Electronic Arts

 

 

 

 

 

Electronic Arts is by far the most successful third-party publisher today.  Not only is it the lone computer game publisher to survive the Golden Age (1979 - 1992) still controlling its own fortunes, but those fortunes have surpassed all others in the industry, routinely making over one billion dollars each year.  In fact, several classic publishers are now wholly owned subsidiaries of Electronic Arts including:  Origin, Maxis, Westwood Associates and Bullfrog.  EA's success over the years was built upon a huge library of great games .  This can be seen by the large number of GOTCHA nominations and winners listed below.  EA is second in number only to SSI, whose dominance of the  niche wargame market skews the numbers in their favor.  Excluding wargames, Electronic Arts has garnered  the most GOTCHA nominations and wins of any publisher.  One  of the keys to EA's continued success over the Golden Age is the company's policy of giving credit and profit where it was due.  This was a new concept in an industry where developers were often treated more like factory workers than artists. 

History

In 1982, Trip Hawkins left Apple Computer, where he served as Product Marketing Director.  Hawkins developed the principal ideas behind the foundation of EA during a period from 1965-1982.  His key ideas were validated in a visit with Don Valentine of Sequoia Capital in February, 1982.  Valentine invited Hawkins to use his office to incubate the company and showed a strong interest in investing after Hawkins wrote a business plan. The early relationship with Valentine resulted in a first -- a video game company making venture capital part of its startup strategy.  According to Hawkins, the principal ideas and year of instigation leading up to the formation of Electronic Arts are as follows:

bullet"1965 -- realized that I could 'learn by doing' and was more stimulated playing board games than while reading or watching TV
bullet1968 -- became interested in designing sports games with real players, stats, and strategies after discovering Strat-O-Matic
bullet1970 -- discovered philosopher John Dewey, which spurred my view of using games to learn through play and simulation
bullet1971 -- designed and produced my first simulation game using cards, charts, and dice
bullet1972 -- used PDP-8, my first computer, and realized I could fulfill my gaming dreams by 'putting real life in a box' (e.g. let the computer do the work of simulation)
bullet1973 -- began programming courses at Harvard; programmed football simulation game and developing ideas for other games
bullet1974 -- created custom major in 'Strategy and Applied Game Theory'
bullet1975 -- learned about microprocessor and The Computer Store and decided to found my own game software firm in 1982
bullet1977 -- console game research with Fairchild on my game ideas; began work on first major published study of personal computer industry, published by CSI; saw debut of Apple II at WC Computing Faire; visited first Byte Shop near my house
bullet1978 -- joined Apple and got my first PC (Apple II) and programmed some games for it, and began to develop relationships with game developers
bullet1979 -- worked with very talented software engineers at Apple and realized they were artists that could be managed, promoted, and compensated like Hollywood manages their artists
bullet1980 -- became founding board member of SSI to learn computer game business
bullet1981 -- involved in Apples shift from selling through distributors to direct to retailers, and realized I wanted to sell direct to retailers in my software business, a radical notion at that time"

Hawkins incorporated his company alone (but with the assistance of a lawyer) on May 28, 1982 and was the sole owner of the company for several months.  He did research for the business plan prior to August 1982 and then spent most of August writing the plan with Rich Melmon doing a small portion of the writing.  The first draft of the plan was presented to Sequoia in early September, 1982 and received positive feedback, at which point they began negotiating terms.  The financing was finally closed in early December.  Hence the company entirely depended on Hawkins financially for the first seven months -- estimated to cost him around $200,000.

The name by which the company was known actually changed many times.  For the first several years that Hawkins worked on ideas, it had no  name because one wasn't needed until it shipped some actual products.  When first incorporated, the legal name was Amazin Software.  During that time Hawkins was already doing contracts with people like Dan Bunten (M.U.L.E.) , David Maynard (Worms?), and Freefall Associates (Archon), and that was when things really got going with funding, office space, employees, and products in development. 

