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Guess what I found!!!

 
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Armondikov

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Post Posted: 05-05-2006 11:18 AM Post subject: Guess what I found!!!

Lurking deep in the bowls of Nightsoft's server, under my ftp username, I managed to find something remarkably interesting... here it is.


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Post Posted: 05-05-2006 11:30 AM Post subject:

huzzah!!! the infinity...great you found it...
Has anybody started the in-game-version yet?


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Post Posted: 05-05-2006 03:01 PM Post subject:

Amazingly detailed, or a really bad render... I'll take the first one... drooling is allowed here, guys!

G.


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Post Posted: 05-05-2006 03:27 PM Post subject:

Wait right there!

Did you find the actual model or just the render?


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Armondikov

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Post Posted: 05-05-2006 04:03 PM Post subject:

Its the model. That's a quick render I did just before i had to head off. Could do with some more work, or perhaps some parts done from scratch. I forgot how bad it actually is.


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Post Posted: 05-05-2006 04:26 PM Post subject:

Armondikov wrote:
Its the model. That's a quick render I did just before i had to head off. Could do with some more work, or perhaps some parts done from scratch. I forgot how bad it actually is.


WOW, talk about a coincidence! Surprised

I was literally JUST about to ask [probably in the "ask your general questions here" thread] what happened to the Infinity - and now I've got my answer, lol!

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Post Posted: 05-05-2006 04:31 PM Post subject:

you got some schematics of her? cuz I'd LOVE to have a shot at the in-game version...


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Post Posted: 05-05-2006 05:56 PM Post subject:

I thought David999 was working on the ingame version?


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Post Posted: 05-05-2006 06:03 PM Post subject:

No idea. Besides, it's not entirely what Raven wants, if he shows back up and can give me some pointers, I'll happily redo most of it from scratch.


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Post Posted: 05-05-2006 11:59 PM Post subject:

MLeo wrote:
I thought David999 was working on the ingame version?
yeah, I remember, but all we ever saw were two unfinished nacelles...not exactly what I expected from him...
besides, the Infinitx should not be too hard to model...the general shape is not too complicated and the majority of the detail can be added via textures...


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Post Posted: 05-06-2006 02:39 AM Post subject:

I remember the Infinity! Quite the ship! The last thing I remember about her what that an MVAM-able mini ship was being worked on. She was attached to the dorsal-bow of the saucer. Since it's not visible on that mesh, I'm wondering if perhaps that's an outdated model? I might be thinking of one of the other versions of this mesh that I've seen, though.

blaXXer wrote:
MLeo wrote:
I thought David999 was working on the ingame version?
yeah, I remember, but all we ever saw were two unfinished nacelles...not exactly what I expected from him...
besides, the Infinitx should not be too hard to model...the general shape is not too complicated and the majority of the detail can be added via textures...
Yea, but the ship is so large that those details really would have to be modeled in if the ship is to look good.

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Post Posted: 05-06-2006 11:26 AM Post subject:

Well, I did not say that I wanted to texture everything in, but rather that not any little greeble can be modelled in, in order for the ship to be playable.


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Post Posted: 05-06-2006 01:43 PM Post subject:

It was integrating the MVAM thing that was getting to be the headache. There were plenty of redesigns that just complicated the things. I just couldn't figure out how to do it. Although I'm much more experienced now, I can probably knock out a good infinity in a few weeks if I can get a 100% confirmed design and maybe a few schmatics.


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Post Posted: 05-08-2006 04:47 AM Post subject:

And I am more able to help now that I can model and texture without errors...I think what you need from me is a base form.

My problem is the deflector....let me jump back on the basic mesh...Ill have it ready for you in two days. You can use it as a reference form for the CGI....how does that sound?

Only one problem...as you know, right now our funds are VERY limited. I just wanted to warn you.


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Post Posted: 05-08-2006 07:29 AM Post subject:

Wow, I always wondered what the heck happened to that beast. Smile

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Post Posted: 05-11-2006 05:04 AM Post subject:

Heh....at any rate I'll have a basic mesh ready for you to peruse, once I get the deflector worked out.


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Post Posted: 05-11-2006 07:36 AM Post subject:

That'll be great. The deflector was causing me a lot of problems. Plus, Raven, if you've seen any of my recent stuff in the Graphics forum, you'll see I'm a hell of a lot better now and will probably be able to complete a new one much easier and much quicker than before.

If you can give me a basic mesh in .lwo format it will be useful. We still have the problem of converting between LW and MAX.


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Post Posted: 05-13-2006 08:51 AM Post subject:

Ah, I dont think I have an LWO exporter, would it help if I do it in 3ds, or if I make it a MOD file?


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Post Posted: 05-14-2006 01:27 PM Post subject:

Way cool to see this. I remember experimentations with a docking script for it. I have an old untextured version here somewhere..

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Post Posted: 05-14-2006 06:13 PM Post subject:

Hehe, great to have you back Chris.

I'm still working on the deflector, trying a few different things...sofar all crap. I really stink at feds lol.


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Post Posted: 05-14-2006 06:17 PM Post subject:

Raven Night wrote:
Ah, I dont think I have an LWO exporter, would it help if I do it in 3ds, or if I make it a MOD file?


Should be doable. Though getting it back out of lightwave and into whatever you want to make the scenes will still be a problem.


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Post Posted: 05-15-2006 01:52 PM Post subject:

Armondikov wrote:
Raven Night wrote:
Ah, I dont think I have an LWO exporter, would it help if I do it in 3ds, or if I make it a MOD file?


Should be doable. Though getting it back out of lightwave and into whatever you want to make the scenes will still be a problem.


Well, I will leave that to you...I wont mess with your work past the initial concept I throw together....can you import 3ds, or do you want to use a mod to lwo converter?


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Post Posted: 05-15-2006 04:10 PM Post subject:

I've looked at the importing options on LW and couldn't find anything useful. Though I can export to .3DS it doesn't save any surfaces.

I have heard of some plug-ins that will do it and I'll take a look around to see what I can find.


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Post Posted: 05-15-2006 04:12 PM Post subject:

http://homepage1.nifty.com/ket/3dsmax.html

Its a MAX plug-in that may work. If I send a simple .lwo to someone who has MAX, could you test it out for me?

And another one

http://www.highend3d.com/downloads/tools/3d_converters/3698.html

Once again, its for MAX so I can't test it.


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Post Posted: 06-09-2006 02:41 PM Post subject:

i held off on modellig the ingame seeing as the cgi wasn't complete.

But i dont have a problem starting up again.


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Post Posted: 06-16-2006 01:55 AM Post subject:

So anything new with this?

Its a great looking ship I must say! Hopefully we will see even better soon!


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Post Posted: 06-17-2006 07:07 AM Post subject:

Well, the main hold up now is the deflector and the nacelle/warp vent problems. I am trying out different shapes on the deflector to see what has the best look from all angles, and still works, IE stil looks tough.


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Post Posted: 06-19-2006 11:12 AM Post subject:

honestly the only good thing about the ship are the nacelles. The rest is crap.


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Post Posted: 06-20-2006 10:12 AM Post subject:

Hmmm... I have to agree about the nacelles. They look mean, VERY mean. But then again i wouldnt have said the rest of the ship looked like crap... It certainly isnt my favourite ship but its not s**t either.


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Post Posted: 05-06-2007 09:56 PM Post subject:

I can see it as a large freighter, armored & ready to defend itself but by no means able to go nose to nose with anyone. Its got a thick hide & can take several direct hits but has to depend on its compliment of runabouts n' fighters to dissuade ongoing combat. Basically a rhino with nacelles.

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