--------------------------------------------------------------------------------------------------------------------------------------------~ S E G A F A N S W E E K L Y ~ ~ ISSUE #8 - Apr 02 2006 ~ copyright 2006 segafans.com------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------A Message from benstylus ~ Page 1----------------------------------------------------------------------Lucky for you, April Fool's Day happened on a Saturday instead of aSunday, otherwise I may have had to take a crack at making up a fakestory.Thankfully I don't have to do that and instead we can focus on REALcontent.So what have I got this week? Well, there's the conclusion to theTwinkle Star Sprites strategy guide (there's a lot more to write, butI'm sure you're eager to get back to something different as well),full coverage of the latest (and possibly last) Dreamcast releaseUnder Defeat, and as luck would have it another Game of the Weekdouble feature.Yep - looks like another action packed issue for everyone! So let'sget to it! ~ benstylus---------------------------------------------------------------------- To subscribe to the free SegaFans Weekly newsletter and have itdelivered to you via email before it shows up on the SegaFans website,send an email to sfw.subscribe@segafans.com & follow the instructions!----------------------------------------------------------------------Table of Contents ~ Page 2----------------------------------------------------------------------1 - A Message from benstylus2 - Table of Contents3 - Top Story - The next "Last Dreamcast Game"4 - Weekly News Roundup5 - SegaFans Forum Digest6 - Strategy Corner - Twinkle Star Sprites: Part The Final7 - New and Upcoming8 - Game of the Week - Dec-A-thlete and Winter Heat (Saturn)9 - Links10- Credits / Contact Information----------------------------------------------------------------------Top Story - The next "Last Dreamcast Game" ~ Page 3----------------------------------------------------------------------It was supposed to end with Trizeal.Then Under Defeat was announced, and it was immediately suspected thatIT would be the last official Dreamcast game.Then Radirgy was announced, so people figured that would be theDreamcast's final bang.Milestone got Radirgy ready before G.Rev finished Under Defeat,however, so Radirgy was released first, making Under Defeat once againthe prime candidate for the end of Sega's console run.But will it be? Even now, petitions are back in full force to try andconvince G.Rev to port their Naomi arcade game Senko no Ronde.Regardless of whether it's the last game or the penultimate game, oreven (Sega willing) a few steps below that, the fact of the matter isthat it's new, it's Dreamcast, and on top of that it's fun.Those of you who read my writeup on Radirgy a few issues back mayremember the rather complex weapon system Milestone implemented in thegame. G.Rev, on the other hand, like to keep things simple, and direct. Sofor Under Defeat, you're given two buttons in classic shooter fashion:shot and bomb. The shot button fires your helicopter's vulcan cannon. Interestingly enough, unlike many shooters, holding the shot buttondown gives you rapid fire (quite a finger-saver), and your chargeattack powers up when you're NOT pressing the button.There are three types of charge attacks in Under Defeat, which you canchoose by picking up a power capsule. Each one releases a sort ofminiature helper that will fire at your enemies. The first one fires a rapid vulcan shot, lasts for quite some time,and recharges quickly.The second is a more powerful cannon shot, which shoots lessfrequently but does a good bit of damage. It also doesn't last quiteas long and takes a bit longer to recharge.The final charge attack releases a helper that fires a single rocketbefore it disappears. In addition, it takes quite a long time tocharge. The plus side is the rocket makes a big explosion and doesMASSIVE damage to whatever it hits.Explosions are quite common in Under Defeat. Whether you're takingout other helicopters, dropping tanks, battleships, or even just a fewbackground things, Under Defeat treats you to spectacular explosionsand a cool smoke effect as well. There's just a lot of crap to blowup, and it's extremely satisfying to do so because of how cool theexplosions look.It's not just the explosions that look good either - everything in thegame looks quite nice. It's all very clean and easy to see - therearen't really any muddy textures or anything like that. While it'snot in the same league as Ikaruga (which was beautiful mostly due todesign and style choices), it's still quite good visually.Let me put it this way: you won't wake up the next morning afterhaving played it and found that your eyes had left you because youmistreated them by making them look at an ugly skunk of a game. Ofcourse the irony of that situation is that, with no eyes, you wouldn'tbe able to read the goodbye note anyway, so you'd never