Employee #1 was obviously Trip Hawkins. The first "other" employees were Melmon, Dave Evans, and Pat Marriott who were hired in August, 1982.  One reason they were hired first is that Hawkins knew all of them previously, and they took his first offer to join.  Joe Ybarra and Stephanie Barrett were hired in early September. Hawkins only met them in that time period, which is why they did not join sooner.  After they were hired, the budding game publisher had outgrown the small space they had at Sequoia and had to move in October to their own office in Burlingame (that overlooked the landing path at the San Francisco airport), and later to San Mateo in January 1983.  The final business plan, published on October 8, 1982 says that Bing Gordon, EA's current (2005) Chief Creative Officer and Executive Vice President, was scheduled to be hired in October but did not say he had already been hired.  His actual hire date is somewhere between late September and late October when he started in the Burlingame office.  He joined the company later in part because he could not make up his mind and in part because his wife was trying to convince him to join GBS instead in the formation of their new ad agency. Hawkins recalls that even in late September he was out in San Francisco walking the streets with Gordon trying to convince him to join.  A year later Hawkins once again had to go to great lengths to convince him not to jump ship.  Tim Mott joined in October and proposed the hiring of Steve Hayes and Dave Maynard who came in around late October or early November, as did Jeff  Burton.

In summary, the earliest EA employees were:

bulletRich Melmon, VP Sales and Marketing.  Formerly the president of a local PR agency.
bulletDave Evans, Producer.  Formerly a marketing manager at Apple.
bulletPat Marriott, Producer.  Formerly a marketing manager at Apple.
bulletJoe Ybarra, Producer.  Formerly a producer at Apple.
bulletStephanie Barrett, Administrator.
bulletJeff Burton, Sales.  Formerly a sales manager at Atari.
bulletBing Gordon, Marketing, reporting to Melmon.  Formerly an account executive at an ad firm, Ogilvy and Mather.
bulletTim Mott, VP Technology. Formerly a manager at Xerox PARC.
bulletDave Maynard, Engineer. Formerly at Xerox PARC.
bulletSteve Hayes, Engineer. Formerly at Xerox PARC.
bulletStewart Bonn, Producer, joined in February of 1983 . Formerly sales.
bulletDavid Gardner (then sales assistant, later Managing Director of EA Europe.) joined in February of 1983.
bulletRichard Hilleman (currently - 2005 - Executive in Charge of Production) joined in February of 1983.
bulletNancy Fong joined in March of 1983 to head up the art department, but has since become Vice President of Marketing Services.

 

The initial employees of Amazin' Software hated that name, so they held an all-day company naming session off-site in Pajaro Dunes in October, 1983.  Andy Berlin and Jeff Silverstein of GBS ad agency also joined the naming portion of the meetingThe name on the cover of the business plan final draft (dated October 8, 1982) is actually "SoftArt," which is a name that Melmon and Hawkins had devised. But they personally knew the people that ran Software Arts (creators of Visicalc), respected them and did not want to use the SoftArt name unless it was okay with them. Melmon asked Dan Bricklin of Software Arts, and the response was negativeHawkins wanted a company that embraced the artistic vision behind the film company, United Artists, a firm founded by Mary Pickford, Douglas Fairbanks, et al.  Bing Gordon proposed "Electronic Artists," but Steve Hayes countered, "We're not the artists, they are..." meaning that EA was a publisher and not a developer.  (In fact, EA's first in-house game was Skate or Die produced in 1987.)  Tim Mott proposed "Electronic Arts", and previously they all agreed that the name would only change with a unanimous vote, and if anyone went to bed, they lost their vote.  Only Marriott went to bed and the unanimous vote for Electronic Arts was around 2 AM.

Ironically, EA later created a short-lived, budget line of games for the C-64 called "Amazing Software."  These games were imports from around the world.

Also ironic, when EA opened its first European office in 1987, another company was called Electronic Arts in Europe, and the publisher could not use that name.  Instead, they called the corporate entity EOA Limited...until Hawkins was able to make a deal in 1988 to acquire the name from the European EA (a small graphics service firm).  Similarly, it took a long time for the publisher to become known as EA.  For example, the first sports product was Hawkins' personal project, One on One, which was released in 1983 as an Electronic Arts game.  Several more sports products followed until EA decided to brand them around EASN, the EA Sports Network.  That was later changed to EA Sports.  It wasn't until 2000 that EA formally changed all of its branding around "EA" -- EA Games, EA Sports, EA Big, etc.

