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Brian Moriarty, Infocom, 1987
From the underdogs: Although the RPG elements in Beyond Zork are well thought out, they come across more as an interesting distraction from traditional puzzle-solving than an integrated experience. Interestingly enough, Infocom's later adventure/RPG hybrid Quarterstaff is a better RPG than adventure-- quite the opposite of Beyond Zork. Fortunately, though, it's the adventure fans that the game was designed to please, and as IF, it succeeds in spades. Definitely a must-have for all Infocom fans, though it won't win over any die-hard RPGer. Highly recommended!
Another good title for Zork fans and IF fans in general.
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