know why theyleft. But since Under Defeat looks so good, you don't even have toworry about this scenario ever happening.As a final bonus, popping the GD-Rom into your computer's CD Drivewill reveal a bonus wallpaper you can use on your PC when you can't beplaying the game.Under Defeat may or may not be the final Dreamcast release, but if itis, I'm glad that the system ends on a high note instead of somethinglike Final Fight Revenge. - benstylus----------------------------------------------------------------------Weekly News Roundup ~ Page 4----------------------------------------------------------------------OutRun 2006: Coast 2 Coast has been picking up rave reviews from manyonline and print publications. Sega Europe has conveniently compiledthem on their page. - http://www.sega-europe.com/en/NewsStory/1112.htmSega will be releasing Myst for the PSP in Japan - and it will includea brand new age: The Rime Age. Will this addition make the PSPversion of Myst the one to own? We'll see! - http://sega.jp/psp/myst/Live in Japan? Want to have a Sakura Taisen themed ice cream sundae? Well, your dreams have come true, and it's only going to cost you 780yen. - http://sakura-taisen.com/romando/060331_1.htmlSega Europe have posted an interview with Paul Gardner, and an articlefrom Gwilym Hughes and Brandon Smith on the upcoming Super Monkey BallAdventure. It's a Sega City article, so you need to register to readit. - http://www.sega-europe.com/en/SCNewsStory/1108.htm - http://www.sega-europe.com/en/SCNewsStory/1110.htmYujin will be releasing a set of capsule figures featuring the lovelyladies from Shining Tears. These will be available this month and ata price of 200 yen per figure. - http://shining-tears.jp/goods/etc.html#yujin_figureYou folks in the SegaFans Forums already got wind of this one, butSega has released some new details about the upcoming Sega AgesDynamite Deka remake for the PS2 - including a new mode called"Altered Beast Mode" where you can transform into different Segacharacters (such as Ax Battler and Tyris Flare from Golden Axe). Withall the extra stuff Sega's packing into this title, it's looking to beone of the best Sega Ages 2500 series releases yet. - http://ages.sega.jp/vol26/home.html----------------------------------------------------------------------SegaFans Forum Digest ~ Page 5----------------------------------------------------------------------SegaFan3000DC points out that NCS and Lik-Sang are both supportingpetitions to bring G.Rev's Senko no Ronde to the Dreamcast. Currentlythe game is scheduled for an Xbox 360 release, but since it's a Naomititle, there has been buzz that it might get a DC release. If youhaven't signed the petitions, it can't hurt! - http://www.segafans.com/forums/index.php?showtopic=1829JoshF whips out another update to his Saturn Gaming site - this time areview for Last Gladiator Pinball. We all know he really ought to bewriting articles for SegaFans Weekly, so lets tell him! - http://www.segafans.com/forums/index.php?showtopic=1693Quakester2000 brings up a video showing eerie similarities between themusic in Sonic 3 and music by the King of Pop, Mr. Moonwalker himself,Michael Jackson. - http://www.segafans.com/HOOOOOOOOOOOOOOOOOOH! (url IS valid)Steve finishes the week by scoring a bunch of games from a random 30year old dude outside a GameCrazy store. - http://www.segafans.com/forums/index.php?showtopic=1834----------------------------------------------------------------------Strategy Corner - Twinkle Star Sprites: Part The Final ~ Page 6----------------------------------------------------------------------It's been a great couple of weeks, but it's time to wind down theTwinkle Star Sprites strategy guide. So here's the final installmentwith strategies for the remaining characters.If you're just tuning in, just go to our back issues for the last twoweeks and check out the first parts of the guide! ____________________________________________________________________/ \|NAME: REALY TILL Lv. 1: DRAGON BREATH ||MOVE: FAST Lv. 2: AMAZING FLYING CHUBBY DRAGONS OF ||CHARGE: AVERAGE DEATH (TM) || Lv. 3: SUPER FATTIE DRAGON |\____________________________________________________________________/Sadly, Till is among the weaker characters overall, thanks to herextremely short range charge shot and less than stellar charging time. If you can get her charge shot off, it can help take out a boss morequickly than normal, but again, due to it's range, you'll need to beright up in the boss's face for it to be effective.I think her Amazing Flying Chubby Dragons of Death (tm) are slightlybelow average, thanks to their simplicity . They start at the top ofthe screen, fly straight down to the level of the opponent, then makea right turn and head straight for them. As the round progresses andthings speed up, they can be extremely helpful. Unfortunately, theyaren't particularly useful in preventing your opponent from chainingsince they tend to fall