EA's original business goals (according to the 1982 business plan) were to grow to a billion dollar company in about 6 years, and to "make software that makes a personal computer worth owning." Electronic Arts was the 136th game publisher in the US., but the first to reach the billion-dollar goal (although it actually took 12 years).

Some of EA's original strategies were:

bulletPublish the best games from independent "software artists"  -- like Bill Budge, Ozark Softscape and Free Fall Associates.
bulletDistribute directly to retailers and cut out the distributor middlemen.
bulletDevelop on leading edge technology.  EA published on floppy disks only at this time while other companies still supported cartridges and cassettes .
bulletBuild a company brand name to stand for quality.
bulletAll employees would act like owners and get stock options.

In May of 1983 EA shipped:

bulletHard Hat Mack for the Atari 800 and Apple II
bulletArchon for the Atari 800
bulletPinball Construction Set for the Atari 800 and Apple II
bulletWorms for the Atari 800
bulletM.U.L.E. for the Atari 800

All 21 or so EA employees went to the warehouse for the day and packed boxes. Other long-time employees who participated were Sharon Haug (then finance, later sales operations) and David Gardner.

Later that summer EA shipped:

bulletMurder on the Zinderneuf for the Atari 800 
bulletAxis Assassin for the Atari 800 
bulletThe Last Gladiator for the Apple II 

Murder on the Zinderneuf was actually contract #1 at EA, and Archon was contract #2 (though they were signed the same afternoon).  Archon made the initial release date in May, but Zinderneuf was shipped a month later, in June of 1983.

By depending heavily on the Atari 800 and Apple II platforms, Electronic Arts nearly put itself out of business.  The Atari 800 sales never took off as they had hoped, and Apple didn't give enough support to games. Commodore shipped the 64 disk drive in September of 1983 and jumped into the lead in the computer gaming market.  EA devoted much of its resources to porting its best titles to the C-64 and had five games converted by Thanksgiving of 1983, saving the company.

After a very successful run on home computers, Electronic Arts later branched out and produced console games as well.  Trip Hawkins moved on to found the 3DO company.  However, these are stories for a site other than GOTCHA.

As a side note, EA's classic Cube/Sphere/Pyramid corporate logo was devised by Barry Deutsch of the Steinhilber, Deutsch & Gard design firm . They proposed the three shapes to stand for the "basic alphabet of graphic design," and they rasterized them to connote technology.  Budd Steinhilber who was President of the San Francisco based design firm told GOTCHA that "In 1983 our old friend Rich Melmon (who we'd previously worked with at Intel and VisiCorp) asked us to design the logo, stationary and packaging for Rich & Trip's new venture.  The original logotype was designed by my partner Barry Deutsch. What you call "rasterization" is a technique used to suggest light & shadow in line art. Incidentally, when the first batch of business cards was printed, each individual had a choice of having either a cube, sphere or pyramid symbol on their card. Something for psychologists to interpret?About a year later, ATT unveiled a similar treatment in their logo.

Nancy Fong and Bing Gordon came up with the idea to hide the three shapes on the game covers, borrowing the idea from the way Playboy hid their bunny symbol on their magazine covers. 

Hawkins came up with the idea for the "flat boxes" (album cover packaging) "because I both wanted to save money and to have a look-and-feel of music-style sophistication and artist promotion.  What was a pleasant surprise was that once GBS was given this assignment they executed on it really well and were able to get the worlds largest printer of album covers to do something even better that was smaller, customized for our floppy discs, and in fact cheaper than a regular music LP album.  I asked them to knock themselves out on the PCS [Pinball Construction Set] cover and they did, and I think their work on that one set the tone.  I kept track and counted 22 competitors that went to the same printer and used the same album format that we pioneered.  However we later had to drop it because with increasingly crowded shelf space the albums got turned sideways ('spined out') and were too thin to see the brands.  At that point we began thickening the albums into boxes."

