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lost_jedi
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Age: 21
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Location: Buxton Staffordshire UK

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Hey,
If it won't take to long I would like to put in a request for a 'bridge' if you can call it that lol.
A rectange with similar dimesions to the dbridge (inside faces textured with just white or something). It doesn't have to have charecters in any particular position or any special animiations/lighting anything like that.
This is for WalkFX Immersion btw. So I can test it with different sets.
I appreciate that this sort of thing takes time and that you guys are really busy, but I thought I would ask (just incase)
Thanks a load. LJ
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lost_jedi
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Shall I take the lack of response as a no?
If so, no worries.
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Cpt Hooker
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not sure what you want
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lost_jedi
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essentially a square room (6 faces). Pretty much like: <see attached picture>
The inside faces have textures applied to them. It doesn't matter where the chareters are or need to have any fancy lighting. Just a simple bridge set.
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Sean
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lost_jedi
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Sean
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lost_jedi
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No nothing like that. I only want to be able to slap textures on each face so I can distinguish between different versions of the set.
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Sean
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lost_jedi
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yup about the width of the DBridge to give u an idea.
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lost_jedi
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The BCS TNG team say thankyou very very very very much sean!
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Treleth
"so double the killer delete select all." General


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LJ you can add bridges into the game?
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ModderMan
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Location: Canada Eh ?

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Treleth
"so double the killer delete select all." General


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no i meant, can he script them into the game
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Sean
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all he would need to do for this is to change the part of the script that loads the model... i kinda know how to do it but not quite.... non of the aniamtaions matter about this so he can modify an existing script
lost_jedi wrote: | The BCS TNG team say thankyou very very very very much sean! |
tell them there welcome... i really like what im seeing in walk fx... not had time to do it tonight but will be done by monday night at the latest
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Cube
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Its like creating another bridge via retextuing another. the scripting part of bridges is quite simple.
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lost_jedi
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Treleth wrote: | LJ you can add bridges into the game? |
I think I know how. If not then i'll faf round until i learn lol.
As soon as some progress is made getting it in game i'll post some screenies here
Sean wrote: | i really like what im seeing in walk fx... not had time to do it tonight but will be done by monday night at the latest |
*beams with pride*
No rush on, we are gonna get round to coding WalkFX Immersion Framework in a few weeks after we tidy up all our exising public projects.
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CaptGraham
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when there is a beta, i would love to test out WalkFX Immersion I am really looking forward to the new mod. If there is a beta i can download, pm me or email me the link for it. captgraham@gmail.com
Anyone know if it is possible to make a mod where in a MP game, you can get 10-15 people on one ship manning different stations with a customized set of characters?
Basically simming(RPG) in a 3D Environment
Just Curious,
I want to expand my playground more and more
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gamesfunk
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You know, this is so not the right place to ask, try the general, modding or scripting sections... as for the beta-testing, I believe that BCS already has a beta team.
Also don't ever ask for an ETA, it's considered rude....
G.
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Mark
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are you using that black box still lj? was thinking about trying something with it if u were
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bren
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*cough*Holodeck*Cough*
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Mark
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Treleth
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bren wrote: | *cough*Holodeck*Cough* |
believe me, the real holodeck's in the works 
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captain_obvious
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Treleth wrote: | bren wrote: | *cough*Holodeck*Cough* |
believe me, the real holodeck's in the works  |
Hurrah! 
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lost_jedi
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Mark wrote: | are you using that black box still lj? was thinking about trying something with it if u were |
yea i am actually lol
and if i get time the holodeck will be fully interactive and will let you view all the models and edit their scale etc what are registered with the immersion database should be quite fun if not a slighly pointless feature lol
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Mark
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actually i was thinking of having planet sets... offices etc like we saw in DS9 where you can look out of the window
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DarkTau
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Make windows like miniature Viewscreens facing only in the direction the window you're looking out of is? Or more like a texture?
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Treleth
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most likely either
a) model with extras
-or-
b)an animated texture
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Mark
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animated texture on the cube
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Mark
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you cant have more then one viewscreen, and a viewscreen can only face one direction so you cant have one around an enitre room.
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