closer to the side of the playing field thanthe center.Super Fattie does little to remedy Till's problems - he's a big targetwith no particularly standout attacks. A skilled player should beable to dispatch him with little effort, especially with Till's helperdragons generally providing no cover in the middle of the screen wherebosses like to hang out.Till's one redeeming value is her speed - she's nice and fast, so anexpert player may be able to get out of some sticky situations that aslower character may not have been able to escape.Realy Till is difficult to play as, because in order to be effectivewith her, you really need to wait until things are moving fast. Unfortunately, against almost any other character, chances are you'lllose before you get to that point. ____________________________________________________________________/ \|NAME: DO KESUBEI Lv. 1: NEKO PUNCH ||MOVE: FAST Lv. 2: AMAZING FLYING EXPLODING ROBOT FISTS ||CHARGE: HASTY OF DEATH (TM) || Lv. 3: ROBONEKO |\____________________________________________________________________/Kesubei is another character with a short-ranged charge shot, butthanks to a somewhat speedy charge speed, it's still useful -especially to take out bosses or to reverse a pocket of fireballs.His Amazing Flying Exploding Robot Fists of Death (tm) may not seemall that great at first because they simply fly straight down from thetop of the screen and explode somewhere. The kicker here is that inaddition to simply exploding, the explosions remain active for asecond or two, during which they can still harm your opponent. Thisis best in frantic battles where lots of dodging is going on becauseyour opponent may not be paying full attention to the explosions. They're still not teriffic, but they're better than some extraattacks.Roboneko is one of the most dangerous bosses in the game. He's got aslew of attacks - including lasers, carrots, stars, and his bestattack: the Roboneko Rampage. He pulls his arms and legs into hisbody and becomes egg-shaped, then starts bouncing up and down from thebottom of the screen to the top. This is extremely difficult to dodgebecause you've also got golems to worry about, and getting hit by agolem will cause you to lose one heart and almost guarantee you tolose 3 more when Roboneko hits you.I would consider Do Kesubei another of the top characters. ____________________________________________________________________/ \|NAME: TINKER & LINKER Lv. 1: MULTIDIRECTIONAL GEM MISSILE ||MOVE: AVERAGE Lv. 2: AMAZING FLYING SPARKLING FAIRIES OF ||CHARGE: AVERAGE DEATH (TM) || Lv. 3: FAIRY GODMOTHER |\____________________________________________________________________/Always a crowd favorite, the lovely twins Tinker and Linker are sadly,a bit underpowered. Their charge shot can go any direction -including behind you - which makes it the most versatile charge shotin the game. Unfortunately, it's a rather small attack and theircharge speed isn't quite up to par to make the attack terribly usefulin an emergency. It is good for some strategic use, however, as youcan still hit fireballs that have passed you if you get the timingdown.Her Amazing Flying Sparkling Fairies of Death (tm) can be especiallyeffective if you know how to use them. They fly from your side of thescreen across your opponent's side, then bounce back across theopponent's screen before they leave play. Since they come from theside rather than the top or bottom, there's very little time betweenwhen they appear on screen and when they can hit your opponent.This extra attack is one of two that you can use to your advantage ifyou know what stage you're going to be on. Depending on which coloryou choose to play as (regular or alternate) the fairies differ incolor. On some stages the alternate color fairies really blend intothe background, making them quite effective in a hectic background. On other stages, the regular color is better.The Fairy Godmother relies mostly on projectile attacks, which arequite easy to dodge. Your best best when playing as Tinker & Linkeris to rely very heavily on her fantastic extra attacks. ____________________________________________________________________/ \|NAME: MACKY & PENTELL Lv. 1: MUNCH BOMB ||MOVE: SLOW Lv. 2: AMAZING FLYING MUNCH MONSTERS OF ||CHARGE: ALSO SLOW DEATH (TM) || Lv. 3: MEGA MUNCH |\____________________________________________________________________/Macky & Pentell have a very powerful charge shot, but unfortunatelytheir charge speed is too slow to really make much use of it. Mackyfires a munch creature which explodes on impact when it hitssomething. Additionally, you can press the fire button again todetonate it early. Since you need a good bit of lead time, chancesare you won't be able to pull this one out in an emergency.Their extra attack, the Amazing Flying Munch Monsters of Death (tm) isparticularly potent, however. Munch monsters are released on to youropponent's screen, which then lock on and make