 

-- This summary was based on e-mail interviews with Trip Hawkins and Bing Gordon with additional information provided by Jon Freeman of Epyx and Free Fall Associates fame and Barry Deutsch of the Steinhilber, Deutsch & Gard design firm.  GOTCHA would like to sincerely thank all of these gentlemen for their time and powers of recollection.   In cases of conflicting information, GOTCHA generally went with the information provided by  founder, Trip Hawkins since he has a copy of the business plan handy to  back up his memories.

Also visit GOTCHA's tribute to EA Flat Boxes and the EA Flat Box Photo Gallery.

GOTCHA Nominees

Pinball Construction Set -- Electronic Arts, 1982

Mail Order Monsters -- Electronic Arts, 1984

Skyfox -- Electronic Arts, 1984

The Bard's Tale -- Electronic Arts, 1985

Strike Fleet -- Electronic Arts, 1987

F/A-18 Interceptor -- Electronic Arts, 1988?

Caveman Ugh-Lympics -- Electronic Arts, 1988

Deathlord -- Electronic Arts , 1988

John Madden Football -- Electronic Arts, 1989

Lakers vs. Celtics and the NBA Playoffs -- Electronic Arts, 1989

Indianapolis 500 -- Electronic Arts, 1989

Starflight -- Electronic Arts, 1989

Populous -- Electronic Arts, 1989

Projectyle -- Electronic Arts, 1990

GOTCHA Winners

One on One: Dr. J vs. Larry Bird -- Electronic Arts, 1983

Archon -- Electronic Arts, 1983

M.U.L.E. -- Electronic Arts, 1983

The Seven Cities of Gold -- Electronic Arts, 1984

Racing Destruction Set -- Electronic Arts, 1985

Wasteland -- Electronic Arts, 1986

Lords of Conquest -- Electronic Arts, 1986

Earl Weaver Baseball -- Electronic Arts, 1987

Skate or Die -- Electronic Arts, 1987

Chuck Yeager's Advanced Flight Trainer -- Electronic Arts, 1987

Project Firestart -- Electronic Arts, 1988

Centurion - Electronic Arts, 1990

4-D Boxing -- Electronic Arts, 1991

Games in the GOTCHA Museum 

Game Name: Publisher: OS: Media: Category: Condition: Year:
4-D Boxing Electronic Arts DOS 3.5" Disk Sports F 1991
Adventure Construction Set Electronic Arts C64 5.25" Disk RPG F 1984
Age of Adventure Electronic Arts Atari 5.25" Disk RPG MS 1981-86
Amnesia Electronic Arts C64 5.25" Disk Adventure F 1987
Amnesia Electronic Arts Apple II 5.25" Disk Adventure MS 1987
Amnesia Electronic Arts DOS 5.25" Disk Adventure F (MMC) 1987
Archon Electronic Arts Atari 5.25" Disk Action/Strategy F 1983
Archon Electronic Arts C64 5.25" Disk Action/Strategy NM (T) 1983
Archon II: Adept Electronic Arts C64 5.25" Disk Action/Strategy MS 1984
Arcticfox Electronic Arts Atari ST 3.5" Disk Action MS 1985-86
Arcticfox Electronic Arts Apple II 5.25" Disk Action NM 1985-86
Arcticfox Electronic Arts C64 5.25" Disk Action MS 1985-86
ATF - Advanced Tactical Fighters Electronic Arts DOS CD-ROM Simulation F/F 1996
Axis Assassin Electronic Arts C64 5.25" Disk Action MS 1983
Battlefront Electronic Arts C64 5.25" Disk Strategy MS
Black & White Electronic Arts Win 95 CD-ROM Strategy F/NM 2001
Black Crypt Electronic Arts Amiga 3.5" Disk RPG F/F 1992
Caveman Ugh-lympics Electronic Arts C64 5.25" Disk Fantasy Sports VG 1988
Centurion Electronic Arts Amiga 3.5" Disk Action/Strategy VG 1990-91
Chuck Yeager's Advanced Flight Trainer Electronic Arts Apple II 5.25" Disk Simulation F 1987
Chuck Yeager's Advanced Flight Trainer Electronic Arts C64 5.25" Disk Simulation MS 1987
Chuck Yeager's Advanced Flight Trainer Electronic Arts Apple II 5.25" Disk Simulation VG/F 1987
Chuck Yeager's Advanced Flight Trainer 2.0 Electronic Arts Atari ST 3.5" Disk Simulation IM
Command & Conquer: Red Alert 2 Electronic Arts Win 95 CD-ROM Strategy F/F 2000
