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USS Sovereign

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Post Posted: 09-10-2005 11:07 PM Post subject:

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ah that sucks man, i'm sure u'll manage great tho, just from talking to you on BCU u sounds like a real nice smart guy. (well u have to be to study advanced maths!!) lol


Oh, thanks Smile Smile Smile

Quote:
When do u get your results?


I got the results I failed on exam which I had on monday (physics) and I passed on the exam I had on tuesday. It was math, really funny.

Well I kind of hate them both, lol.

And I hate that college.

Still now on monday I got an exam from foreign language (English BTW). If you hadn't figured it out english is not my native tongue it's a foreign language in my country and it's required on every college so you have exams from it Rolling Eyes Rolling Eyes Rolling Eyes


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Wowbagger

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Post Posted: 09-11-2005 04:24 AM Post subject:

Actually, there a couple of very last minute changes I'm in the middle of making. I realized that the fix I was providing for ACO by the Cap'n also applied to SR, so could I have another... 48 hours?

Nice readme, L.J.

And good luck on the English exam, Sovvy. You speak better on the internet than most native English speakers do, so either you're going to do great or your test is too hard!


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USS Sovereign

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Post Posted: 09-11-2005 10:31 AM Post subject:

Quote:
Actually, there a couple of very last minute changes I'm in the middle of making. I realized that the fix I was providing for ACO by the Cap'n also applied to SR, so could I have another... 48 hours?


Wowie take as many time as you need Wink

Quote:
Nice readme, L.J.


So very nice Smile

Quote:
And good luck on the English exam, Sovvy. You speak better on the internet than most native English speakers do, so either you're going to do great or your test is too hard!


Well thanks, I don't think exam is going to be too hard.


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lost_jedi

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Post Posted: 09-12-2005 08:42 PM Post subject:

USS Soverign wrote:
Wowie take as many time as you need Wink

Will you post the final here with sounds et all?

Quote:
Nice readme, L.J.


Quote:
So very nice Smile


Thanks guys Mr. Green *beams* lol

USS Soverign wrote:
Quote:
And good luck on the English exam, Sovvy. You speak better on the internet than most native English speakers do, so either you're going to do great or your test is too hard!


Well thanks, I don't think exam is going to be too hard.


Best wishes all the same Smile What Wowie said is dead true!


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Wowbagger

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Post Posted: 09-13-2005 05:12 AM Post subject:

Got it! All it is is a set of handlers to reset the bloody thing when the ship changes (for whatever reason), but it took quite a while to put everything together!

Now, I agree that we are GREEN for release!

Final Notes:

-ReadMe continues looking good. Smile

-We could use some screenies. If l_j is submitting the file, I believe that that duty falls to him.

-Finally, I noticed at ESR's release that the Developer line only has room for one name. Now, it's of no particular concern to me one way or another, but, for clarity's sake, do you think we ought to come up with a name for the four of us? Like "BC Scripters Assoc." or something? Just a random thought.

Anyhow, I'll be sitting over here on the sidelines counting down until LIFTOFF!

P.S. Capt. Keyes: The handlers will have to be adapted for ACO. I'll be back online tomorrow.


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lost_jedi

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Post Posted: 09-13-2005 12:59 PM Post subject:

Awsome Grin we have an Release Candidate!!! wooohooo!

We need to put the optional cutscene and modinfo BACK in again tho Razz haha

I'll do that as soon as i get home and have done my homework. I'll post the final version back here et readme, then, a few screenies later (with your approval bien sure) we can send the beasty to BCfiles Mr. Green


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lost_jedi

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Post Posted: 09-13-2005 06:28 PM Post subject:

Silent Running Version 0.4.2

BugList:
- It is possible to goto SR at warp. I tried to fix this with
Code:
        # If we are warping then don't initate SR
        if pShip.IsDoingInSystemWarp() == 1:
            print "We cannot goto SR at warp Captin!"
            return

but i had no luck.

- With the cutscene disabled, Brex tries to say two things at once. I have managed to delay this with a very quick cutscene, but its not ideal and if anyone can fix this one that would be super.