a beeline straight atyour opponent. This can be difficult to dodge even in the earlystages of a game, but as things speed up, this becomes extremelyeffective.The best part about the Amazing Flying Munch Monsters of Death (tm) isthat they tend to look a lot like the stage golems, so your opponentmay be tricked into trying to shoot them down. Since all extraattacks are invulnerable, your opponent is likely to get hit when themunch monster locks on.The munch monsters also benefit from alternate color schemes. Duringthe darker stages, your best bet is to use the alternate color whichmakes them blue. On the lighter stages, blue sticks out prettyeasily, though, so stick with the classic tan.Mega Munch can create more munch monsters, but his other attacks arelargely ineffective. However, due to Macky & Pentell's slow chargetime, you may feel it's more worthwhile to charge fully and unleash aboss instead of having to charge to level 2 twice for two waves ofmunch monsters.One final caveat: In Saturn mode, Pentell sort of hovers behindMacky. This can be a bit distracting, so make sure you practice withit before attempting to use Macky & Pentell on the Saturn against livecompetition! ____________________________________________________________________/ \|NAME: KING MEVIOUS Lv. 1: 3-WAY BATS ||MOVE: FAST Lv. 2: AMAZING FLYING BLODDSUCKING BAT STORM||CHARGE: SLOW OF DEATH (TM) || Lv. 3: BAT BOSS |\____________________________________________________________________/Mevious is one fast son of a gun. His charge shot fires a 3-wayvolley of bats forward, and is pretty powerful if you can use it. Again, with this power comes a high price - a slow charge speed. His extra attacks are downright nasty. The Amazing FlyingBloodsucking Bat Storm of Death (tm) fires a few bats to the opponentsside of the screen, which hover for a moment before zeroing in on andgoing after your opponent. It's quite similar to Macky and Pentell'sextra, but faster and deadlier.Mevious' Bat Boss is unfortunately pretty weak - it does have onesurprising move where it lashes it's tail out, but a skilled playershould be able to see it coming and easily dodge out of the way.Mevious should be played by focusing on sending as many extra attacksas possible. Those bats are very difficult to dodge and thattranslates into wins. ____________________________________________________________________/ \|NAME: SPRITES Lv. 1: DOUBLE FAIRY BLAST ||MOVE: HASTY Lv. 2: AMAZING FLYING NON-FLAMMABLE STEALTH ||CHARGE: A BIT POKEY BUNNIES OF DEATH (TM) || Lv. 3: SUPERCAT |\____________________________________________________________________/Sprites plays nearly identically to Ran and Dark Ran (see the previousissue for their strategies). Her Double Fairy Blast is essentially apowered up version of their charge shots.Her Amazing Flying Non-Flammable Stealth Bunnies of Death (tm) aren'tas good as the exploding ones that Ran and Dark Ran have. The non-flammable ones have longer range as they go all the way off thescreen, but the wake from the explosions is usually what would catchan opponent off guard. And unfortunately these bunnies don't boom. The Supercat is a slightly beefed up version of Ran and Dark Ran'sboss attacks - it's got a few new moves but is largely the same.To be honest, I'd prefer playing as Ran or Dark Ran to Sprites - theycharge faster and their extra attacks are more effective. Sprites'increased boss power and charge shot do not make up for thatdifference. ____________________________________________________________________/ \|NAME: MEIRIN KISARAGI Lv. 1: HOMING BELL BOMB ||MOVE: FAST Lv. 2: AMAZING FLYING STEALTH PANDAS OF ||CHARGE: SLOW DEATH (TM) || Lv. 3: PRINCIPAL PANDA |\____________________________________________________________________/Meirin is by far my favorite character in the game, thanks to herpanda friends. Her charge shot is similar to Macky & Pentell's - it'sa bomb that provides a big explosion. However, it is a homing shotand will head straight for the nearest golem or fireball. Thedownside is her rather lengthy charge time.The Amazing Flying Stealth Pandas of Death (tm) are quite useful. They climb up the edges of your opponent's half of the screen, thenlaunch themselves directly at whatever poor character your opponenthappened to pick. They're quite fast (especially as the roundprogresses), quite large, and they can fly either up towards the topof the screen or down towards the bottom.Principal Panda is also a formidable adversary hurling chalk andclapping oversized chalkboard erasers together. He also likes tobounce, making him one of the better boss attacks in the game.Sadly Meirin is a Saturn Mode exclusive character, so she's notavailable on the Dreamcast, PS2 or Neo Geo versions of the game. Thatjust means you should have bought the Saturn version to begin with.WE'RE DONE! Now get back to practicing! benstyluses (benstyli?)everywhere await your challenge!