Crusader No Remorse Electronic Arts DOS CD-ROM Action F/F 1995
Cut & Paste Electronic Arts C64 5.25" Disk Productivity MS
Cut & Paste Electronic Arts Atari 5.25" Disk Productivity MS
CyberMage Electronic Arts DOS CD-ROM Action/Adventure F/VG 1995
D-Bug Electronic Arts Atari 5.25" Disk Edutainment MS
Dan Dare: Pilot of the Future Electronic Arts C64 5.25" Disk Action MS
Deathlord Electronic Arts C64 5.25" Disk RPG F/F 1988
Deathlord Electronic Arts Apple II 5.25" Disk RPG F 1988
Delta Patrol Electronic Arts C64 5.25" Disk Action MS
Demon Stalkers Electronic Arts C64 5.25" Disk Action MS 1987
Dragon's Lair Electronic Arts C64 5.25" Disk Action F 1983
EA Compilation Electronic Arts DOS CD-ROM Many MS
Earl Weaver Baseball Electronic Arts DOS 5.25" Disk Sports F 1987
Emperor: Battle for Dune Electronic Arts Win 95 CD-ROM Strategy F/F 2001
EOS: Earth Orbit Stations Electronic Arts C64 5.25" Disk Strategy MS 1984-1987
F/A-18 Interceptor Electronic Arts Amiga 3.5" Disk Simulation NM (S) (T) 1988
Ferrari Formula One Electronic Arts Amiga 3.5" Disk Simulation F 1988
Ferrari Formula One Electronic Arts Atari ST 3.5" Disk Simulation MS 1988
Golden Oldies Electronic Arts C64 5.25" Disk Misc. MS
Golden Oldies Electronic Arts Atari ST 3.5" Disk Misc. MS
Grand Slam Bridge Electronic Arts DOS 5.25" Disk Misc. F 1985-87
Hard Hat Mack Electronic Arts C64 5.25" Disk Action NM 1983
Hard Hat Mack Electronic Arts Atari 5.25" Disk Action MS 1983
Heart of Africa Electronic Arts C64 5.25" Disk RPG MS 1985
Imperium Electronic Arts Atari ST 3.5" Disk Strategy

John Madden Football Electronic Arts DOS 3.5" Disk Sports MS 1989
John Madden Football Electronic Arts DOS 5.25" Disk Sports F 1988-89
John Madden Football Electronic Arts Apple II 5.25" Disk Sports VG 1988
Jordon VS Bird: One on One Electronic Arts DOS/Tandy 5.25" Disk Sports VG/F 1988
Krush, Kill 'N' Destroy Electronic Arts Win 95 CD-ROM Strategy CDR 1997
Legacy of the Ancients Electronic Arts DOS 5.25" Disk RPG F 1987
Legacy of the Ancients Electronic Arts C64 5.25" Disk RPG MS 1987
Legacy of the Ancients Electronic Arts Apple II 5.25" Disk RPG IM 1987
Lords of Conquest Electronic Arts Atari ST 3.5" Disk Strategy F 1986-88
Lords of Conquest Electronic Arts Atari 5.25" Disk Strategy MS 1986
M.U.L.E. Electronic Arts C64 5.25" Disk Strategy MS 1983
M.U.L.E. Electronic Arts Atari 5.25" Disk Strategy NM (S) (T) 1983
Madden NFL 2000 Electronic Arts Win 95 CD-ROM Sports MS 1999
Madden NFL 97 Electronic Arts Win 95 CD-ROM Sports F 1996
Madden NFL 98 Electronic Arts Win 95 CD-ROM Sports F 1997
Madden NFL 98 Electronic Arts Win 95 CD-ROM Sports CDR 1997
Madden NFL 99 Electronic Arts Win 95 CD-ROM Sports F 1998
Mail Order Monsters Electronic Arts C64 5.25" Disk Action MS 1984-85
Make Your Own Murder Party Electronic Arts C64 5.25" Disk Misc. VG 1986
Marble Madness Electronic Arts Apple IIGS 3.5" Disk Action F 1984-87
Marble Madness Electronic Arts C64 5.25" Disk Action F 1984-86
Mind Mirror Electronic Arts C64 3.5" Disk Misc. VG 1986
Mind Mirror Electronic Arts Apple II 5.25" Disk Misc. MS 1986
Movie Maker Electronic Arts C64 5.25" Disk Misc. F (MMC) 1985
Murder on the Zinderneuf Electronic Arts DOS 5.25" Disk Adventure F/F 1983-84
Murder on the Zinderneuf Electronic Arts Atari 5.25" Disk Adventure F 1983
Music Construction Set Electronic Arts Atari 5.25" Disk Music NM 1983
Music Construction Set Electronic Arts C64 5.25" Disk Music MS 1983
Music Construction Set Electronic Arts Atari ST 3.5" Disk Music F 1983-87
NCAA Football 98 Electronic Arts Win 95 CD-ROM Sports

