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Sounds great. Can't wait.
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Linea
Commodore


Age: 21
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Neither can I...I really want to have this thing. 
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cpt.Eagleeye
Commander


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Location: Sitting on the Captians chair of the USS Galaxy-C

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tooie32
Commodore


Age: 26
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OK guys I got the door part textured and I have rescaled it heres some photos of the Shipyard with the CG Sovereign inside.
Enjoy
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That's a bit snug. Can you actually pilot a ship into there?
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Thunder
Lieutenant JG


Joined: 22 Dec 2003
Posts: 275
Location: Manchester UK

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looks like you'd have to reverse it into there lol
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pentserv22
Admiral


Joined: 15 Mar 2002
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masta skillz need apply here
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Matsch-Klon
DabwI' tlhIngan loD - resident Klingon guy yo' 'aj


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tooie32
Commodore


Age: 26
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I have been looking closly at the shipyard or drydock and studyed the the size so this is the right size and yes you will have have to reverse into the shipyard. Plus it will take a lot of practice. I will make a beta version of this shipyard to make sure everything works or looks fine.
I still like the idea that a ship can dock into the drydock with out any screwups but for this drydock we need a good scripter to make this happen and get the ship to dock right with out it or the ship getting blown up. So I will make a new post once I get the drydock into BC and hped I will make a new post scripters to make the docking Mod for this drydock.
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Backing in? That sounds a little off...
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DaAan Designs
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Matsch-Klon wrote: | It's been a while since I've seen the Movie, but on the Picture in my Head the Dry Dock looks very Dark compared to the Enterprise, almost Black.
Very impressive Job on that one, by the Way! |
he's right... you have it much too light look
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Aha! And look also, it can fit in without having to back in!
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tooie32
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That should be simple enough to darken the background. Hmm there must be a way to dock origianly but I don't know if the ship can get through that docking part in the way.
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Peter
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USS Apollo
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tooie32
Commodore


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Heres the new update I have darken the background so the color should match to the real one.
Apollo k it will be exported and hped soon let me know what ya want me to do and you got it.
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I like it.
Cpt.
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Mars
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Great job there. After looking at the photo fromt he movie and your base i think i know where the space went. The model is excilent but if you look at the arms on the side. The first section is longer and tiled down more; the second segment is longer on the X axis,and the bottom secon is tiled more. After that you have it dead set.
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tooie32
Commodore


Age: 26
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Sorry Mars but the meshing part is done a long time ago and the textureing is finished as well. Any way I have followed the CGI Version of the Drydock that I have gotten from Scifi Meshes The Mesh was the only one that is out for download and you can acctually get it.
I am thinking of exporting it to nif tonight so if anyone feels that Mars suggestion is right I will do my best to make those changes also show me what to fix so I know what to fix.
I'll check back in a bit for any more suggestions before I start exporting it.
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Mars
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No i knwo its just what i saw from the pic. No sorry I love it i think it will be a greeat challenge to get in to and not get killed.
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_________________ "Cry Havoc and Let Slip the Dogs of War"

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Guest

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Nice work on the darkened textures.
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tooie32
Commodore


Age: 26
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ah ok thanks for the suggestion though Mars I'll get to work on the exporting.
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Matsch-Klon
DabwI' tlhIngan loD - resident Klingon guy yo' 'aj


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starforce2
BCU Intersite Relations Director Moderator


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Brett008
Commander

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Did to check your sent items and outbox and delete anything thats in them?
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tooie32
Commodore


Age: 26
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Location: California, United States

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Another update the dry dock is finally ingame here are three photos to show you all.
I am planing to hp it next oh I am also thinking of adding the blinkers to it also I have been looking at the Movie Nemesis and see were the blinkers are. If you all think that it is a good idea then I will do that also.
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{UFP} Anderson
Lieutenant JG

Age: 22
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HOLY **** that is so awesome now all that is needed is a Sovereign and a case of beer for Tooie.
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tooie32
Commodore


Age: 26
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ok guys I got good news I am know on the blinkers for the Drydock but I need help for this one set. When I was looking in the movie I see Blue blinkers that blinks from one set to next set to next set and starts over I would like to put somthing like that in there but I don't know in the Blinkers properties in MPE to control the timing of the blinkers anyone know were I can do that?
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Cmdr. Zarnywoop
Lieutenant Commander


Age: 31
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Location: Manchester, UK

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Nano said that the timing is fixed at the moment since he didnt know how having multiple blinkers on multiple ships would handle performance wise...so he fixed them to blink at the same rate and the same period no matter what values were used.
I wanted to add red running lights to Starbase 12 on the docking doorway but they only flash at the same time.
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Oh well I guess you can save it for an update once the new version of NanoFX comes out. Can we get a pic of a Sov docked? You could turn off collisions and fly it in that way.
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