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Ambassador
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I know there are a lot of similar topics like this, but so far they have not give me anything. So here goes...
I would like to know how to add NanoFx 2.0b, QBautostart, and ATP to Multiplayer without a huge download like MPMP or FBCMP. Can someone help me?
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Cochrane
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They're available on BCfiles, but keep in mind thay if you install anything, you probably won't be able to play MP anymore...either keep 1.1 clean, or install a complete mod...or better do both, in two separate directories. 
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Defiant
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Ensign Q wrote: | I know there are a lot of similar topics like this, but so far they have not give me anything. So here goes...
I would like to know how to add NanoFx 2.0b, QBautostart, and ATP to Multiplayer without a huge download like MPMP or FBCMP. Can someone help me? |
If you just QBautostart 0.9, NanoFX and ATP and put them in a Installation and play in TKY they should all work.
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_________________ BC Modification Kobayashi Maru
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Defiant wrote: | f you just QBautostart 0.9, NanoFX and ATP and put them in a Installation and play in TKY they should all work |
Can you explain to me how to do that? 
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and what is TKY?
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Defiant
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I'm still confused... I guess I'm a slow figure-outer.
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I think I'm starting to understand, but first, how big would FBCMP be without ships (in MegaBytes, please) ?
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Defiant
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Ensign Q wrote: | I think I'm starting to understand, but first, how big would FBCMP be without ships (in MegaBytes, please) ? |
don't know until tried, but without the ships etc only a few text files will be left...I would say a few kb.
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cool! would Nanofx 2.0, ATP, and QBautostart 0.9 work in Multiplayer then? And would the install without ship overwrite any stock files?
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Defiant
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If you want the features you listed just use the TKY mode in a Stock game.
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_________________ BC Modification Kobayashi Maru
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Okay. I checked the topic you stated before and I couldn't find any reference of TKY.
Can you give me steps in how to get in TKY mode?
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Basically, could you just tell me how activate TKY?
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Ok, TKY is a game mode Defiant (so amazingly) created called Turkey Shoot. It allows you to add in AI ships in MP to add Co-op or large scale battles in MP vs AI vessels and is VERY cool.
In order to load TKY simply host a game and select Turkey Shoot from the menu, then select your own ships from the ships menu. Ingame, press F3 and select ADD SHIPS in order to add more ships in battle, this is an excellant way to regulate a good battle to keep the action going while preventing lag. A good host (i.e. me ) can make a game really cool and full of action if the balance is kept right. I took some screenshots to show you the menus that you should expect.
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Nebula wrote: | hehehe yah its a great mod... D&G mp would not exist without it |
Does it exist? lol... I really want a DNG game neb, btw its DNG, standing for the 3 founders of the amazing games we USED to have, lol. Im starting to get back into BC, now that im getting better...YAY! 
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I don't have Turkery shoot in the menu .
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Do I need to have Add ship helper to have "turkey shoot" mode? Or maybe QBAutostart 0.9.1 (P.s. I have these things downloaded, I just haven't installed them.)
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Well?
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I am wondering the same thing. I have QBAutostart 9.1 installed, plus the Add Ships mod, and yet I still get no add ships button in Turkey Shoot, though Turkey Shoot does work otherwise. Very curious.
In fact, none of my QBAutostart files work in TKY...
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uhm...are you running latest TKY? 0.8?
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Yup. QBautostart .91 too...
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uhm Phoenix: could you pass me a beta of yours?
On clean 1.1 install it does work as expected - so I have no idea what could be wrong.
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USS Phoenix
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Theory: I have scripts in my QBautostart folder that have no init attribute. I got tired of clicking "OK" on that box, so I found where the box is created in "LoadEngineeringExtension.py" and disabled it. Is it possible that doing so may have affected TKY? Like perhaps since there are "errors" (Qotation marks because my scripts work perfect without an init attribute) in those scripts it won't load the Add ships thing?
Anyway, I can give you a link to the update zip. Its just the files that differ from the 1.0 release, is that good enough? (I'm on lunch break and don't have time to upload the whole thing.) It includes all my QBautostart files and all the scripts from TKY and ADD Ships plus QBAutostart .91.
<EDIT> Dang! Nightsoft is down, no link to provide at the moment...
<EDIT AGAIN> I'll try reinstalling from scratch. I have been messing around with it an awful lot...
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USS Phoenix wrote: | Theory: I have scripts in my QBautostart folder that have no init attribute. I got tired of clicking "OK" on that box, so I found where the box is created in "LoadEngineeringExtension.py" and disabled it.
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and why havn't you just set ShowWarningWindow to 0?
USS Phoenix wrote: |
Anyway, I can give you a link to the update zip. Its just the files that differ from the 1.0 release, is that good enough? |
of course!
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USS Phoenix
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Quote: | and why havn't you just set ShowWarningWindow to 0? |
Thhhhpppbt!
Cause I'm not as smart as you, obviously.
I'll PM you a link as soon as nightsoft is up again.
Thanks man! 
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USS Phoenix
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Sorry for the bdl post, but here's another thing. If I check the console just after BC starts up, there's a line that says "Outdated Foundation, updating functions." Does that help at all?
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USS Phoenix wrote: |
Thhhhpppbt!
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Well don't worry. I have to say the code is not that good written.
USS Phoenix wrote: |
I'll PM you a link as soon as nightsoft is up again.
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ok!
USS Phoenix wrote: | Sorry for the bdl post, but here's another thing. If I check the console just after BC starts up, there's a line that says "Outdated Foundation, updating functions." Does that help at all? |
thats normal.
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_________________ BC Modification Kobayashi Maru
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USS Phoenix
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Quote: | Well don't worry. I have to say the code is not that good written. |
No, it was my fault. I didn't use the IDLE to open the py. In notepad it's really hard to read, and I couldn't find the list of variables...
Anywho, I fixed all my QBAutostart files and reinstalled .91 just to make sure that wasn't the source of the problem. I put
At the end of each file, and it no longer tells me they need updated. You should have a PM with the link now, so whenever you get a chance to look at it I'd very much appreciate if you can figure it out.
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