NCAA Football 99 Electronic Arts Win 95 CD-ROM Sports MS 1998
NFLPA Players Disk (John Madden Football) Electronic Arts DOS 5.25" Disk Sports F 1989
One on One Electronic Arts C64 5.25" Disk Sports MS 1983
One on One Electronic Arts Atari 5.25" Disk Sports MS 1983
Patton VS Rommel Electronic Arts Mac 3.5" Disk Strategy F 1986
Patton VS Rommel Electronic Arts C64 5.25" Disk Strategy MS 1986
PHM Pegasus Electronic Arts C64 5.25" Disk Simulation F (S) (C) 1987
PHM Pegasus Electronic Arts Apple II 5.25" Disk Simulation IM 1987
PHM Pegasus Electronic Arts Sinclair Cass Action/Strategy F 1987
Pinball Construction Set Electronic Arts C64 5.25" Disk Action MS 1985
Pinball Construction Set Electronic Arts Atari 5.25" Disk Action MS 1985
Pinball Construction Set Electronic Arts Unknown 5.25" Disk Action G 1985
Pinball Construction Set Electronic Arts Apple II 5.25" Disk Action F 1982-84
Populous Electronic Arts Atari ST 3.5" Disk Action/Strategy

Populous Electronic Arts Amiga 3.5" Disk Strategy VG 1989
Populous: The Beginning Electronic Arts Win 95 CD-ROM Strategy F 1998
Populous: The Promised Lands Electronic Arts Atari ST/Amiga 3.5" Disk Strategy NM 1989
POWERDROME Electronic Arts Atari ST 3.5" Disk Action MS 1988
Powermonger Electronic Arts DOS 5.25" Disk Strategy F 1990-91
Powermonger Electronic Arts Amiga 3.5" Disk Strategy F/F 1990
PowerMonger: World War I Electronic Arts Amiga 3.5" Disk Strategy NM (S) (C) 1991
Project Firestart Electronic Arts C64 5.25" Disk Action/Adventure F 1988
Projectyle Electronic Arts Atari ST 3.5" Disk Fantasy Sports MS 1990
Racing Destruction Set Electronic Arts Atari 5.25" Disk Action MS 1985
Racing Destruction Set Electronic Arts C64 5.25" Disk Action F 1985
Radio Baseball Electronic Arts DOS 5.25" Disk Sports MS 1986
Realm of Impossibility Electronic Arts C64 5.25" Disk Action MS 1983-84
Realm of Impossibility Electronic Arts Atari 5.25" Disk Action NM 1983-84
Return To Atlantis Electronic Arts Amiga 3.5" Disk Adventure G 1985-88
Road to Moscow Electronic Arts C64 5.25" Disk Strategy F 1987
Robot Rascals Electronic Arts C64 5.25" Disk Board VG 1986
Robot Rascals Electronic Arts Apple II 5.25" Disk Board MS 1986
Sanxion Electronic Arts C64 5.25" Disk Action MS
Sentinel Worlds 1: Future Magic Electronic Arts C64 5.25" Disk RPG F (MMC) 1988-89
Shogun Total War Electronic Arts Win 95 CD-ROM Strategy NM 2000
Sid Meier's Alpha Centauri Electronic Arts Win 95 CD-ROM Strategy MS 1999
Sid Meier's Alpha Centauri Planetary Pack Electronic Arts Win 95 CD-ROM Strategy F 1999
Sid Meier's Gettysburg! (Signed) Electronic Arts Win 95 CD-ROM Strategy MS 1998
Skate or Die Electronic Arts C64 5.25" Disk Action MS 1987
Skyfox Electronic Arts Atari ST 3.5" Disk Action MS 1984-85
