:

Ok I'm real sorry to bring up the canon ships thing again but I'm wondering about the STOCK canon ships. Will they be scripted out of the game or just have hardpoints modified?


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Post Posted: 07-03-2005 12:41 AM Post subject:

hold on now, if BC2 is suppsosed to be a mod that sits on top of BC1, then would it not be true that you don't have to exclude the original ships? i mean the 'agreement' would stipulate that you can't include cannon ships in the mod, but does it say you must exclude them as well? i could be wrong though i'm still 2 years back in the posts and this text on black makes my eyes hurt with my sorry old CRT that shakes apart going past 60hz

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Post Posted: 07-11-2005 05:27 PM Post subject:

Will there be new multiplayer game types? will there be a mulitplayer coop mode?


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Post Posted: 08-15-2005 03:26 PM Post subject:

JimmyB76 wrote:
how large will this entire mod be? (the total size of the mod, as well as a fresh install of bc, as i understand that to play this mod, we should have another install of bc to go with it, while we keep our original game, which all of us have no doubt altered to our personal likings...)

Target looks like 2 GB including models. A fresh install will be required to play the mod.


Better build a new game. It will be smaller. I don't want to spend a year downloading it. And other game requirements are huge, too. Mad


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Post Posted: 08-15-2005 11:38 PM Post subject:

Quote:
i mean the 'agreement' would stipulate that you can't include cannon ships in the mod, but does it say you must exclude them as well?

That would make sense in theory but scince the game is supposed to be entirely new then the assumtion would be that it would need to overwrite most of BC1 (excluding engine etc...) and therefore need to include the cannon ships within itself which is quite clearly prohibited.


Quote:
Will there be new multiplayer game types? will there be a mulitplayer coop mode?


From what has been seaid they are re-designing the multiplayer aspect and it will be made more extensive. However for your co-op question, well you can already play in teams in BC1 so to what was it refering?

Quote:
Better build a new game. It will be smaller. I don't want to spend a year downloading it. And other game requirements are huge, too.


BC2 is essentially a new game. That is why it is large. The main components that are the same is the graphics engine and even parts of that are being re-written and added to (i think this is right but dont quote me). The game also includes many more ships than the original game (I know there are already three romulan ships as opposed to BC1's 1 romulan ship). Then again he did say target and they are always looking at ways to cut the size and reduce unecessary bits. Hope this answers your questions!


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