BCU main page Bridge Commander Universe
...welcome to the new world.
 
 FAQFAQ  RanksRanks  RulesRules   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups  Staff SiteStaff Site    RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Kobyashi Maru Request

 
Post new topic   Reply to topic    Bridge Commander Universe Forum Index -> BC Scripting
View previous topic :: View next topic  
Author Message

Quantus

Cadet 3rd Class
Cadet 3rd Class


Age: 23
Zodiac: Sagittarius
Joined: 27 May 2005
Posts: 42

Offline

 

 



Reply with quote

Post Posted: 09-11-2007 05:44 AM Post subject: Kobyashi Maru Request

I have a rather large request for the people who are responsible for the
hardpoints in this mod. Please... Please just give us the HP's for the ships.
I don't even use STBC for online games, just offline alot of the time if not
the only reason I use it. I'm a tinkerer, I live to tinker with everything.
There are like 5 ships I want to edit and slap slipstream (among alot of
other stuff I'd rather not get into right now) on the KM 1.0 ship list, but I
can't cause they are all reference files instead of regular .py's.

There is just so much I'd want to do to all those ships. Would it be too hard to
ask for just the hardpoints for all of them? Or most of them. I'm sure
someone who was responsible for it still has them all somewhere.

I know the reason why you released them in .pyc format, so no one would
mess with the files so everyone would have 100% clean builds for online
games. Well not everyone plays online. And more people then not would
love to F around with this meaty mod.

If its too impossible to do for some reason, all I want is an answer. If
you'd rather not release these into the general public for the obvious
reasons, please pm me and I'll tell you my email so we can in private.


_________________
Aqualus on BCfiles.
Used to be Mesh aka MeshThe2nd.

Why? Cause I suck at remembering passwords. Smile

Back to top
View user's profile Send private message MSN Messenger

Nebula

CA/KM/BCS:TC Mod Team Member
Moderator
Moderator


Age: 22
Zodiac: Gemini
Joined: 04 Oct 2002
Posts: 21131
Location: Michigan
Offline

 

 



Reply with quote

Post Posted: 09-12-2007 06:28 PM Post subject:

I thought the SDK could open PYC files....

Also I thought Defiant added the SRC folder.... *that has every py in it*


_________________
Canon is what people argue exists on ships that don't exist.




Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger

Quantus

Cadet 3rd Class
Cadet 3rd Class


Age: 23
Zodiac: Sagittarius
Joined: 27 May 2005
Posts: 42

Offline

 

 



Reply with quote

Post Posted: 09-13-2007 03:26 AM Post subject:

No, the MPE cannot open pyc files. I don't know where you got that from.

Alright, thats me being oblivious. I totally missed that. I usually just jump into
the scripts/ships folder. Even have the directory preset in MPE. Thanks alot,
sorry for all that trouble. Kobyashi Maru just got a whole lot better for me.


_________________
Aqualus on BCfiles.
Used to be Mesh aka MeshThe2nd.

Why? Cause I suck at remembering passwords. Smile

Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic

All times are GMT

Page 1 of 1
   Bridge Commander Universe Forum Index -> BC Scripting
 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2005 phpBB Group
Bridge Commander Universe is a Nightsoft company. All rights reserved.