Skyfox Electronic Arts C64 5.25" Disk Action F 1984-85
Skyfox II: The Cygnus Conflict Electronic Arts Amiga 3.5" Disk Action G 1987
Skyfox II: The Cygnus Conflict Electronic Arts C64 5.25" Disk Action MS 1987
Skyfox II: The Cygnus Conflict Electronic Arts DOS 5.25" Disk Action F 1987-88
Starflight Electronic Arts DOS 5.25" Disk RPG NM (S) (T) 1986
Starflight 2 Electronic Arts DOS 3.5" Disk/5.25" Disk RPG F 1989
Strike Fleet Electronic Arts Apple II 5.25" Disk Simulation NM 1987
Super BoulderDash Electronic Arts C64 5.25" Disk Action MS 1984-86
Syndicate Plus Gold Edition Electronic Arts DOS CD-ROM Strategy NM 1996
System Shock 2 Electronic Arts Win 95 CD-ROM Action/RPG MS 1999
The Archon Collection Electronic Arts Sinclair Cass Action/Strategy IM 1983-88
The Bard's Tale II Electronic Arts Amiga 3.5" Disk RPG F 1988
The Bard's Tale II Electronic Arts C64 5.25" Disk RPG MS 1988
The Bard's Tale III: Thief of Fate Electronic Arts Apple II 5.25" Disk RPG F 1988
The Bard's Tale III: Thief of Fate Electronic Arts C64 5.25" Disk RPG G 1988
The Bard's Tale: Tales of the Unknown Volume I Electronic Arts Apple IIGS 3.5" Disk RPG MS 1985-87
The Bard's Tale: Tales of the Unknown Volume I Electronic Arts C64 5.25" Disk RPG F 1985-87
The Bard's Tale: Tales of the Unknown Volume I Electronic Arts Atari ST 3.5" Disk RPG MS 1985-87
The Immortal Electronic Arts Amiga 3.5" Disk Action/Adventure F/VG 1990
The Last Gladiator Electronic Arts C64 5.25" Disk Action F 1983
The Last Gladiator Electronic Arts Apple II 5.25" Disk Action MS 1983
The Official America's Cup Sailing Simulation Electronic Arts C64 5.25" Disk Simulation MS
The Seven Cities of Gold Electronic Arts Atari 5.25" Disk RPG MS 1984
The Seven Cities of Gold Electronic Arts C64 5.25" Disk RPG F 1984
The Sims Electronic Arts Win 95 CD-ROM ALife MS 2000
The Standing Stones Electronic Arts C64 5.25" Disk RPG MS 1983
Touchdown Football Electronic Arts Atari 5.25" Disk Sports VG 1985-86
Ultima Online: Third Dawn Electronic Arts Win 95 CD-ROM RPG NM/NM 2001
Ultima Underworld & Underworld II Electronic Arts DOS CD-ROM RPG MS 1992-96
Ultimate Wizard Electronic Arts C64 5.25" Disk Action F 1984-86
Wasteland Electronic Arts C64 5.25" Disk RPG NM (S) (T) 1987-88
Wasteland Electronic Arts Apple II 5.25" Disk RPG IM 1986-88
Wilderness Electronic Arts Apple II 5.25" Disk Adventure VG 1984
Word Flyer Electronic Arts Atari 5.25" Disk Edutainment VG (MMC) 1983
World Tour Golf Electronic Arts Apple IIGS 3.5" Disk Sports F 1985-87
Worms? Electronic Arts C64 5.25" Disk ALife MS 1983
Worms? Electronic Arts Atari 5.25" Disk ALife MS 1983
Zany Golf Electronic Arts Atari ST 3.5" Disk Sports


 

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