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lost_jedi

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Post Posted: 09-13-2005 06:38 PM Post subject:

oh yea, and don't let me forget this quick screenshot. Mr. Green (I will do more later) I shopped the lens flare into this one.


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Nebula

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Post Posted: 09-13-2005 08:50 PM Post subject:

heh this mod is turning out great Smile


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lost_jedi

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Post Posted: 09-13-2005 10:05 PM Post subject:

aww thanks neb Smile might ask u a favour soon to put it up on BCFiles Mr. Green lol


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Dragon

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Post Posted: 09-13-2005 10:39 PM Post subject:

Ive been reading the first few pages and this mod sounds great...its something ive always wanted in BC! And from you sounds of things you guys are working really well together (which is nice to see)...ya make a pretty good team id say.

Anyhow, keep up the good work, im gonna give this a test tomorrow I think Cool


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USS Sovereign

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Post Posted: 09-14-2005 12:03 AM Post subject:

Cool that we have a release candidate Smile
Sorry you guys I wasn't around for a few days but college comes first Wink
I now have some free time 2 days or so. Is there something I can do? It is my turn I believe?!


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CaptainKeyes

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Post Posted: 09-14-2005 12:38 AM Post subject:

Congrats on a great mod!

Wowbagger wrote:
P.S. Capt. Keyes: The handlers will have to be adapted for ACO. I'll be back online tomorrow.


I knew it wouldn't be simple.... oh well Razz


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Wowbagger

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Post Posted: 09-14-2005 03:39 AM Post subject:

lost_jedi wrote:
oh yea, and don't let me forget this quick screenshot. Mr. Green (I will do more later) I shopped the lens flare into this one.


If it weren't 'shopped, I'd say POTD. Great.

Sorry about forgetting the optional cutscene... again. Razz


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lost_jedi

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Post Posted: 09-14-2005 09:25 AM Post subject:

Quote:
I now have some free time 2 days or so. Is there something I can do? It is my turn I believe?!


You could take a look at those bugs I mentioned about disabling SR during warp. Smile hehe

I left the my attempt at codeing round it in the latest version, but commented out. I think the relevant function is :
Code:
pShip.IsDoingInSystemWarp()


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Post Posted: 09-15-2005 09:13 PM Post subject:

Here's a thought: add scaffolding.

Code:
# If we are warping then don't initate SR
         print "SR: IDISW:", pShip.IsDoingInSystemWarp()
         if pShip.IsDoingInSystemWarp() == 1:
             print "We cannot goto SR at warp Captin!"
             return


Then we can find out what value it gives out and when.


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lost_jedi

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Post Posted: 09-15-2005 09:16 PM Post subject:

I already tried that. Wink The function seems to retuen 0 every time.


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USS Sovereign

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Post Posted: 09-16-2005 12:28 AM Post subject:

lost_jedi wrote:
Quote:
I now have some free time 2 days or so. Is there something I can do? It is my turn I believe?!


You could take a look at those bugs I mentioned about disabling SR during warp. Smile hehe

I left the my attempt at codeing round it in the latest version, but commented out. I think the relevant function is :
Code:
pShip.IsDoingInSystemWarp()


I'm on it.


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Post Posted: 09-16-2005 01:57 PM Post subject:

Mr. Green


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cpt.Eagleeye

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Post Posted: 09-16-2005 02:48 PM Post subject:

Great mod and teamwork here
but I found a strange bug when I go to the Silent Running mode i can't get the power up
Is this a bug or i I have to do something else than just push the Silent Running mode
Even when i activated the Silent Running mode it still says Inactive
When I push the button the cutscene and all again but the power is still off

Other than that really great work guys !


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MadJohn

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Post Posted: 09-16-2005 03:14 PM Post subject:

Why are you disabling this while at warp ?

If a Romulan Warbird or a Klingon BoP can run their cloak at warp whats to stop Federation ships lowering their EM signature while traveling at warp?

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lost_jedi

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Post Posted: 09-16-2005 05:04 PM Post subject:

MadJohn wrote:
Why are you disabling this while at warp ?

If a Romulan Warbird or a Klingon BoP can run their cloak at warp whats to stop Federation ships lowering their EM signature while traveling at warp?


