June 2004

Wednesday, June 30, 2004

Player Ship Sketches
Posted by TheVirtu @ 7:49PM EDT

One of the regular players, ruff, has been doing little sketches of the new model for the UGTO Fleet Carrier and posting them on the darkspace.net forums. There are currently two sketches of them, both are amazingly detailed looking. Everyone should take a looksee at these sketches.

You can find them in this darkspace.net forum thread.

Resourcer Release
Posted by TheVirtu @ 6:30PM EDT

The Darkspace resourcer, a program that allows the developers of Darkspace to directly input code into the game that will be making content updates much easier, was finally released to the development team last Sunday and we can expect to see things moving alot more smoothly update wise soon.

Now...all we need is that patch to fix some of the latency issues...

Saturday, June 26, 2004

A Code Update for 6/25/04!
Posted by TheVirtu @ 6:09PM EDT

Here's a code update from lead developer, Richard 'Faustus' Lyle.

The version control system for the MirrorServer is finished, and I'm now finishing up the changes to Resourcer to fully intergrate the version control system. I can now checkin/checkout assets via Resourcer, I still need to finish the label/rollback functionality, should should take only a few more days.

I do have a dead-lock occuring with the new MirrorServer code I need to find and fix, plus I still need to test the changes to make sure the MirrorServer still works with older clients (otherwise nobody will be able to auto-update).

I'm about 50% through the UDP socket class code, I've finished the SocketGroupUDP class already, and now I'm working on the hard-core part which involves taking a byte-stream and breaking it up into packets to be sent over the internet, and reassembled on the other side.

I've been working still 1AM in the morning on this stuff, and by this weekend we WILL have the Resourcer into all the hands of the developers so they can start making asset changes (importing new models, changing ship configurations, etc..)

Quoted from this darkspace.net forum topic.

Thursday, June 24, 2004

DSC Turns One!
Posted by TheVirtu @ 12:38AM EDT

*starts playing the new years music*

Today is Thursday, June 24th, 2004. Do you know what that means? The Darkspace Connection website opened up to the public here on the Gamespy Network. The site's had it's highs and lows and although we don't really have that much traffic, we seem to enjoy what we do. :)

With site tracking starting in July 2003, we have recieved a Total Visitors To Date of 14,203 and 58,815 Page Views. The site's traffic has kinda been acting like a roller coaster, peaking with the 1.481 patch, and after the fall from that, we usually get around 5,000 hits a month.

Hey, hopefully we double or triple those amounts of traffic for this coming year for the Darkspace Connection. And see Darkspace become even more popular. :)

To another year!

Wednesday, June 23, 2004

Moderators Announced!
Posted by JackSwift @ 2:48AM EDT

The result of the June 2004 Moderator Vote have now been posted. Please welcome and congratulate Therisas, Aragorn, JM, James, JackSwift, Bigwolfe, AdmBito, Fornax, Stromberg Moon and Swiss to the Palestar Moderator team. Hopefully the lobby will never be without a green shirt with these new recruits!

The official thread can be found here.

Friday, June 18, 2004

MetaVerse: ICC and K'luth Advance
Posted by TheVirtu @ 2:16AM EDT

In the past 24 hours of battle in the Metaverse, both K'luth and ICC have been advancing on territory recently conquered by the UGTO.

ICC forces have just seized majority control over the Mycopia cluster in Luyten after a humilating defeat of the UGTO defense forces that arrived shortly after the ICC fleet did. ICC casulties were at miminal, with a few vailant ships accidently hitting planets while fighting for survival. They have also captured Xi Bootis and Kaptyens Star in the past day.

K'luth have captured one of the center systems, Tripwik, and also defeated the UGTO there.

Thursday, June 17, 2004

MetaVerse: ICC on the Counter-Attack!
Posted by TheVirtu @ 2:45AM EDT

Just when the ICC was in it's darkest hour with four planets remaining, they began to start rebounding and have pushed back both K'luth and UGTO forces, they have seized control of CD*36, Tau Ceti, and are now moving into Epsilion Ind. UGTO are scrambling to defend their recently conquered territory.