----------------------------------------------------------------------New and Upcoming ~ Page 7----------------------------------------------------------------------Here's a list of Sega's upcoming releases (within 2 weeks of thisnewsletter) as well as recent games in case you accidentally missedany of them. This list covers games developed by Sega, published bySega, or on Sega systems. These dates are direct from Sega, butsometimes they change em. So this should be considered a "roughestimate" rather than hard facts.Some of the games are starting to get really long names so I've goneto the two line format (at least until they're off the list).RECENTLY RELEASED - USA-----------------------None :(UPCOMING GAMES - USA--------------------Condemned: Criminal Origins PC 04/11/06RECENTLY RELEASED - EUROPE--------------------------OutRun 2006 Coast 2 Coast PC PS2 PSP XB 03/31/06UPCOMING GAMES - EUROPE-----------------------Football Manager 2006 360 04/13/06Football Manager Handheld PSP 04/13/06RECENTLY RELEASED - JAPAN-------------------------Under Defeat DREAMCAST! 03/23/06Pro Soccer Club o Tsukurou! Europe Championship PS2 03/29/06Jissen Pachislot Hishhouhou! Ore no Sora PS2 03/30/06Jissen Pachislot Hishhouhou! Aladdin 2 Evolution DS DS 03/30/06Jissen Pachislot Hishhouhou! Aladdin 2 Evolution Portable PSP 03/30/06UPCOMING GAMES - JAPAN----------------------Guilty Gear XX Slash PS2 04/13/06----------------------------------------------------------------------Game of the Week - Dec-A-thlete and Winter Heat (Saturn) ~ Page 8----------------------------------------------------------------------Back in the late 1990's, small arcades were dying a painful death inthe United States. One such arcade that met an ignominious end was atthe Westminster Mall in Orange County California.I remember many details about this arcade - I can recite dozens of thegames that I played there during its many years servicing theWestminster community. This arcade was my first exposure to Gunbird (in a Sega Astro Citycabinet, no less).It was my first exposure to Daytona USA (go figure).It was my first exposure to Hyperdrive (a remarkably fun Midway spaceracing game).I can tell you the locations of the change machines that wouldmagically convert dollar bills into quarters. There was one just tothe right of the entrance, one off to the left end of the game roomnext to the prize counter, and one all the way at the back by theowner's office.The one thing that eludes me is the name of the place. I can almostsee it in my mind, but the memory is faded and blurred.Probably the most vivid memories I have of this now nameless lostarcade are of the hours spent playing Winter Heat. It was in the backcorner of the arcade, comfortably nestled between Numan Athletics andthe Skee-Ball ramps.Sure it was just a pretty 3D winter sports version of Konami's oldTrack & Field games, but there was something more to it. Instead ofsimply picking a country to represent, you actually picked acharacter. Some characters were good at downhill skiing. Others weregood at skating. Others were well rounded. Each one had a uniquepersonality that made them interesting at the very least.Arcade operators obviously wouldn't make money on the game if peoplecould simply pop in a quarter and play for 20 minutes. So the gameforced you to "qualify" to continue playing by getting a certain scoreor higher. Naturally, this led to some continuing - I remember feeling a bitmiffed when some of the qualifying times were 10 seconds below the so-called "World Record" times. After each continue, the qualifying timewould ease a bit - perhaps it was 40 seconds the first time - then itmay go to 50 seconds the second time. If you fail and continue again,it may go up to a full minute.When I found out that Winter Heat had also been released on Saturn, Iwas ecstatic.Towards the end of the Saturn's lifespan, most of my shopping was doneat two places - Electronics Boutique for used games, and Toys R Us fornew games. Toys R Us was a great place to buy Saturn games at thattime, as most were $30 or less. So, even though it was a bit of adrive, I took the trip, walked through the automatic sliding doors,past the bins of crap up at the front and went straight to the videogame aisles.Saturn had one full side of an aisle, which was quite a bit of spacefor a system that was on its way out. I grabbed one of the threeremaining tickets for Winter Heat and made my way up to the counter topurchase the game.Brief history lesson: Before Toys R Us initiated its "R-Zone" sectionfor video games, all the games were up in a storage booth at the frontof the store. Down the aisles they had laminated printouts of thecover for each game, and these printouts were hanging from the wall soyou could flip them up and see the back side. Underneath each ofthese laminated printouts were pockets that had tickets showing thename of the game and the price. The idea was that you would bring theticket up to the counter, purchase the game, then