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Cochrane
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Joined: 25 Dec 2004
Posts: 104
Location: Mantua (Italy)

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Just an idea I'd like to throw in before I forget: would it be possible to expand the stock lipsync (which can handle only a, o ,u) to include more sounds?
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bren
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Joined: 24 Aug 2001
Posts: 1285

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Unknown, but there is scope in the character skeletons for better syncing, in the sense that a character model with an actual mouth modelled in would open and close in a much more realistic way.
Interesting proposal, though, I don't think there is anyone here qualified to answer it.
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Mark
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when the EF2 models get imported things should look better
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bren
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Yeah, that's what I was insinuating...
I love that word. 
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Homer Simpson: what, babylon 5, eh? hmmm, Minibari, mmmmmmmm minibar, beeeeeeeeeeeer! p.s. thx 2 JBurrows for hosting the image for me, boomspeed wasnt workin for me
www.caulfields.net/brendan
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Legacy
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EF2 characters have mouths, so yes, it looks better (i did that with my Locutus), but then you only have 2 choices "mouth open" "mouth closed"
LC
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JamesTiberiusKirk
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Legacy wrote: | EF2 characters have mouths, so yes, it looks better (i did that with my Locutus), but then you only have 2 choices "mouth open" "mouth closed"
LC |
lol I can easily live with that if we get rid of SAFFI 
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Cochrane
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Joined: 25 Dec 2004
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Location: Mantua (Italy)

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Legacy wrote: | EF2 characters have mouths, so yes, it looks better (i did that with my Locutus), but then you only have 2 choices "mouth open" "mouth closed"
LC |
So it is a limitation of the skeleton. In the SDK readme they say they used "a Ponytale bone as the mouth bone for jaw movement" but it's not mentioned how movement is associated to sound. Could it possible to add new movements?
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MLeo
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