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Battlestar shieldexplosions

 
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sovereign001

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Post Posted: 01-15-2007 07:35 PM Post subject: Battlestar shieldexplosions

ive downloaded for a long time ago the bsg pack and i love it! Fighting with the pegasus and the galactica at cylons but both ships have a shieldgenerator, now to make those scenes real canon i made the shields back online but i gave no shield glow so if the weapons bounce at the (invisible) shields it looks like the flak gun effect. Now my question is, my explosion are very small compared to the ship, how can i make it bigger?

bigger explosions on a shield.... anyhelp?


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Captain Garrett

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Post Posted: 01-15-2007 09:04 PM Post subject:

Look at scripts/tactical/projetiles

Open a file and look for this line:
pTorp.SetDamageRadiusFactor(0.35)

Increasing this value will increase the visible explosion - and at the same time the explosion radius applied to a ship, so you can damage more subsystems. So if you'd take like 1.0 you would damage all subsystems on a B'rel.

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sovereign001

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Age: 20
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Joined: 18 Jun 2005
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Location: belgium
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Post Posted: 01-15-2007 10:25 PM Post subject:

mh so if i make it bigger i have much bigger explosions?

oke!! thanks


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