Buildings & Structures: England
Town Center
Creates new English Subjects.
Researches economic Technologies and Age advancments.
Resource drop-off point.
Special: Activates the Secret Service ability.
Epochs Available: Medieval Age-Imperial Age
Resources Required: 200
Trains Units: Subjects
Hitpoints: 3000
Settlement
Drop off point for resources. When fully garrisoned it becomes a Town Center.
Epochs Available: Medieval Age-Imperial Age
Resources Required: 50 Wood
Trains Units: N/A
Hitpoints: 1000
Mining Camp
Construct on a mineral deposit to mine resources automaically, without the need of Subjects.
Epochs Available: Medieval Age-Imperial Age
Resources Required: 250 Wood
Trains Units: N/A
Hitpoints: 1125
Food Warehouse
Epochs Available: Unknown
Resources Required: 175 Wood
Trains Units: N/A
Hitpoints: 825
House
Adds to your population capacity.
Special: English Houses increase the rate of power regeneration in nearby units.
Epochs Available: Medieval Age-Imperial Age
Resources Required: 25 Wood
Trains Units: N/A
Hitpoints: 1000
Dock
Produces Fishing Boats, Transports, and Warships.
Special: Docks automatically repair nearby friendly ships.
Epochs Available: Medieval Age
Resources Required: 100 Wood
Trains Units: N/A
Hitpoints: 6000
Armory
Researches Innovations, which improve your units.
Epochs Available: Medieval Age-Imperial Age
Resources Required: 200 Wood
Trains Units: N/A
Hitpoints: 1000
University
Researches Technologies and Classified Projects.
Epochs Available: Medieval Age
Resources Required: 200 Wood
Trains Units: N/A
Hitpoints: 1000
Church
Epochs Available: Medieval Age-Imperial Age
Resources Required: 200 Wood
Trains Units: Vicars
Hitpoints: 2000
Barracks
Epochs Available: Medieval Age-Imperial Age
Resources Required: 140
Trains Units: Infantry, foot archers, and support units.
Hitpoints: 1750
Stable
Epochs Available: Medieval Age-Imperial Age
Resources Required: 125 Wood
Trains Units: Cavalry
Hitpoints: 1750
Siege Factory
Epochs Available: Medieval Age-Imperial Age
Resources Required: 300 Wood
Trains Units: Seige and Field Weapons
Hitpoints: 3000
Airport
Epochs Available: Unknown
Resources Required: Unknown
Trains Units: Unknown
Hitpoints: Unknown
Tower
Defensive structure that automatically fires on enemies in range.
Special: Detects stealthy units.
Epochs Available: Medieval Age
Resources Required: Unknown
Trains Units: N/A
Hitpoints: 1250
Attack: 60
Spike Pit
Primitive traps that damage enemy units when they walk over one.
Epochs Available: Medieval Age
Resources Required: 50 Gold
Trains Units: N/A
Hitpoints: 50
Attack: 1200
Wall
Defensive structure that keeps enemy land forces at bay.
Epochs Available: Medieval Age
Resources Required: Unknown
Trains Units: N/A
Hitpoints: 10000
Gate
Friendly units can pass through an unlocked Gate, but enemies cannot.
Epochs Available: Medieval Age
Resources Required: Unknown
Trains Units: N/A
Hitpoints: 10000