Wednesday, June 16, 2004

MetaVerse: ICC Faction Makes Last Stand
Posted by TheVirtu @ 4:39PM EDT

The Interstellar Cultural Confederation forces are now making their last stand in their home system, CD*36. UGTO forces are already enaged with them and are down to six planets. The UGTO forces are expecting the fall of the last ICC planet soon. More news to come.

Monday, June 14, 2004

Fleet Treasury System
Posted by TheVirtu @ 11:46PM EDT

Oh, let me take the moment here to post this news that Developer Gideon has returned to Darkspace! Woo!

Now, on to the Fleet Treasury system. It has just been announced that final touches are being put on a fleet treasury system that allows players to donate to their fleet's "treasury" and Fleet Admins can give those credits to new players or other players who need it or whatnot. It is 90% done and is being touched up. Hope to see it implimented in the game soon!

Sunday, June 13, 2004

No more old site problems...
Posted by TheVirtu @ 7:10PM EDT

I've just finally eliminated the problem of people arriving at the old Darkspace Connection website on the other server, now everytime someone tries to access a webpage on the older site, they will be automatically redirected here.

New 1.481 Darkspace Client Mirror
Posted by TheVirtu @ 6:54PM EDT

We now have a new mirror that you can download the Darkspace 1.481 Game Client from, us! I've finally gotten around to uploading the Darkspace 1.481 client to Fileplanet! If you are new to Darkspace and need to download the game (37.2MB Download), you may do so by downloading it here.

Addition: If you cannot access the download at the moment, it's probably because the download is still registering on the download servers, you should be able to use it sometime between now and tomorrow afternoon.

New File: GCQL Color Theme: Old Skool
Posted by TheVirtu @ 1:48PM EDT

FireMoth has just submitted a GCQL client theme called Old Skool. It is a "cool" colors theme that includes Teal, White, and Black. You can download it from our Fileplanet mirror here.

MetaVerse Planet Listing
Posted by TheVirtu @ 12:40AM EDT

A list of all the planets and the systems in the new expanded MetaVerse has been completed, thanks to Shigernafy for this complete list of planets/sytems! You can find this new section under our Darkspace: The Game in the navigation, or by going here.

Saturday, June 12, 2004

Screenshots Update
Posted by TheVirtu @ 8:42PM EDT

Wow, been a while since I've done this. I've uploaded ten new screenshots to the Darkspace 1.481 Release Screenshots section of the website. Enjoy.

Events: Darkspace Fleet Dueling Tournament!
Posted by TheVirtu @ 4:07PM EDT

In the latest event brought to you by me :) and the Darkspace Event Staff is, Fleet Dueling!

The Basic Idea - Darkspace Fleets and Freelance Teams Signup for a Fleet Dueling Ladder, Same Basic Idea as a Dueling Tournament. These teams will be placed into brackets and will fight their way up to the finals, in which the winning team will receive prizes.

The Teams - Depending on how many players the two fleets have a minimum of that can participate in a duel. Each fleet/team can put different people from their team or fleet into each different duel if they wish. So basically the teams that participate can use from anywhere from three players and up.

The Prize - You mean besides bragging rights of being the top dawg fleet on Darkspace? 325,000 Credits to Each Participant from the Winning Fleet.

The Ship Pool - This Ship Pool idea has been introduced to prevent each team from just flying all the great classes of ships and completely destroying their opponent, and vice versa. Each Team will get a certain number of ship pool points per dueling round, depending on how many players will be dueling each other. They will be as follows in the three types of fleet dueling. Ship Pool Points reflect the number of ships that are in it, since 3 vs. 3 isn't a real fleet battle, they won't be able to all get cruisers or dreadnoughts.

7 vs 7: 26 Ship Pool Points
5 vs 5: 14 Ship Pool Points
3 vs 3: 8 Ship Pool Points

Ship Requirements - Now, the fleets will pick ships for each round that will match or be below the number of ship points they can use. The ship requirements are by ship class.

