This is a little mod I'd had swimming around in my head for awhile, pretty much what it does is allow you to change your SP ships and or bridge with a simple change of 4 lines in a script instead of that silly renaming, or having to edit 'all' the mission files, what I really need right now though is some folks willing to test the gameplay of each mission (not balancing, but making sure there are no related errors with this mod and the SP missions) and transitions between missions for bugs. If you would be willing to do so, just reply below letting me know which missions/transitions you are testing, as well as the results after you do, I'd greatly appreciate it.
README:
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This mod makes small changes in the mission scripts to allow for future changes
of the single players's ship and bridge that is used throughout the game.
Using Scripts\Maelstrom\SPSwitch.py you can now change your SP ship and/or Bridge
in the entire SP campaign by changing just four lines.
Bugs:
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-Pathing issues when you use custom bridges and people are scripted to walk around in the missions. (ie. Picard.)
Requirements:
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-None
Todo:
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A lot.
-Bug Testing.
-Allow for multiple Campaigns.
-Allow for changing NPC ships?
Author:
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Book <BKBen3@gmail.com>
ChangeLog:
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# 0.1 Mod created by Book<08-19-07>
Legal:
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THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) TOTALLY GAMES & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek The Next Generation, Star Trek: Voyager
(and the various logos and devices used in them) are copyright Paramount Pictures, as are the characters, related images,
and sounds from the productions.
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