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Cpt.Blue
Ramming Speed! Cadet 2nd Class


Age: 26
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Location: UK

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Just thought i would post a realy good detailed pic of a nova bridge to help out anyone that might be/thinking of making it. I know there is another nova class bridge thread but its very old and last time i posted in an old thread i got my head beaten off and sput back at me.

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JimmyB76
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it would be great, but im afraid it will not come to be any time soon...
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Darran
Formally Gracer, Bridge Design Artist Lieutenant Commander

Age: 21
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Location: South Wales UK

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Could be done with major modification to the ENT-A bridge, since tht whats the actual studio set was created from, but like jimmy said.............. dont get your hopes up, i doubt we will see many if any new bridges, BC is in its autumn years
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Mark
Co-Founder, 3rd Era Admiral


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Location: Staffordshire, UK

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winter years
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USS Houstoun-A
TERTIARY 1


Age: 39
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Joined: 03 Apr 2005
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Location: aboard Type 21 Cube

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looks good but theres only (someone please tell me how many) people who can make bridges and they are really busy...
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Darkthunder
Admiral


Age: 25
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Joined: 11 Apr 2003
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Location: Sweden

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2 people that I know of, one of which has left BC modding. And all bridges are on hold for undefinied duration, so I doubt we'll see many more bridges for BC unless some new guy/guys learn how to make them.
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
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Location: Mourning the loss of my best friend, Curly.

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I'm pretty sure that that picture is a CG model! If anyone can find out who made it and get permission to use it, there'll be need to make another one! 
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


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Phaser
Star Trek Canon Authority Admiral


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Nebula wrote: | You must be jokeing right? ..... A CGI model in BC.  |
I wasn't clear enough. What I meant by my comment is that one could simply remove details from that bridge, which would bring the poly count down to something that could work in BC. That would be much quicker and easier than to start a new bridge from scratch.
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


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MLeo
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Phaser wrote: | Nebula wrote: | You must be jokeing right? ..... A CGI model in BC.  |
I wasn't clear enough. What I meant by my comment is that one could simply remove details from that bridge, which would bring the poly count down to something that could work in BC. That would be much quicker and easier than to start a new bridge from scratch. |
I hope you know that the process of doing that is much harder (and way longer) than making it from scratch?
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Brett008
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Don't think he does....
Though if you wanna give it a try lol
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Mark
Co-Founder, 3rd Era Admiral


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plus i dont think sean would be willing to give u an editable version of his model without some cash 
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USS Houstoun-A
TERTIARY 1


Age: 39
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yeah lots of people can make the bridge sets, and textures, just not the crew animations, which I hear is really hard.
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Nebula
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
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Location: Mourning the loss of my best friend, Curly.

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MLeo wrote: | I hope you know that the process of doing that is much harder (and way longer) than making it from scratch? |
Though I thought it should have been obvious, let me clarify: No, I did not know that.
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