bring your receiptto the booth where you would receive the actual physical game. Though that method is not without its problems (people taking ticketsand not buying the game for example), it is still far better thanopening a new game to have a "display copy". I still believe thatsome modification of the laminated printout idea would be the perfectway to sell video games. But I digress.I took Winter Heat home and was pleased to discover that it had threebrand new events not present in the arcade version - Aerial,Snowboarding and Skeleton. I was even more pleased to discover that with a multitap, up to fourpeople could play the game (usually one or two at a time, but someevents do actually have all four players at one time).Thus far, I have spent the majority of the time talking about WinterHeat, and this is supposed to be a double article about Dec-A-Thleteas well.To be honest, I simply don't have any nostalgia for Dec-A-Thlete likeI do for Winter Heat. It, too, is a fun and challenging event-basedsports title that focuses on the events of the Decathlon. UnlikeWinter Heat, its multiplayer is limited to two people.Dec-A-Thlete came out first (in 1995), and Winter Heat is sort of asequel to it (including most of the same cast of characters). Theactual gameplay is largely the same between the two titles. There's alot of rapidly slapping the speed buttons and well timed presses ofthe action button, and occasionally you'll need to use the d-pad tosteer.Both games are quite good, but I think that winter sports are justmore visually appealing to me.Winter Heat was released in late 1997, which by no coincidence wasshortly before the Nagano Olympics of 1998. The official Olympic gamewas released a bit later by Konami, the big pioneers of event-basedsports games, and ironically it was atrocious.Another interesting tidbit is that at the time of Winter Heat'srelease, Skeleton was not even part of the Winter Olympics (it wasbrought back in 2002 after a 54 year absence).At any rate, you should be able to pick up both games quiteinexpensively, and if you're a fan of arcade style sporting events andhave fast and durable fingers, these two may be just what you need toget your fix. - http://www.segafans.com/gotw/sat_decathlete_and_winter_heat.mov -benstylus----------------------------------------------------------------------Links ~ Page 9----------------------------------------------------------------------SegaFans: Covering the past present and future of everything Sega - http://www.segafans.comSega of America - http://www.sega.comSega Europe - http://www.sega-europe.comSega of Japan - http://www.sega.jpCuddly Gamers: A forum where gamers are nice to each other - http://cuddlygamers.comGame Trading Zone: Buy, sell, or trade your games online for free - http://www.gametz.comGame Tribute: Provides ad free hosting to quality game fan sites - http://www.gametribute.comGenki Video Games: People at SegaFans like 'em! Bet you will too! - http://www.genkivideogames.comWhip Ass Gaming: A very hip gaming site run by BelPowerslave - http://www.whipassgaming.com----------------------------------------------------------------------Credits / Legal / Contact / Subscription Information ~ Page 10----------------------------------------------------------------------This issue was created in its entirety by benstylus.All original content copyright 2006 segafans.com. ----------------------------------------------------------------------You may redistribute this newsletter under the following conditions:1 - You will not add, remove, or change any part of this newsletter. 2 - You will not charge for this newsletter. If you run asubscription-based website, this newsletter must be in a non-subscription area of the site.3 - You will provide proper credit and a link to www.segafans.com----------------------------------------------------------------------All games featured are copyright their respective owners.----------------------------------------------------------------------Would you like to subscribe to the free SegaFans Weekly newsletter?Just send an email to:sfw.subscribe@segafans.comNOTE: To avoid spam, you will receive an auto-reply from that address.Read the instructions in the auto-reply to confirm your subscription.----------------------------------------------------------------------Tired of receiving the newsletter in your email every week? If youwant to cancel your subscription, send an email to:sfw.cancel@segafans.com----------------------------------------------------------------------Got any comments, suggestions, complaints, or even submissions (hinthint)? Just e-mail:sfw@segafans.comMake sure to put SEGAFANS WEEKLY in the subject header to get pastthe spam filter!Do not send file attachments without my approval - unsolicited e-mailwith files attached will simply be deleted.---------------------------------------------------------------------- ~A GREAT BEGINNING CAN LEAD TO A PERFECT ENDING~