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How to add certain mods without a big download *UPDATED!*
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Defiant

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Post Posted: 05-12-2005 05:32 AM Post subject:

got the file.
I will check this evenning!


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Post Posted: 05-12-2005 12:47 PM Post subject:

Where can I get TKY .8?


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Defiant

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Post Posted: 05-12-2005 01:12 PM Post subject:

ok, seems that I have a bad requirement on FoundationMusic for TKY.
If you put this file into Custom/Autoload it should do fine:
http://fbcmp.de/FBCMP/scripts/Custom/Autoload/000-Utilities-FoundationMusic-20030410.py

Other things I noticed:

-You should delete and not include the TargetGroup Override Mutator, so please remove scripts/Custom/Autoload/TargetGroupOverride.py and TargetGroupOverride.pyc.

-Starting KDF it say something about there is no App.g_kMultiplayerRadioPink that you used in LoadInterface.py, line 198.

-QBR is still 2.2 :(

-You should update or delete Orbit.py, so the init() Problem goes away:
http://defiant.homedns.org/~erik/STBC/OrbitTarget/OrbitTarget-current.zip

-also your Marines Version is highly outdated (0.6).
Current Version is 0.8:
http://defiant.homedns.org/~erik/STBC/Marines/Marines-current.zip

Thats all I have noticed so far.


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Post Posted: 05-12-2005 10:04 PM Post subject:

IT WORKS! Awesome man! Thank you! Thank you! Thank you! You are THE MAN! Grin Grin

One last question: Is there any way I can get my scripts such as In-system warp and High-Energy turn to work in TKY?



Defiant wrote:
-You should delete and not include the TargetGroup Override Mutator, so please remove...

Yeah, I was wondering about that. Didn't really know what that was for...

Quote:
-Starting KDF it say something about there is no App.g_kMultiplayerRadioPink that you used in LoadInterface.py, line 198.

Yeah, I know about that. No idea how to fix it... Still trying though.

Quote:
-QBR is still 2.2

Really? Dang. I had the suspision that it might be. Ah well, I'll update it.

Quote:
-You should update or delete Orbit.py, so the init() Problem goes away:

Yeah, I forgot that was in there still. Thought I took it out...



<EDIT> NVM, I got QBR 2.3 instsalled (Which ROCKS!, BTW) and I now have my scripts in TKY! Which also ROCKS!

Man, you are awesome at scripting! Grin

<EDIT AGAIN> I fixed the "RadioPink" thing too! I just commented the line out and the buttons that had previously been invisible are now there! My mod is now completely Bug-Free! Yes! Grin Grin


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Post Posted: 05-13-2005 04:00 AM Post subject:

Son of a *Incoherent babble*!!!

I deleted and reinstalled BC, just to test my zip file. Everything works perfectly, except that my scripts don't show up in TKY anymore... I've tried EVERYTHING, but I can't figure it out. What am I missing?

<EDIT> Rolling Eyes Nevermind... I'm an idiot...

The "problem" was in LoadQBAutostart.py, in Scripts/Custom/Autoload, the NeedBridge variable. You have to select a bridge in TKY for my the QBAutostart scripts to work. Everything's fine again, I prematurely freaked out. Sorry. Razz Grin


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Defiant

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Post Posted: 05-13-2005 08:02 AM Post subject:

uhm, please don't use HET and Warp in Multiplayer: It won't work.
While on the client it does not make any problem, every client will be kicked immediately, cause the Impulse Modifications, like pShip.GetImpulseEngineSubsystem().GetProperty().SetMaxSpeed (0) are detected as cheating.

And finally some advertising: feel free to include this
http://bridgecommander.filefront.com/file/PowerCurrent;32724
..to get the final KA feeling ;)


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Post Posted: 05-13-2005 07:52 PM Post subject:

Defiant wrote:
uhm, please don't use HET and Warp in Multiplayer: It won't work.

Aw, that's a shame... I don't suppose there's any way to disable those scripts only in MP?

Quote:
And finally some advertising: feel free to include this

..to get the final KA feeling

SWEET! Thanks! I had forgetten about this! Grin


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Post Posted: 05-13-2005 08:24 PM Post subject:

Glad to see you makeing some progress Wink


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Post Posted: 05-13-2005 08:32 PM Post subject:

USS Phoenix wrote:

Aw, that's a shame... I don't suppose there's any way to disable those scripts only in MP?

There is a way, i can do it for you if you want by modifying the init() section of the scripts.


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Post Posted: 05-13-2005 08:55 PM Post subject:

That would be awesome man! Grin


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Post Posted: 05-13-2005 08:56 PM Post subject:

Nebula wrote:
Glad to see you makeing some progress

Yup. All I have left is to gets some good screenies, and zip it all up and post it. Grin


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Post Posted: 05-13-2005 09:00 PM Post subject:

sweet Smile


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Post Posted: 05-17-2005 12:52 PM Post subject:

Could you please tell me where to get TKY 0.8?


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Post Posted: 05-17-2005 05:09 PM Post subject:

Right here:

http://defiant.homedns.org/~erik/STBC/FBCMP/Mission4/FBCMP-Mission4Module-current.zip

Hope it works for you. Grin


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Post Posted: 06-06-2005 12:42 PM Post subject:

Thanks!

*UPDATED*

Well, i got the tky thing working, but there are some problems.

Some qbautostart add-ons aren't working, including self-destruct countdown and In-system warp.

I updated them to current, and they still don't work!

Any suggestions?


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Post Posted: 06-06-2005 12:52 PM Post subject:

i dont think they work in MP.


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Post Posted: 06-18-2005 12:03 AM Post subject:

Can I send you my scripts Defiant, so you can figure out what my problem is?


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