Scouts: (Free of Charge!)
Frigates: 1
Destroyers: 2
Cruisers: 3
Dreadnoughts (Excluding EAD/AD/Gangila/Siphon): 4
Elite Assault Dread/Assault Dread/Siphon: 5
Gangila: 6
Station: 7
Light Supply Ship: 3
K'luth Advanced Worker: 4
Heavy Supply Ship: 5

The Field of Battle - Fleet Dueling will be held on a modified version of the Darkspace Connection Dueling Map, Arcane. Each faction will have three modding planets, one of each tech, and a shipyard planet.

The Rules of Engagement - The rules that each fleet must follow or the player will be removed from the duel.

All duelists must duel within the dueling field, within 4000gu of the center of the dueling field, an Inferno-planet named The Point of No Return.

Fleets will begin on opposite sides of the planet, then may charge the other side when it has begun.

Any use of jump drives at ALL will warrant the player to be immediately be removed from the duel. Should the player not obey, the entire fleet will be disqualified from the duel.

Losers Bracket - There will be no losers bracket in this fleet dueling tournament, do or die.

So, deadline for signup is July 1st, freelance teams (even freelance teams with people from different clans) and fleets are allowed to sign up. The first dueling meeting/round will be on July 10th, 2004 at 6pm EST.

To sign up, please put the name of your fleet or the name of your freelance team. If you are a freelance team put your name and the members in your team in this signup thread. You can sign up by going to this thread!

*Fleet/Team Name
*Number of Members

Enjoy :)

Moderator Votes have Begun!
Posted by TheVirtu @ 1:39AM EDT

The Moderator Votes have now begun and the Darkspace staff will be voting on their choices until 12AM on Saturday, June 19th, 2004! More updates to come!

Friday, June 11, 2004

The Eve of the Moderator Votes!
Posted by TheVirtu @ 9:43PM EDT

In a darkspace.net thread posted tonight by Demorian, he has announced that the Moderator Voting that had it's signups in March and April will begin tomorrow! The moderator voting will last a week or so, followed by a few days of further review. Then we'll have us some new moderators!

Updates in the thread will be posted once the moderator voting will have started. We'll probably be keeping you guys up to date also. :)

New News Setup
Posted by TheVirtu @ 1:47PM EDT

Alright, I spent the last hour or so tweaking Newspro so that it would display the date for all of the news for that day above it. I'm quite happy with how it turned out. However, I had to shut off the site for about 45 minutes because the first tweak screwed up the news accidently...Whoops. But now everything's back.

Early Updates 6/11/04
Posted by TheVirtu @ 12:43PM EDT

Well, good Friday afternoon. I've been fixing a few minor glitches with the website today, updated the Upcoming Events list, and fixed two 404 errors in the Downloads section.

Anyways, you probably don't care about the site anyway, you want Darkspace news! Well, supposedly Faustus said that there might be an update to the Beta today containing that new patch that's supposed to correct the server-side lag that's been plaguing us once and for all. Be on the lookout for that.

Thursday, June 10, 2004

Another joins the Connection...
Posted by TheVirtu @ 11:53PM EDT

I'd like to give a big welcome to a new staff member that will be serving as another newsie, Demorian!

Wednesday, June 9, 2004

MetaVerse Reset Compensation
Posted by TheVirtu @ 12:50AM EDT

Due to complications with ship storage and not being able to spawn ships from the last MetaVerse, Faustus has emailed out a coupon to all currently subscribed players that will add seven days and 1,000,000 credits to your account. If you are currently subscribed to Darkspace, check your email account.

Tuesday, June 8, 2004

Special Subscription Offer!
Posted by TheVirtu @ 2:28PM EDT

Until June 15th, 2004, Faustus is offering a special subscription price of $13.99 USD for TWO MONTHS! of Darkspace. This is a savings of $5.99!

MV News: K'luth Faction Destroyed
Posted by TheVirtu @ 2:27PM EDT

Earlier today, the last K'luth planet fell to the combined forces of the ICC and the UGTO. The MetaVerse has been reset, but the ship storage in the Metaverse was not.

