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The goal of Fallthru is to find your way 'home'. A competition may be agreed upon by players in advance, with possible objectives being to see who gets home first or who acquires the most wealth or the greatest 'strength'. But the game is principally intended to be cooperative. Each player may seek different sub goals which can assist all in getting home. There is no formal scoring because the accumulation of 'points' would be largely meaningless in the context of the simulation. However, if a player is 'killed' and elects to continue with a new life, the number of 'lives' used is recorded and displayed at the end of the game. This number can serve as an informal score with the object being to keep this number as low as possible. The use of the 'REDO' or 'RESTORE' commands during play will also have the effect of using a 'life'. It should be noted that if more than one player is involved, the use of 'RESTORE' will cause all players to return to the last saved position. As a consequence, the circumstances under which the command 'RESTORE' is permitted must be agreed upon by all players. The total cumulative playing time for each player is also recorded and displayed at the end of the game.
This is a unique game, and it is endorsed by Michael Feir of Audysseymagazine.org.
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