Buildings & Structures: England

   Town Center
  • Creates new English Subjects.
  • Researches economic Technologies and Age advancments.
  • Resource drop-off point.
  • Special: Activates the Secret Service ability.
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 200
  • Trains Units: Subjects
  • Hitpoints: 3000


   Settlement
  • Drop off point for resources. When fully garrisoned it becomes a Town Center.
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 50 Wood
  • Trains Units: N/A
  • Hitpoints: 1000


   Mining Camp
  • Construct on a mineral deposit to mine resources automaically, without the need of Subjects.
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 250 Wood
  • Trains Units: N/A
  • Hitpoints: 1125


   Food Warehouse
    Epochs Available: Unknown
  • Resources Required: 175 Wood
  • Trains Units: N/A
  • Hitpoints: 825


   House
  • Adds to your population capacity.
  • Special: English Houses increase the rate of power regeneration in nearby units.
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 25 Wood
  • Trains Units: N/A
  • Hitpoints: 1000


   Dock
  • Produces Fishing Boats, Transports, and Warships.
  • Special: Docks automatically repair nearby friendly ships.
  • Epochs Available: Medieval Age
  • Resources Required: 100 Wood
  • Trains Units: N/A
  • Hitpoints: 6000


   Armory
  • Researches Innovations, which improve your units.
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 200 Wood
  • Trains Units: N/A
  • Hitpoints: 1000


   University
  • Researches Technologies and Classified Projects.
  • Epochs Available: Medieval Age
  • Resources Required: 200 Wood
  • Trains Units: N/A
  • Hitpoints: 1000


   Church
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 200 Wood
  • Trains Units: Vicars
  • Hitpoints: 2000


   Barracks
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 140
  • Trains Units: Infantry, foot archers, and support units.
  • Hitpoints: 1750


   Stable
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 125 Wood
  • Trains Units: Cavalry
  • Hitpoints: 1750


   Siege Factory
  • Epochs Available: Medieval Age-Imperial Age
  • Resources Required: 300 Wood
  • Trains Units: Seige and Field Weapons
  • Hitpoints: 3000


   Airport
  • Epochs Available: Unknown
  • Resources Required: Unknown
  • Trains Units: Unknown
  • Hitpoints: Unknown


   Tower
  • Defensive structure that automatically fires on enemies in range.
  • Special: Detects stealthy units.
  • Epochs Available: Medieval Age
  • Resources Required: Unknown
  • Trains Units: N/A
  • Hitpoints: 1250
  • Attack: 60


   Spike Pit
  • Primitive traps that damage enemy units when they walk over one.
  • Epochs Available: Medieval Age
  • Resources Required: 50 Gold
  • Trains Units: N/A
  • Hitpoints: 50
  • Attack: 1200


   Wall
  • Defensive structure that keeps enemy land forces at bay.
  • Epochs Available: Medieval Age
  • Resources Required: Unknown
  • Trains Units: N/A
  • Hitpoints: 10000


   Gate
  • Friendly units can pass through an unlocked Gate, but enemies cannot.
  • Epochs Available: Medieval Age
  • Resources Required: Unknown
  • Trains Units: N/A
  • Hitpoints: 10000