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does this sound like a good idea |
yes |
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66% |
[ 20 ] |
Yes it would please make it soon |
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0% |
[ 0 ] |
heck yah |
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26% |
[ 8 ] |
No never do this it would be no good |
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0% |
[ 0 ] |
no |
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3% |
[ 1 ] |
its a really bad idea and should never be attempted |
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3% |
[ 1 ] |
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Total Votes : 30 |
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USS Sovereign
Lieutenant Commander


Age: 24
Zodiac: 
Joined: 16 Apr 2002
Posts: 541
Location: Croatia

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Maybe, maybe. This will decide someone, as I said earlier, who decides to take over the project.
Is it going to be easy? Hell no.
I'm too busy to even think of doing a project on this scale DS9FX, superweapons pack....
Just to busy. I imagine there is no scripter with free time to do this ATM.
I'm glad you did this with FTech it will hopefully add more stability to the game.
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MLeo
Fleet Admiral

Age: 22
Zodiac: 
Joined: 26 Nov 2002
Posts: 11439
Location: Netherlands

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MLeo
Fleet Admiral

Age: 22
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Joined: 26 Nov 2002
Posts: 11439
Location: Netherlands

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A technicality we have all overlooked, finding the correct events.
I haven't been able to find them as of yet, the rest of the code is there though.
So far I've tried the following:
ET_INPUT_SET_IMPULSE
ET_INPUT_INTERCEPT
ET_INPUT_INCREASE_SPEED
ET_INPUT_DECREASE_SPEED
And yes, my code get's run, just not the part that needs to be triggered by any of those 4 events...
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How to beat the Black Screen Of Death and Script problems Also handles Console/Screen/Error report/dump.
BC Technical FAQ [Last updated 26/12/2005]
"Trust me, I'm a con artist" - Moist von Lipwig, "Going Postal, Discworld"
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


Age: 22
Zodiac: 
Joined: 04 Oct 2002
Posts: 21131
Location: Michigan

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