Darkspace Radio Returns!
Posted by TheVirtu @ 12:38AM EDT

It's been a long time since the old Darkspace Radio with Tech Raines and tragicx went on air. A very long time. But fear not! For Trag has revived the Darkspace Radio! You can listen in to the Darkspace Radio by going to this link. You will need Winamp to listen to the Darkspace Radio, however.

Monday, June 7, 2004

Oooh a Code Update?
Posted by TheVirtu @ 6:53PM EDT

Faustus has posted up another code update in the darkspace.net forums, telling us what's going on!

Unicode conversion of the engine, DarkSpace, and GameCQ is completed, but untested. I will be updating beta in a couple of days with the new version, after I finish the resourcer changes.

Resourcer version control is 85% completed, still need to add functionality to rollback asset changes, history code, and needed interface changes for the resourcer.


The unicode conversion is so Darkspace can be translated into different languages, though not really important for us English speaking folk, it will be nice for those who dont speak english. And woo! Resourcer is getting closer to being done.

>Lastly, and best of all... I think I've determined a way to fix the lag issues once and for all time. Up to now, I've been using 1 TCP stream to communicate all data between the client and server, which leads to one important problem. When receiving events (verbs) for a Noun, order is important. However, order is NOT important between 2 different nouns, but due to the TCP stream, a verb for one ship, might get held up for many seconds while trying to make sure all previous data has been received.

Basically, the only thing you'll probably understand out of that quote is the fact that he might have found a way to once and for all fix the plagueing lag problem! He says he should have that done in one to two weeks!

Sunday, June 6, 2004

"Kill the Station!" cancelled...
Posted by JackSwift @ 3:30PM EDT

Today due to mitigating circumstances, such as lack of working scripts/maps, the "Kill the Station!" event was cancelled. The event staff has learned a hard lesson from this, and any future events will be tested in private at least one week in advance. As always, any upcoming event details will be posted here for your viewing pleasure.

Saturday, June 5, 2004

Leets get ready to killl the statttion!
Posted by TheVirtu @ 7:27PM EDT

Tomorrow afternoon at 3pm EST (GMT -5) is the Darkspace Kill the Station event, held by the Darkspace Event Staff! A pre-event chatroom will be held to explain rules and sort out teams and stuff. All people who have signed up are to be at this meeting also, those who are backup players will replace those who do not show up.

Anyone who still wishes to signup as a standby can do so by signing up in this thread.

Clan Linking!
Posted by TheVirtu @ 7:22PM EDT

I've reintroduced linking to Darkspace Fleet websites in our links section, if you wish to see your fleet listed in this section, please contact me at dsc@3dactionplanet.com.

1.481 Building Guide - Part 2 - Released
Posted by TheVirtu @ 12:52PM EDT

Baikon has just finished writing part two of the Darkspace Academy 1.481 Building Guide, Part 2. In this guide, it introduces you to advanced planet construction, where it picks up from part 1, you will learn why you need defense early on, and eventualy lead you up to shipyard building! You can read this guide by going here!

Thursday, June 3, 2004

Darkspace Code Update 6/2/04
Posted by TheVirtu @ 5:23PM EDT

Faustus has let the community know that he's completed editing to allow all languages to be supported by Darkspace. This will be in the next update of the game. If you would like to help translate the game into your country's language, you can contact Faustus at rlyle@palestar.com. You will be able to recieve free game subscription time for translating!

He has also announced that he will be making final changes to the resourcer near the end of the week. This resourcer will allow developers to add new game content instead of all depending on Faustus todo it, so this resourcer is a big thing. That's all for now!

See the thread: Code Update 6/02/04 - darkspace.net

Wednesday, June 2, 2004

New Event Staff
Posted by JackSwift @ 12:35AM EDT

The Event Staff have increased their ranks by adding a few new members to help out with the community events and such. New members include our very own site admin: The Virtu; also Grimith J. Reaper, CharAznable, AdmBito, and myself.

Community events should become more frequent and involved from here on.

Addition by TheVirtu (6/3/04): AdmBito was also added as Event staff.