CUE MAKING 101 - Page 3

                                      

by

                                        

Jason "Coyote" Price

 

 

 

STEP 3:  BUTT, WRAP, JOINT

The next important piece in your new cue is the butt, the area that starts at the end of the wrap and extends to the end of the cue.  An area of 256x256 pixels needs to be created.  Include any ornamentation that you find fits, as you did in the construction of the forearm.  For this example, a simple picture of a rose is used.

 

                                                       

 

Once you have finished, save this as butt.bmp.

The most important parts of your new cue are now finished. You may proceed to make the joing and the wrap in the same fashion as the butt and forearm (each of these sections must be 128x128 pixels) or you may use the furnished wrap and joint textures provided in the cue skinner pack.  Save these two sections as your_wrap.bmp and your_joint.bmp.

 

                                           

    

 

STEP 4:  CONSTRUCTION

By now, you should have 6 files:  yourcue_a.bmp, yourcue_b.bmp, yourcue_c.bmp, yourcue_wrap.bmp, yourcue_butt.bmp, and yourcue_joint.bmp. Open the cueskinner.zip file with your compression program and unzip all of the contents into the same folder that you save your picture files to.  Open a DOS window in order to run the cueskinner program.  Change directories to the folder where your cue skinner and pictures are stored (eg. cd\c:\cues).  Once there, type:  Cueskin your_joint.bmp, yourcue_a.bmp, yourcue_b.bmp, yourcue_c.bmp, your_wrap.bmp, your_butt.bmp.

                                                 

If all goes well, the window should say: "Cueskinning complete!"  If you do not see this, redo the above step, checking carefully for spelling and typing errors.  You should now have a new file in your cues folder called cueNew.obp.  Rename this file to the name of your cue.  In this case: whiterose.obp. 

 

 

                                                 

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