Faselei! review by Ruined Luna
On bigger, more popular home systems, like the PC and PlayStation, it's not hard to find games involving big stompy robots out for some serious destruction. On handheld machines, it's a different matter - their limitations mean it's very tricky to pull off games of this ilk. Unless you have a Neo Geo Pocket and a way of getting Faselei!...
Graphics: A
Right from the intro sequence, Faselei!'s graphics are notably stylish.
Bringing back memories of the stylised artwork used in Metal Gear Solid
on
the PSX, the game has a look all its own. Discovering that the mechs in
the
game are called TS, or Toy Soldiers, you kind of half-expect an overly
'kiddie' look to the game. Not so. True, as you'd expect there is a
Manga
styling thing going on, but it looks far more adult - few bright
contrasting
colours, some murky backdrops and excellently-drawn characters give the
game
a slightly threatening, sinister aura. Actually in-game, too, bright
colours
are rare (unless you count the map and the chips, of which more later),
but
the whole thing is crystal-clear. Animation on the TS, weapons and so
on
isn't anything that'll make you go 'wow!', but it's perfectly good
enough.
Sound: B-
As far as the sound goes, Faselei! is a little disappointing... it has
some
decent tunes and perfectly passable sound effects (good, beefy walking
sounds for the robots and explosions), but nothing that really makes
you
feel that the NGP's sound chip is stretching itself. It fits, but if
you're
going to play it on a train or whatever where you might turn the sound
off,
you aren't really going to miss it too much.
Gameplay: A-
Faselei! reminds me a lot of the old kid's toy tank, Big Trak, which
you
could program with a sequence of commands (like drive forward X amount
of
distance, fire laser gun, spin round on the spot, drive off and bump
into
the TV, run over the cat's tail, etc). Instead of the usual mech game
type
of controls, or even the system used in the PC's MechCommander (the
closest
thing I've seen to Faselei! on any system yet, by virtue of its
birds-eye
view), this game forces you to anticipate what your opponents are going
to
do, by programming in a sequence of five commands (walk forward, turn
right,
fire weapon 1, step back, fire weapon 1, for example). You are limited
to
how many different command chips you can carry by the size of the CPU
in
your TS, and, of course, how much money you have to buy them with - so
if
you're low on cash between missions and you absolutely MUST have the
new
chip in there to fire weapon number 3, then you have to take out
something
else - are you going to deny yourself the option to turn left, walk
backwards...? The end result sits somewhere between conventional
real-time
and turn-based strategy games, with a sizeable element all its own. As
is so
often the case with NGP games, Faselei! may not be 100% original, but
it's
an extremely different way of doing something that's already been done.
And
it does it really, really well.
Overall: A
Perhaps not quite an A+ game, Faselei! is still a remarkable piece of
software. Combining a decent plot, hugely atmospheric graphics,
original
gameplay, and a large dollop of thought, it's a game that may not be
everyone's cup of tea, but still deserves to be hunted down and played
by
any self-respecting Neo Geo Pocket owner. The well-known problem of
finding
it, due to the frankly criminal dissolution of SNK USA and Europe,
should
not deter you - copies can still be located (if rarely) in the UK, and
it's
intuitive enough to play that you might consider a Japanese version
(unless
the chips have Kanji characters on them...). But if any game screams
for a
good NGPC emulator on PC, if only to get it out to the millions (well,
handful) of dedicated NGP owners, this is it. It wasn't the game to
bring
the NGP to the mainstream - not a chance, it's way too left of centre
for
that - but it's too good to miss. Beg, borrow and steal to get yourself
a
copy of it.