Silent Running isn't designed to decrease EM emissions specifically. It powers down the warp core. If you are at warp, and you turn off the warp core you don't need to be a trekkie to know what will happen Razz If you want, after the Mod is released, PM me and i'll make you a version without disabling it at warp.


cpt.Eagleeye wrote:
Great mod and teamwork here
but I found a strange bug when I go to the Silent Running mode i can't get the power up
Is this a bug or i I have to do something else than just push the Silent Running mode
Even when i activated the Silent Running mode it still says Inactive
When I push the button the cutscene and all again but the power is still off

Other than that really great work guys !

Thanks Mr. Green
I am not entirely sure what you mean when you say you can't get the powerup. Do you mean that you can't increase power to subsystems like normal?
Could you send a console report and a screenie of whats going on?!? That would be awsome thanks!


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cpt.Eagleeye

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Post Posted: 09-16-2005 05:45 PM Post subject:

lost_jedi wrote:
MadJohn wrote:
Why are you disabling this while at warp ?

If a Romulan Warbird or a Klingon BoP can run their cloak at warp whats to stop Federation ships lowering their EM signature while traveling at warp?


Silent Running isn't designed to decrease EM emissions specifically. It powers down the warp core. If you are at warp, and you turn off the warp core you don't need to be a trekkie to know what will happen Razz If you want, after the Mod is released, PM me and i'll make you a version without disabling it at warp.


cpt.Eagleeye wrote:
Great mod and teamwork here
but I found a strange bug when I go to the Silent Running mode i can't get the power up
Is this a bug or i I have to do something else than just push the Silent Running mode
Even when i activated the Silent Running mode it still says Inactive
When I push the button the cutscene and all again but the power is still off

Other than that really great work guys !

Thanks Mr. Green
I am not entirely sure what you mean when you say you can't get the powerup. Do you mean that you can't increase power to subsystems like normal?
Could you send a console report and a screenie of whats going on?!? That would be awsome thanks!


Yeah that's what I mean you can not return to full power again
I'll try to get a console screeny


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lost_jedi

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Post Posted: 09-16-2005 06:02 PM Post subject:

.


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cpt.Eagleeye

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Post Posted: 09-16-2005 07:14 PM Post subject:

Hmmm sitll doesn't work
I think my BC screwed up
After I switch to the Sr mode and power down it says that it is still Inactive after I waited a min. and the 5 min. still nothing change
When I click on the sr again it powers down again
Below the button still stay on N/A even when an Excalibur Class is flying nearby

Think I try to reinstall BC and look what happens

Ps here's the console screeny you asked for


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lost_jedi

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Post Posted: 09-16-2005 07:43 PM Post subject:

thx for the screenie Smile

hmm, something is definately odd going on here, what other scripting mods do you have?

Sorry I have to dash out now, but i'll print it out and have a think, hopefully wowbagger or uss soverign will know whats up. lol

My first impression is that there is another mod conficlitng with the menus. If you want try downloading the latest SR version again in the meantime.


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Post Posted: 09-16-2005 09:47 PM Post subject:

Yes. That's a menu conflict issue. SR grabs the "End Combat" button in Saffi's menu. If it's not there, or it has a different name than the default, it can't add or remove the listeners, and your game crashes during power up.

Any idea what's causing that? And, while we're at it, what bridge are you using?


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USS Sovereign

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Post Posted: 09-17-2005 12:52 AM Post subject:

Full modlist please, scripts I mean and also give a full list of scripts in your qbautostart folder.
In the meantime try upgrading to the latest version of qbautostart 0.9.1 (If you don't have it). If you do try reinstalling qbautostart and SR.
BTW download the latest version of it.

The error message is rather odd to say the least.


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Defiant

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Post Posted: 09-17-2005 07:09 AM Post subject:

Doesn't look like an QBautostart problem for me.


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Post Posted: 09-18-2005 04:28 AM Post subject:

It's a menu naming problem

Hey, is L_J releasing this or what? I think I'm confused, but I'm not sure. In fact, I'm confused about my confusion. Perhaps this is what's confusing me in the first place. Grin


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